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Functions830 in github.com/buraksenyurt/game-dev-with-rust

Functioncount_soldiers
İstersek n sayıda component'i de bir arada sorgulayarak kullanan sistemler tasarlayabiliriz. Anahtar nokta Query veri modelinde ilgili bileşenleri Tup
bevy/learning-bevy-ecs/src/main.rs:79
Functioncountdown_system
( mut game_state: ResMut<NextState<GameState>>, time: Res<Time>, mut timer: ResMut<SplashCountDown
bevy/red-berrets/src/splash/mod.rs:63
Functioncreate_ground_test
()
piston/pacman/src/tests.rs:13
Functioncreate_system
( mut commands: Commands, game_textures: Res<GameTextures>, window_size: Res<WinSize>, mut pla
bevy/crayz-invaders/src/player.rs:53
Functiondecrease_spaceship_fuel
( mut commands: Commands, fuel_timer: Res<FuelCheckTimer>, mut live_data: ResMut<LiveData>, mu
bevy/on-my-way/src/game/spaceship/systems.rs:143
Methoddefault
()
sdl2/mono-bird/src/game.rs:226
Methoddefault
()
sdl2/mono-bird/src/entity/flappy.rs:15
Methoddefault
()
sdl2/mathventure/src/game.rs:37
Methoddefault
()
rusty-engine/pod-race/src/main.rs:13
Methoddefault
()
rusty-engine/racer-ferris/src/main.rs:69
Methoddefault
()
ggez/rockstroid/src/input_state.rs:11
Methoddefault
()
ggez/radar/src/main.rs:72
Methoddefault
()
misc/mystery/src/game_world.rs:17
Methoddefault
()
macroquad/wing-pilot-2042/src/entity/asset.rs:74
Methoddefault
()
macroquad/wing-pilot-2042/src/entity/win_criteria.rs:10
Methoddefault
()
macroquad/wing-pilot-2042/src/entity/fleet.rs:32
Methoddefault
()
macroquad/missile-commander/src/game/score.rs:12
Methoddefault
()
piston/pacman/src/entities/pacman.rs:26
Methoddefault
()
piston/pacman/src/entities/map.rs:66
Methoddefault
()
piston/pacman/src/entities/score.rs:7
Methoddefault
()
piston/pacman/src/common/position.rs:16
Methoddefault
()
bevy/on-my-way/src/game/station/resources.rs:9
Methoddefault
()
bevy/on-my-way/src/game/live_data/resources.rs:12
Methoddefault
()
bevy/on-my-way/src/game/spaceship/resources.rs:7
Methoddefault
()
bevy/on-my-way/src/game/meteor/resources.rs:9
Methoddefault
()
bevy/shuttle_game/src/shuttle.rs:31
Methoddefault
()
bevy/shuttle_game/src/game_data.rs:12
Methoddefault
()
bevy/baller-game/src/game/star/resources.rs:8
Methoddefault
()
bevy/baller-game/src/game/score/resources.rs:7
Methoddefault
()
bevy/baller-game/src/game/enemy/resources.rs:9
Methoddefault
()
bevy/fly/src/components.rs:26
Methoddefault
()
bevy/crayz-invaders/src/enemy.rs:19
Methoddefault
()
bevy/crayz-invaders/src/components.rs:48
Methoddefault
()
bevy/crayz-invaders/src/player.rs:18
Functiondespawn_enemies
(mut commands: Commands, enemy_query: Query<Entity, With<Enemy>>)
bevy/baller-game/src/game/enemy/systems.rs:17
Functiondespawn_explosions
( mut commands: Commands, query: Query<(Entity, &ExplosionAnimation)>, )
bevy/on-my-way/src/game/missile/systems.rs:119
Functiondespawn_fuel_stations
(mut commands: Commands, query: Query<Entity, With<FuelStation>>)
bevy/on-my-way/src/game/station/systems.rs:65
Functiondespawn_game_over_menu
(mut commands: Commands, query: Query<Entity, With<GameOverMenu>>)
bevy/on-my-way/src/game/ui/game_over_menu/systems/layout.rs:100
Functiondespawn_head_up_display
( mut commands: Commands, hud_query: Query<Entity, With<HeadUpDisplay>>, )
bevy/on-my-way/src/game/ui/hud/systems/layout.rs:77
Functiondespawn_main_menu
(mut commands: Commands, query: Query<Entity, With<MainMenu>>)
bevy/on-my-way/src/main_menu/systems/layout.rs:9
Functiondespawn_main_menu
(mut commands: Commands, query: Query<Entity, With<MainMenu>>)
bevy/baller-game/src/main_menu/systems/layout.rs:10
Functiondespawn_meteors
(mut commands: Commands, query: Query<Entity, With<Meteor>>)
bevy/on-my-way/src/game/meteor/systems.rs:57
Functiondespawn_missiles
(mut commands: Commands, query: Query<Entity, With<Missile>>)
bevy/on-my-way/src/game/missile/systems.rs:91
Functiondespawn_player
(mut commands: Commands, query: Query<Entity, With<Player>>)
bevy/baller-game/src/game/player/systems.rs:30
Functiondespawn_screen
(to_despawn: Query<Entity, With<T>>, mut commands: Commands)
bevy/red-berrets/src/utility/mod.rs:3
Functiondespawn_shuttle
(mut commands: Commands, query: Query<Entity, With<Shuttle>>)
bevy/shuttle_game/src/shuttle.rs:166
Functiondespawn_spaceship
(mut commands: Commands, query: Query<Entity, With<Spaceship>>)
bevy/on-my-way/src/game/spaceship/systems.rs:31
Functiondespawn_stars
(mut commands: Commands, stars_query: Query<Entity, With<Star>>)
bevy/baller-game/src/game/star/systems.rs:15
Functiondetect_collision_with_meteors
( mut commands: Commands, mut game_over_event_writer: MessageWriter<GameOverEvent>, meteors_query:
bevy/on-my-way/src/game/spaceship/systems.rs:115
Functiondetect_collision_with_meteors
( mut meteors_query: Query<(&Transform, &mut Meteor)>, mut missiles_query: Query<(&Transform, &mut Mis
bevy/on-my-way/src/game/missile/systems.rs:28
Functiondetect_collisions
(mut query: Query<(Entity, &GlobalTransform, &mut Collider)>)
bevy/shuttle_game/src/collision.rs:50
Functiondetect_connected_with_fuel_station
( fuel_station_query: Query<(&Transform, &FuelStation), With<FuelStation>>, spaceship_query: Query<&Tr
bevy/on-my-way/src/game/spaceship/systems.rs:165
Functiondifficulty_settings_menu_setup_system
(mut commands: Commands)
bevy/red-berrets/src/menu/systems.rs:196
Methoddisplay_question
(q: &Question)
misc/mini-quiz/src/view.rs:27
Methoddraw
(canvas: &mut WindowCanvas)
sdl2/mono-bird/src/ui/main_menu.rs:8
Methoddraw
(canvas: &mut WindowCanvas, point: u64, total_time: f32)
sdl2/mono-bird/src/ui/game_over_menu.rs:8
Methoddraw
(&self, canvas: &mut Canvas<Window>)
sdl2/mono-bird/src/entity/flappy.rs:46
Methoddraw
(&self, canvas: &mut Canvas<Window>)
sdl2/mono-bird/src/entity/block.rs:43
Methoddraw
(canvas: &mut WindowCanvas, question: &str, live: i8, point: i32)
sdl2/mathventure/src/ui/conversation_box.rs:9
Methoddraw
(canvas: &mut WindowCanvas, point: i32)
sdl2/mathventure/src/ui/game_over_menu.rs:8
Methoddraw
(&self, canvas: &mut Canvas<Window>, asset_manager: &AssetManager)
sdl2/mathventure/src/entity/ufo.rs:42
Methoddraw
(&self, canvas: &mut Canvas<Window>, asset_manager: &AssetManager)
sdl2/mathventure/src/entity/player.rs:33
Methoddraw
(&self, canvas: &mut Canvas<Window>, texture_manager: &AssetManager)
sdl2/mathventure/src/entity/block.rs:58
Methoddraw
(&self, canvas: &mut Canvas<Window>, asset_manager: &AssetManager)
sdl2/mathventure/src/entity/map.rs:40
Methoddraw
(canvas: &mut WindowCanvas)
sdl2/lunar_landing/src/ui/main_menu.rs:10
Methoddraw
(&mut self, game: &Game, canvas: &mut Canvas<Window>)
sdl2/lunar_landing/src/ui/hud.rs:29
Methoddraw
(game: &Game, canvas: &mut WindowCanvas)
sdl2/lunar_landing/src/ui/game_over_menu.rs:11
Methoddraw
(&self, canvas: &mut WindowCanvas)
sdl2/lunar_landing/src/entity/meteor.rs:53
Methoddraw
(&self, canvas: &mut WindowCanvas)
sdl2/lunar_landing/src/entity/star.rs:28
Methoddraw
(&mut self, canvas: &mut Canvas<Window>, color: Color)
sdl2/lunar_landing/src/entity/shuttle.rs:33
Methoddraw
(&self, canvas: &mut WindowCanvas)
sdl2/lunar_landing/src/entity/landing_platform.rs:24
Methoddraw
(&mut self, context: &mut Context)
tetra/tetra-pong/src/scenes.rs:73
Methoddraw
(&mut self, context: &mut Context)
tetra/tetra-pong/src/game_state.rs:36
Methoddraw
(&self, context: &mut Context)
tetra/tetra-pong/src/entity.rs:17
Methoddraw
(&mut self, ctx: &mut Context)
ggez/radar/src/main.rs:129
Methoddraw
(&mut self, lili: &Lili)
gb-adventure/src/commandos.rs:30
Methoddraw
(&self, lili: &Lili)
gb-adventure/src/model/player.rs:18
Methoddraw
(&self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:236
Methoddraw
(&self)
macroquad/wing-pilot-2042/src/entity/bullet.rs:28
Methoddraw
(&self)
macroquad/wing-pilot-2042/src/entity/enemy.rs:107
Methoddraw
(&self)
macroquad/math101/src/plane.rs:43
Methoddraw
(&self)
macroquad/math101/src/player.rs:52
Methoddraw
(&self)
macroquad/math101/src/robot.rs:39
Methoddraw
(&self)
macroquad/wolf-tank/src/bullet.rs:16
Methoddraw
(&self)
macroquad/wolf-tank/src/garrison.rs:23
Methoddraw
(&self)
macroquad/walls_coming/src/player.rs:48
Methoddraw
(&self)
macroquad/walls_coming/src/block.rs:40
Methoddraw
(&self)
macroquad/missile-commander/src/entity/missile.rs:57
Methoddraw
(&mut self)
macroquad/missile-commander/src/entity/turret.rs:33
Methoddraw
(&self)
macroquad/missile-commander/src/entity/explosion.rs:22
Methoddraw
(&self)
macroquad/missile-commander/src/entity/bullet.rs:25
Methoddraw_on_shot
(&self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:250
Functionenemy_create_system
( mut commands: Commands, time: Res<Time>, mut timer: ResMut<EnemySpawnTimer>, game_textures:
bevy/crayz-invaders/src/enemy.rs:65
Functionenemy_fire_system
( mut commands: Commands, game_textures: Res<GameTextures>, enemy_query: Query<&Transform, With<En
bevy/crayz-invaders/src/enemy.rs:35
Functionenemy_hello_system
( time: Res<Time>, mut timer: ResMut<CheckPointTimer>, query: Query<&Name, With<Enemy>>, )
bevy/bevy-getting-started/src/main.rs:47
Functionenemy_hit_system
( mut commands: Commands, laser_query: Query<(Entity, &Transform, &SpriteSize), (With<Laser>, With<Fro
bevy/crayz-invaders/src/enemy.rs:109
Functionenemy_movement
Kırmızı topları(enemy) hareket ettiren sistem. Bu sefer Enemy olan bileşenlerin transform özelliklerini değiştirmemiz gerekiyor.
bevy/baller-game/src/game/enemy/systems.rs:25
Functionenemy_movement_system
(mut query: Query<(&mut Transform, &mut Formation), With<Enemy>>)
bevy/crayz-invaders/src/enemy.rs:139
Functionenemy_out_of_bound_check
( mut enemy_query: Query<(&Transform, &mut Enemy)>, window_query: Query<&Window, With<PrimaryWindow>>,
bevy/baller-game/src/game/enemy/systems.rs:35
Functionenemy_spawn_timer
Sistemdeki kırmızı toplar için bir timer nesnesi uygulanıyor
bevy/baller-game/src/game/enemy/systems.rs:85
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