| 33 | } |
| 34 | |
| 35 | void TestMap1::onStart() |
| 36 | { |
| 37 | assert_success_count=0; |
| 38 | assert_fail_count=0; |
| 39 | BWAssert(Broodwar->mapFileName()=="testmap1.scm"); |
| 40 | BWAssert(Broodwar->mapWidth()==128); |
| 41 | BWAssert(Broodwar->mapHeight()==128); |
| 42 | for(int x=0;x<128;++x) |
| 43 | { |
| 44 | BWAssert(Broodwar->isBuildable(x,0)==true); |
| 45 | } |
| 46 | for(int x=0;x<512;++x) |
| 47 | { |
| 48 | BWAssert(Broodwar->isWalkable(x,0)==true); |
| 49 | } |
| 50 | BWAssert(Broodwar->isFlagEnabled(Flag::CompleteMapInformation)==false); |
| 51 | BWAssert(Broodwar->isFlagEnabled(Flag::UserInput)==false); |
| 52 | BWAssert(Broodwar->getScreenPosition()==Positions::Unknown); |
| 53 | BWAssert(Broodwar->getMousePosition()==Positions::Unknown); |
| 54 | BWAssert(Broodwar->isInGame()==true); |
| 55 | BWAssert(Broodwar->isMultiplayer()==false); |
| 56 | BWAssert(Broodwar->isPaused()==false); // Why would this fail? |
| 57 | BWAssert(Broodwar->isReplay()==false); |
| 58 | BWAssert(Broodwar->getFrameCount()==0); |
| 59 | BWAssert(Broodwar->self()!=NULL); |
| 60 | BWAssert(Broodwar->enemy()!=NULL); |
| 61 | BWAssert(Broodwar->self()!=Broodwar->enemy()); |
| 62 | |
| 63 | BWAssert(Broodwar->getPlayers().size()==3); |
| 64 | Playerset players = Broodwar->getPlayers(); |
| 65 | findAndRemove(players,Broodwar->self()); |
| 66 | findAndRemove(players,Broodwar->enemy()); |
| 67 | BWAssert(players.size()==1); |
| 68 | Player neutral = *players.begin(); |
| 69 | BWAssert(neutral->isNeutral()==true); |
| 70 | |
| 71 | BWAssert(Broodwar->self()->getUnits().size()==24); |
| 72 | Unitset units = Broodwar->self()->getUnits(); |
| 73 | for (Unit unit : units) |
| 74 | { |
| 75 | BWAssert(unit->exists()==true); |
| 76 | BWAssert(unit->isAccelerating()==false); |
| 77 | BWAssert(unit->isAttacking()==false); |
| 78 | BWAssert(unit->isBeingConstructed()==false); |
| 79 | BWAssert(unit->isBeingGathered()==false); |
| 80 | BWAssert(unit->isBeingHealed()==false); |
| 81 | BWAssert(unit->isBlind()==false); |
| 82 | BWAssert(unit->isBraking()==false); |
| 83 | BWAssert(unit->isBurrowed()==false); |
| 84 | BWAssert(unit->isCarryingGas()==false); |
| 85 | BWAssert(unit->isCarryingMinerals()==false); |
| 86 | BWAssert(unit->isCloaked()==false); |
| 87 | BWAssert(unit->isCompleted()==true); |
| 88 | BWAssert(unit->isConstructing()==false); |
| 89 | BWAssert(unit->isDefenseMatrixed()==false); |
| 90 | BWAssert(unit->isEnsnared()==false); |
| 91 | BWAssert(unit->isFollowing()==false); |
| 92 | BWAssert(unit->isGatheringGas()==false); |
nothing calls this directly
no test coverage detected