Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/buraksenyurt/game-dev-with-rust
/ functions
Functions
830 in github.com/buraksenyurt/game-dev-with-rust
⨍
Functions
830
◇
Types & classes
390
↓ 1 callers
Method
show_low_altitude_warning
( &mut self, game: &Game, canvas: &mut Canvas<Window>, )
sdl2/lunar_landing/src/ui/hud.rs:85
↓ 1 callers
Method
spawn_block
(&mut self)
sdl2/mono-bird/src/game.rs:49
↓ 1 callers
Method
spawn_enemy_bombers
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:240
↓ 1 callers
Method
spawn_enemy_fighters
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:209
↓ 1 callers
Method
spawn_enemy_warships
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:222
↓ 1 callers
Function
spawn_fuel_station
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/station/systems.rs:45
↓ 1 callers
Function
spawn_platform
(platform_data: &PlatformData, commands: &mut Commands, image: &Handle<Image>)
bevy/fly/src/systems.rs:165
↓ 1 callers
Function
spawn_random_crates
(count: usize, commands: &mut Commands, asset_server: &Res<AssetServer>)
bevy/fly/src/systems.rs:124
↓ 1 callers
Method
spawn_square
(&mut self)
misc/falling_colors/src/main.rs:60
↓ 1 callers
Method
spawn_ufo
(&mut self, rng: &mut ThreadRng)
sdl2/mathventure/src/game.rs:83
↓ 1 callers
Method
spawned
(&mut self)
bevy/crayz-invaders/src/player.rs:32
↓ 1 callers
Function
stringToUTF8
(f,c,b,g)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 1 callers
Function
take_input
Terminalden girdi alıp bunu Command nesnesine çeviren fonksiyon
misc/mystery/src/controller.rs:7
↓ 1 callers
Method
talk
(&mut self, noun: &str)
misc/mystery/src/game_world.rs:111
↓ 1 callers
Method
toss_randomly
(&mut self, x_limits: Vector, delta_time: f32)
sdl2/lunar_landing/src/entity/shuttle.rs:137
↓ 1 callers
Method
update
(&mut self, delta_time: f32)
sdl2/mono-bird/src/entity/block.rs:28
↓ 1 callers
Method
update
(&mut self, delta_time: f32)
sdl2/mathventure/src/entity/ufo.rs:35
↓ 1 callers
Method
update
(&mut self)
sdl2/lunar_landing/src/game.rs:97
↓ 1 callers
Method
update
(&mut self, map: &Map, occupied: &[Position])
piston/pacman/src/entities/ghosts.rs:70
↓ 1 callers
Method
update
FPS diliminde güncelleme işini üstlenen fonksiyon
piston/spining-square/src/app.rs:44
↓ 1 callers
Function
update_screen
(output: String)
misc/mystery/src/controller.rs:19
↓ 1 callers
Method
update_state
Oyuncunun girdiği komuta göre state güncellemesi için kullanılacak yardımcı fonksiyon
misc/mystery/src/game_world.rs:70
↓ 1 callers
Method
warship_shot
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:184
↓ 1 callers
Function
warship_vs_ground
(game: &mut Game)
macroquad/wing-pilot-2042/src/game/collider.rs:153
Method
add_assign
(&mut self, other: Self)
bevy/boxes/src/components.rs:37
Function
animate_explosion_sprites
( time: Res<Time>, mut query: Query<( &mut ExplosionAnimation, &mut ExplosionAnimation
bevy/on-my-way/src/game/missile/systems.rs:97
Function
animation
()
macroquad/wing-pilot-2042/static/gl.js:1
Function
apply_collision_changes
( mut collision_event_reader: MessageReader<CollisionEvent>, mut health_query: Query<&mut Health>,
bevy/shuttle_game/src/collision.rs:77
Function
apply_player_animation
( time: Res<Time>, mut query: Query<(&mut StandardAnimation, &mut Sprite, &PlayerState)>, )
bevy/fly/src/systems.rs:216
Function
barrel_movement_system
( time: Res<Time>, mut query: Query<(&mut BarrelDriver, &mut Velocity, &mut Sprite), With<Barrel>>, )
bevy/fly/src/systems.rs:308
Function
board_check
( mut player_query: Query<(&mut Transform, &mut Position, &mut Velocity), With<Player>>, window: Query
bevy/escape-of-triangle/src/systems.rs:138
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/mod.rs:21
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/station/mod.rs:13
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/live_data/mod.rs:14
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/spaceship/mod.rs:20
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/meteor/mod.rs:15
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/missile/mod.rs:10
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/ui/mod.rs:11
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/ui/hud/mod.rs:13
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/game/ui/game_over_menu/mod.rs:12
Method
build
(&self, app: &mut App)
bevy/on-my-way/src/main_menu/mod.rs:12
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/out_off_boundary.rs:11
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/shuttle.rs:49
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/game_data.rs:23
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/camera.rs:8
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/state.rs:14
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/planner.rs:13
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/planet.rs:14
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/movement.rs:39
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/pickup_crate.rs:32
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/hud.rs:23
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/assets_manager.rs:15
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/log.rs:10
Method
build
(&self, app: &mut App)
bevy/shuttle_game/src/collision.rs:37
Method
build
(&self, app: &mut App)
bevy/boxes/src/board/mod.rs:12
Method
build
(&self, app: &mut App)
bevy/boxes/src/player/mod.rs:9
Method
build
(&self, app: &mut App)
bevy/baller-game/src/game/mod.rs:19
Method
build
(&self, app: &mut App)
bevy/baller-game/src/game/star/mod.rs:16
Method
build
(&self, app: &mut App)
bevy/baller-game/src/game/score/mod.rs:12
Method
build
(&self, app: &mut App)
bevy/baller-game/src/game/enemy/mod.rs:18
Method
build
(&self, app: &mut App)
bevy/baller-game/src/game/player/mod.rs:13
Method
build
(&self, app: &mut App)
bevy/baller-game/src/main_menu/mod.rs:13
Method
build
(&self, app: &mut App)
bevy/bevy-getting-started/src/main.rs:14
Method
build
(&self, app: &mut App)
bevy/red-berrets/src/game/plugins.rs:10
Method
build
(&self, app: &mut App)
bevy/red-berrets/src/splash/mod.rs:8
Method
build
(&self, app: &mut App)
bevy/red-berrets/src/menu/plugins.rs:9
Method
build
(&self, app: &mut App)
bevy/learning-bevy-ecs/src/main.rs:10
Method
build
(&self, app: &mut App)
bevy/crayz-invaders/src/player.rs:47
Method
build
(&self, app: &mut App)
bevy/another-space-invader/src/main.rs:39
Method
build
(&self, app: &mut App)
bevy/one-more-time/src/plugins.rs:8
Function
button_interaction_system
( mut interaction_query: Query< (&Interaction, &mut BackgroundColor, Option<&SelectedOption>),
bevy/red-berrets/src/menu/systems.rs:126
Function
change_to_game_state
( keyboard_input: Res<ButtonInput<KeyCode>>, mut app_state: ResMut<NextState<AppState>>, )
bevy/on-my-way/src/systems.rs:27
Function
change_to_game_state
( keyboard_input: Res<ButtonInput<KeyCode>>, mut next_app_state: ResMut<NextState<AppState>>, )
bevy/baller-game/src/systems.rs:78
Function
change_to_main_menu
( keyboard_input: Res<ButtonInput<KeyCode>>, mut app_state: ResMut<NextState<AppState>>, )
bevy/on-my-way/src/systems.rs:37
Function
change_to_main_menu
( keyboard_input: Res<ButtonInput<KeyCode>>, mut next_app_state: ResMut<NextState<AppState>>, )
bevy/baller-game/src/systems.rs:88
Function
check_boundaries
(mut commands: Commands, query: Query<(Entity, &GlobalTransform, &Boundary)>)
bevy/shuttle_game/src/out_off_boundary.rs:19
Method
check_collision
Axis-Aligned Bounding Box AABB hesaplama tekniğine göre
sdl2/mathventure/src/factory/math.rs:67
Function
check_enemy_hit_player
Mavi topun kırmızı toplara çarptığı durumları ele alan sistem. Oyuncuyu temsil eden mavi topun bir kırmızı topa çarpması oyunun bitmesi anlamına da ge
bevy/baller-game/src/game/player/systems.rs:100
Function
check_enemy_movement
( mut enemy_query: Query<&mut Transform, With<Enemy>>, window_query: Query<&Window, With<PrimaryWindow
bevy/baller-game/src/game/enemy/systems.rs:56
Method
check_game_over
(pacman: &mut Pacman, ghost: &mut Ghost)
misc/pct/src/game.rs:28
Function
check_health
( mut next_state: ResMut<NextState<GameState>>, query: Query<&Health, With<Shuttle>>, )
bevy/shuttle_game/src/shuttle.rs:154
Function
check_outside_of_the_bounds
( mut commands: Commands, mut query: Query<(Entity, &Transform), With<FuelStation>>, )
bevy/on-my-way/src/game/station/systems.rs:78
Function
check_outside_of_the_bounds
( mut query: Query<&mut Transform, With<Spaceship>>, window_query: Query<&Window, With<PrimaryWindow>>
bevy/on-my-way/src/game/spaceship/systems.rs:93
Function
check_outside_of_the_bounds
( mut commands: Commands, mut query: Query<(Entity, &Transform), With<Meteor>>, mut live_data: Res
bevy/on-my-way/src/game/meteor/systems.rs:95
Function
check_outside_of_the_bounds
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, mut query: Query<(Ent
bevy/on-my-way/src/game/missile/systems.rs:14
Function
check_player_hits_star
( mut commands: Commands, player_query: Query<&Transform, With<Player>>, star_query: Query<(Entity
bevy/baller-game/src/game/player/systems.rs:136
Function
check_player_movement
( mut player_query: Query<&mut Transform, With<Player>>, window_query: Query<&Window, With<PrimaryWind
bevy/baller-game/src/game/player/systems.rs:72
Function
claim_hitted
( mut commands: Commands, mut query: Query<(Entity, &Meteor)>, mut live_data: ResMut<LiveData>,
bevy/on-my-way/src/game/meteor/systems.rs:109
Function
claim_hitted
( mut commands: Commands, mut query: Query<(Entity, &Missile)>, asset_server: Res<AssetServer>,
bevy/on-my-way/src/game/missile/systems.rs:56
Method
clear_screen
()
misc/pct/src/game.rs:24
Function
collision_system
( mut commands: Commands, bullets: Query<(Entity, &Transform), With<Bullet>>, invaders: Query<(Ent
bevy/another-space-invader/src/main.rs:250
Function
commando_hello_system
( time: Res<Time>, mut timer: ResMut<CheckPointTimer>, query: Query<&Name, With<Commando>>, )
bevy/bevy-getting-started/src/main.rs:35
Function
control_player_movement
Oyuncunun hareket ettirildiği sistem Klavye yön tuşlarına göre hareket edeceğinden Input<KeyCode> bir Resource olarak alınır Hareket hesaplamasında de
bevy/baller-game/src/game/player/systems.rs:40
Function
count_actors_system
query ile sistemdeki Actor entity nesnelerini sorgulayabiliriz
bevy/learning-bevy-ecs/src/main.rs:53
Function
count_fuel_station_spawn_tick
( mut fuel_station_timer: ResMut<FuelStationSpawnTimer>, time: Res<Time>, )
bevy/on-my-way/src/game/station/systems.rs:89
Function
count_fuel_tick
(mut fuel_timer: ResMut<FuelCheckTimer>, time: Res<Time>)
bevy/on-my-way/src/game/spaceship/systems.rs:140
Function
count_launch_time
(mut launch_timer: ResMut<MissileLaunchCheckTimer>, time: Res<Time>)
bevy/on-my-way/src/game/spaceship/systems.rs:182
Function
count_meteor_spawn_tick
(mut meteor_timer: ResMut<MeteorSpawnTimer>, time: Res<Time>)
bevy/on-my-way/src/game/meteor/systems.rs:127
Function
count_not_soldiers
Sisteme bazı aktörleri yükledik. Bunlardan asker olmayanları da yani Soldier component'ine sahip olmayanları da çekebiliriz. Actors without Soldier co
bevy/learning-bevy-ecs/src/main.rs:71
Function
count_only_soldiers
Sisteme bazı aktörleri yükledik. Bunlardan sadece Soldier component'i olanları sorgulayabiliriz. Actors with Soldier components
bevy/learning-bevy-ecs/src/main.rs:62
← previous
next →
301–400 of 830, ranked by callers