Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/buraksenyurt/game-dev-with-rust
/ functions
Functions
830 in github.com/buraksenyurt/game-dev-with-rust
⨍
Functions
830
◇
Types & classes
390
Function
exit_game
( keyboard_input: Res<ButtonInput<KeyCode>>, mut event_writer: MessageWriter<AppExit>, )
bevy/on-my-way/src/systems.rs:70
Function
exit_game
ESC tuşuna basıldığında oyundan çıkılması için kullanılan sistemdir. EventWriter ile başka bir sisteme event bildirimi yapabiliriz. Buna benzer şekild
bevy/baller-game/src/systems.rs:61
Function
explosion_animation_system
( mut commands: Commands, time: Res<Time>, mut query: Query<(Entity, &mut ExplosionTimer, &mut Spr
bevy/crayz-invaders/src/main.rs:123
Function
explosion_system
( mut commands: Commands, game_textures: Res<GameTextures>, query: Query<(Entity, &ExplosionToSpaw
bevy/crayz-invaders/src/main.rs:97
Function
fire_at_will
( mut commands: Commands, query: Query<&Transform, With<Shuttle>>, keyboard_input: Res<ButtonInput
bevy/shuttle_game/src/shuttle.rs:124
Function
fire_missile
( mut commands: Commands, mut query: Query<&mut Transform, With<Spaceship>>, keyboard_input: Res<B
bevy/on-my-way/src/game/spaceship/systems.rs:57
Function
fire_system
( mut commands: Commands, k: Res<ButtonInput<KeyCode>>, textures: Res<GameTextures>, query: Qu
bevy/crayz-invaders/src/player.rs:115
Method
fmt
(&self, f: &mut std::fmt::Formatter<'_>)
sdl2/mathventure/src/entity/block.rs:25
Method
fmt
(&self, f: &mut Formatter<'_>)
sdl2/lunar_landing/src/entity/game_state.rs:15
Method
fmt
(&self, f: &mut Formatter<'_>)
tetra/tetra-pong/src/scenes.rs:26
Method
fmt
(&self, f: &mut Formatter<'_>)
ggez/ggez_101/src/mouse.rs:15
Method
fmt
(&self, f: &mut Formatter<'_>)
misc/mini-quiz/src/model.rs:18
Method
fmt
(&self, f: &mut Formatter<'_>)
misc/qa/src/main.rs:68
Method
fmt
(&self, f: &mut Formatter<'_>)
misc/slam-dunk-manager/src/data/model.rs:18
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/wing-pilot-2042/src/game/scorebox.rs:12
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/wing-pilot-2042/src/entity/win_criteria.rs:16
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/life-game/src/main.rs:165
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/wolf-tank/src/bullet.rs:32
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/wolf-tank/src/tank.rs:41
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/missile-commander/src/game/score.rs:23
Method
fmt
(&self, f: &mut Formatter<'_>)
macroquad/missile-commander/src/entity/missile.rs:77
Method
fmt
(&self, f: &mut Formatter<'_>)
bevy/one-more-time/src/enums.rs:12
Method
from
(d: Direction)
ggez/ping_pong/src/constants.rs:20
Method
from
(value: VehicleType)
ggez/radar/src/main.rs:62
Method
from
(val: (f32, f32))
bevy/crayz-invaders/src/components.rs:33
Method
from_str
(input: &str)
misc/mystery/src/command.rs:23
Method
from_str
(s: &str)
misc/slam-dunk-manager/src/game_mngr/menus.rs:13
Function
game_logic
(engine: &mut Engine, game_state: &mut GameState)
rusty-engine/pod-race/src/main.rs:36
Function
game_logic
(engine: &mut Engine, game_state: &mut GameState)
rusty-engine/racer-ferris/src/main.rs:83
Function
game_setup_system
(mut _commands: Commands, difficulty: Res<Difficulty>)
bevy/red-berrets/src/game/systems.rs:4
Function
game_state_input_events
( mut next_state: ResMut<NextState<GameState>>, state: Res<State<GameState>>, keyboard_input: Res<
bevy/shuttle_game/src/state.rs:25
Method
get_body
(&self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:214
Function
get_cell_index_from_position_test
()
sdl2/mathventure/src/tests.rs:37
Function
get_cell_position_from_index_test
()
sdl2/mathventure/src/tests.rs:46
Method
get_ghosts
Oyundaki hayaletleri almak için
piston/pacman/src/entities/pacman.rs:85
Method
get_idx
(&self)
sdl2/mathventure/src/entity/block.rs:52
Method
get_index
(x: u32, y: u32, dimension: Dimension, col_count: u32)
sdl2/mathventure/src/factory/math.rs:49
Function
get_level_by_index_test
()
sdl2/mathventure/src/tests.rs:55
Method
get_map
(&self)
piston/pacman/src/entities/pacman.rs:20
Function
get_player_index_test
()
sdl2/mathventure/src/tests.rs:30
Method
get_position
(index: u32, dimension: Dimension, col_count: u32)
sdl2/mathventure/src/factory/math.rs:53
Method
get_rect
(&self)
sdl2/mathventure/src/entity/player.rs:23
Method
get_rect
(&self)
macroquad/wing-pilot-2042/src/entity/bullet.rs:52
Function
get_stage_name
(level: usize)
macroquad/missile-commander/src/stage/stage.rs:28
Method
get_tail_wing
(&self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:232
Method
get_tail_wing
(&self)
macroquad/wing-pilot-2042/src/entity/enemy.rs:195
Method
get_unit_vector
(a: Vector, b: Vector)
sdl2/mathventure/src/factory/math.rs:60
Method
get_wing
(&self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:223
Method
get_wing
(&self)
macroquad/wing-pilot-2042/src/entity/enemy.rs:177
Function
handle_game_over
( mut event_reader: MessageReader<GameOverEvent>, mut app_state: ResMut<NextState<AppState>>, )
bevy/on-my-way/src/systems.rs:17
Function
handle_game_over
GameOver isimli bir event oluştuğunda ele alınan sistem
bevy/baller-game/src/systems.rs:68
Function
handle_high_scores_updated
(high_scores: Res<HighScores>)
bevy/baller-game/src/game/score/systems.rs:26
Function
handle_player_rotations
( keyboard_input: Res<ButtonInput<KeyCode>>, mut player_query: Query<(&mut Transform, &mut crate::comp
bevy/escape-of-triangle/src/systems.rs:91
Function
hitting_check
( mut commands: Commands, pickup_query: Query<(Entity, &Collider), With<PickupCrate>>, shuttle_que
bevy/shuttle_game/src/pickup_crate.rs:91
Function
how_many_tiles
()
piston/pacman/src/tests.rs:53
Method
init
()
sdl2/mathventure/src/resources/levels.rs:17
Method
init
(_lili: &Lili)
gb-adventure/src/commandos.rs:10
Method
init
()
macroquad/wolf-tank/src/game.rs:19
Function
init_system
( mut commands: Commands, window_query: Query<&Window>, asset_server: Res<AssetServer>, mut te
bevy/crayz-invaders/src/main.rs:45
Function
insert_score
(mut commands: Commands)
bevy/baller-game/src/game/score/systems.rs:18
Method
key_down_event
( &mut self, _ctx: &mut Context, input: KeyInput, _repeat: bool, )
ggez/ggez_101/src/game.rs:51
Method
key_down_event
Klavye tuşlarına basıldığında input state bilgilerini değiştireceğimiz fonksiyon
ggez/rockstroid/src/main_state.rs:155
Method
key_up_event
Oyuncu ilgili klavye tuşlarını bıraktığında input state başlangıç konumuna getirilir. Böylece sola, sağa veya yukarı döner durumdan durağan hale, ateş
ggez/rockstroid/src/main_state.rs:187
Function
keyboard_event_system
( k: Res<ButtonInput<KeyCode>>, mut query: Query<&mut Velocity, With<Player>>, )
bevy/crayz-invaders/src/player.rs:92
Function
laser_hit_system
( mut commands: Commands, mut enemy_count: ResMut<EnemyCount>, laser_query: Query<(Entity, &Transf
bevy/crayz-invaders/src/player.rs:145
Method
load
(&self)
gb-adventure/src/map/level_manager.rs:15
Method
load
(path: &str)
misc/slam-dunk-manager/src/game_mngr/game.rs:32
Function
load_assets
(mut assets: ResMut<AssetsResource>, asset_server: Res<AssetServer>)
bevy/shuttle_game/src/assets_manager.rs:21
Function
load_assets
( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlas_layouts: ResMut<Assets
bevy/boxes/src/board/systems.rs:49
Function
load_board
(mut commands: Commands, mut board: ResMut<ActiveBoard>)
bevy/boxes/src/board/systems.rs:8
Function
load_map_from_string_content_test
()
sdl2/mathventure/src/tests.rs:9
Method
load_quiz
(path: P)
misc/mini-quiz/src/ware_house.rs:11
Function
log_position
(query: Query<(Entity, &Transform)>)
bevy/shuttle_game/src/log.rs:14
Function
main
()
sdl2/mono-bird/src/main.rs:13
Function
main
()
sdl2/mathventure/src/main.rs:13
Function
main
()
sdl2/lunar_landing/src/main.rs:18
Function
main
()
rusty-engine/pod-race/src/main.rs:21
Function
main
()
rusty-engine/racer-ferris/src/main.rs:7
Function
main
()
tetra/tetra-pong/src/main.rs:10
Function
main
()
ggez/ping_pong/src/main.rs:13
Function
main
()
ggez/ggez_101/src/main.rs:11
Function
main
()
ggez/rockstroid/src/main.rs:17
Function
main
()
ggez/radar/src/main.rs:28
Function
main
()
gb-adventure/src/main.rs:8
Function
main
()
misc/mini-quiz/src/main.rs:13
Function
main
()
misc/qa/src/main.rs:3
Function
main
()
misc/mystery/src/main.rs:13
Function
main
()
misc/slam-dunk-manager/src/main.rs:13
Function
main
()
misc/falling_colors/src/main.rs:8
Function
main
()
misc/pct/src/main.rs:12
Function
main
()
macroquad/wing-pilot-2042/src/main.rs:21
Function
main
()
macroquad/life-game/src/main.rs:19
Function
main
()
macroquad/math101/src/main.rs:18
Function
main
()
macroquad/wolf-tank/src/main.rs:37
Function
main
()
macroquad/fire-and-forget/src/main.rs:19
Function
main
()
macroquad/walls_coming/src/main.rs:23
Function
main
()
macroquad/missile-commander/src/main.rs:24
Function
main
()
piston/pacman/src/main.rs:16
Function
main
Piston'un hello world örneğinde ekranın ortasında yer alan bir karenin kendi ekseni etrafında dönmesi işlemi icra ediliyor. */
piston/spining-square/src/main.rs:15
Function
main
()
bevy/on-my-way/src/main.rs:12
← previous
next →
501–600 of 830, ranked by callers