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Functions3,708 in github.com/bubble2k16/snes9x_3ds

↓ 1 callersFunctionexplode_lit8
(tb, tl, td, bb, bl, bd)
source/unzip/explode.c:213
↓ 1 callersFunctionexplode_nolit4
(tl, td, bl, bd)
source/unzip/explode.c:570
↓ 1 callersFunctionexplode_nolit8
(tl, td, bl, bd)
source/unzip/explode.c:457
↓ 1 callersMethodextract_file
Extracts the file with a given name found in the archive to the given buffer
source/jma/jma.cpp:414
↓ 1 callersFunctionfile3dsCountDirectoryDepth
---------------------------------------------------------------------- Count the directory depth. 1 = root folder ------------------------------------
source/3dsfiles.cpp:66
↓ 1 callersFunctionfile3dsGetExtension
---------------------------------------------------------------------- Gets the extension of a given file. -------------------------------------------
source/3dsfiles.cpp:109
↓ 1 callersFunctionfile3dsGetFiles
---------------------------------------------------------------------- Fetch all file names with any of the given extensions -------------------------
source/3dsfiles.cpp:136
↓ 1 callersFunctionfile3dsGoToChildDirectory
---------------------------------------------------------------------- Go up to the child directory. -------------------------------------------------
source/3dsfiles.cpp:99
↓ 1 callersFunctionfile3dsGoToParentDirectory
---------------------------------------------------------------------- Go up to the parent directory. ------------------------------------------------
source/3dsfiles.cpp:78
↓ 1 callersFunctionflog2
log2 approximation. A slight bit faster than std::log. */
source/lodepng.cpp:5127
↓ 1 callersFunctionfx_backupCache
source/fxemu.cpp:154
↓ 1 callersFunctionfx_dirtySCBR
source/fxemu.cpp:319
↓ 1 callersFunctionfx_flushCache
source/fxemu.cpp:226
↓ 1 callersFunctionfx_setCache
source/fxemu.cpp:103
↓ 1 callersFunctionfx_updateRamBank
source/fxemu.cpp:234
↓ 1 callersFunctiongetPaletteTranslucency
palette must have 4 * palettesize bytes allocated, and given in format RGBARGBARGBARGBA... returns 0 if the palette is opaque, returns 1 if the palett
source/lodepng.cpp:5532
↓ 1 callersFunctiongetTreeInflateDynamic
get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/
source/lodepng.cpp:958
↓ 1 callersFunctiongetTreeInflateFixed
get the tree of a deflated block with fixed tree, as specified in the deflate specification*/
source/lodepng.cpp:950
↓ 1 callersFunctiongetValueRequiredBits
Returns how many bits needed to represent given value (max 8 bit)*/
source/lodepng.cpp:3523
↓ 1 callersMethodget_files_info
Return a vector containing useful info about the files in the JMA
source/jma/jma.cpp:251
↓ 1 callersFunctiongpu3dsAddQuadVertexes
source/3dsimpl_gpu.h:114
↓ 1 callersFunctiongpu3dsAlignTo0x80
source/3dsgpu.cpp:368
↓ 1 callersFunctiongpu3dsBindTextureMainScreen
source/3dsimpl_gpu.cpp:362
↓ 1 callersFunctiongpu3dsBindTextureSnesMode7Tile0CacheRepeat
source/3dsimpl_gpu.cpp:319
↓ 1 callersFunctiongpu3dsBindTextureSnesMode7TileCache
source/3dsimpl_gpu.cpp:314
↓ 1 callersFunctiongpu3dsDisableAlphaBlendingKeepDestAlpha
source/3dsgpu.cpp:925
↓ 1 callersFunctiongpu3dsDrawRectangle
source/3dsimpl_gpu.cpp:135
↓ 1 callersFunctiongpu3dsFinalize
source/3dsgpu.cpp:630
↓ 1 callersFunctiongpu3dsIncrementMode7UpdateFrameCount
source/3dsimpl_gpu.cpp:275
↓ 1 callersFunctiongpu3dsInitialize
source/3dsgpu.cpp:507
↓ 1 callersFunctiongpu3dsInitializeMode7Vertex
source/3dsimpl_gpu.cpp:16
↓ 1 callersFunctiongpu3dsInitializeShaderRegistersForRenderTarget
source/3dsgpu.cpp:860
↓ 1 callersFunctiongpu3dsInitializeShaderRegistersForTexture
source/3dsgpu.cpp:867
↓ 1 callersFunctiongpu3dsInitializeShaderRegistersForTextureOffset
source/3dsgpu.cpp:874
↓ 1 callersFunctiongpu3dsResetState
source/3dsgpu.cpp:978
↓ 1 callersFunctiongpu3dsSetMode7TexturesPixelFormatToRGB4444
source/3dsimpl_gpu.cpp:218
↓ 1 callersFunctiongpu3dsSetMode7TexturesPixelFormatToRGB5551
Changes the texture pixel format (but it must be the same size as the original pixel format). No errors will be thrown if the format is incorrect.
source/3dsimpl_gpu.cpp:211
↓ 1 callersFunctiongpu3dsSetRenderTargetToDepthTexture
source/3dsimpl_gpu.cpp:235
↓ 1 callersFunctiongpu3dsSetRenderTargetToMode7FullTexture
source/3dsimpl_gpu.cpp:240
↓ 1 callersFunctiongpu3dsSetRenderTargetToMode7Tile0Texture
source/3dsimpl_gpu.cpp:246
↓ 1 callersFunctiongpu3dsSetRenderTargetToTextureSpecific
source/3dsgpu.cpp:1075
↓ 1 callersFunctiongpu3dsSetRenderTargetToTopFrameBuffer
source/3dsgpu.cpp:1026
↓ 1 callersFunctiongpu3dsStartNewFrame
source/3dsgpu.cpp:808
↓ 1 callersFunctiongpu3dsSwapScreenBuffers
source/3dsgpu.cpp:1210
↓ 1 callersFunctionhash_cleanup
source/lodepng.cpp:1387
↓ 1 callersFunctionhash_init
source/lodepng.cpp:1360
↓ 1 callersFunctionimpl3dsFinalize
--------------------------------------------------------- Finalizes and frees up any resources. ------------------------------------------------------
source/3dsimpl.cpp:295
↓ 1 callersFunctionimpl3dsGenerateSoundSamples
--------------------------------------------------------- Mix sound samples into a temporary buffer. This gives time for the sound generation to exec
source/3dsimpl.cpp:350
↓ 1 callersFunctionimpl3dsInitializeCore
--------------------------------------------------------- Initializes the emulator core. You must call snd3dsSetSampleRate here to set the CSND's sam
source/3dsimpl.cpp:107
↓ 1 callersFunctionimpl3dsLoadROM
--------------------------------------------------------- This is called when a ROM needs to be loaded and the emulator engine initialized. ----------
source/3dsimpl.cpp:390
↓ 1 callersFunctionimpl3dsLoadStateAuto
source/3dsimpl.cpp:621
↓ 1 callersFunctionimpl3dsLoadStateSlot
--------------------------------------------------------- This is called when the user chooses to load the state. This function should save the state
source/3dsimpl.cpp:614
↓ 1 callersFunctionimpl3dsOutputSoundSamples
--------------------------------------------------------- Mix sound samples into a temporary buffer. This gives time for the sound generation to exec
source/3dsimpl.cpp:372
↓ 1 callersFunctionimpl3dsPrepareForNewFrame
--------------------------------------------------------- This is called when preparing to start emulating a new frame. Use this to do any preparation
source/3dsimpl.cpp:423
↓ 1 callersFunctionimpl3dsResetConsole
--------------------------------------------------------- This is called when the user chooses to reset the console ----------------------------------
source/3dsimpl.cpp:407
↓ 1 callersFunctionimpl3dsRunOneFrame
--------------------------------------------------------- Executes one frame. ---------------------------------------------------------
source/3dsimpl.cpp:435
↓ 1 callersFunctionimpl3dsSaveStateSlot
--------------------------------------------------------- This is called when the user chooses to save the state. This function should save the state
source/3dsimpl.cpp:591
↓ 1 callersFunctionimpl3dsTouchScreenPressed
--------------------------------------------------------- This is called when the bottom screen is touched during emulation, and the emulation engine
source/3dsimpl.cpp:573
↓ 1 callersFunctioninflateHuffmanBlock
inflate a block with dynamic of fixed Huffman tree*/
source/lodepng.cpp:1106
↓ 1 callersFunctioninflateNoCompression
source/lodepng.cpp:1200
↓ 1 callersFunctioninput3dsScanInputForEmulation
--------------------------------------------------------- Reads and processes Joy Pad buttons. This should be called only once every frame only in th
source/3dsinput.cpp:21
↓ 1 callersFunctionload_file
source/lodepng.cpp:5942
↓ 1 callersFunctionload_jma_file
source/jma/s9x-jma.cpp:100
↓ 1 callersFunctionlodepng_auto_choose_color
Automatically chooses color type that gives smallest amount of bits in the output image, e.g. grey if there are only greyscale pixels, palette if ther
source/lodepng.cpp:3696
↓ 1 callersFunctionlodepng_can_have_alpha
source/lodepng.cpp:2678
↓ 1 callersFunctionlodepng_chunk_ancillary
source/lodepng.cpp:2416
↓ 1 callersFunctionlodepng_chunk_check_crc
source/lodepng.cpp:2441
↓ 1 callersFunctionlodepng_chunk_create
source/lodepng.cpp:2489
↓ 1 callersFunctionlodepng_chunk_data_const
source/lodepng.cpp:2436
↓ 1 callersFunctionlodepng_chunk_generate_crc
source/lodepng.cpp:2451
↓ 1 callersFunctionlodepng_chunk_next
source/lodepng.cpp:2458
↓ 1 callersFunctionlodepng_chunk_next_const
source/lodepng.cpp:2464
↓ 1 callersFunctionlodepng_color_profile_init
source/lodepng.cpp:3499
↓ 1 callersFunctionlodepng_compress_settings_init
source/lodepng.cpp:2252
↓ 1 callersFunctionlodepng_decode32_file
source/lodepng.cpp:4730
↓ 1 callersFunctionlodepng_decoder_settings_init
source/lodepng.cpp:4741
↓ 1 callersFunctionlodepng_decompress_settings_init
source/lodepng.cpp:2274
↓ 1 callersFunctionlodepng_deflate
source/lodepng.cpp:2037
↓ 1 callersFunctionlodepng_deflatev
source/lodepng.cpp:1996
↓ 1 callersFunctionlodepng_encoder_settings_init
source/lodepng.cpp:5808
↓ 1 callersFunctionlodepng_get_color_profile
profile must already have been inited with mode. It's ok to set some parameters of profile to done already.*/
source/lodepng.cpp:3533
↓ 1 callersFunctionlodepng_has_palette_alpha
source/lodepng.cpp:2668
↓ 1 callersFunctionlodepng_huffman_code_lengths
source/lodepng.cpp:764
↓ 1 callersFunctionlodepng_inflate
source/lodepng.cpp:1258
↓ 1 callersFunctionlodepng_inflatev
source/lodepng.cpp:1228
↓ 1 callersFunctionlodepng_inspect
read the information from the header and store it in the LodePNGInfo. return value is error*/
source/lodepng.cpp:3836
↓ 1 callersFunctionlodepng_is_alpha_type
source/lodepng.cpp:2658
↓ 1 callersFunctionlodepng_is_greyscale_type
source/lodepng.cpp:2653
↓ 1 callersFunctionlodepng_load_file
source/lodepng.cpp:364
↓ 1 callersFunctionlodepng_palette_add
source/lodepng.cpp:2621
↓ 1 callersFunctionlodepng_save_file
write given buffer to the file, overwriting the file, it doesn't append to it.*/
source/lodepng.cpp:392
↓ 1 callersFunctionlodepng_zlib_compress
source/lodepng.cpp:2167
↓ 1 callersFunctionlodepng_zlib_decompress
source/lodepng.cpp:2105
↓ 1 callersFunctionmain
--------------------------------------------------------- Main entrypoint. ---------------------------------------------------------
source/3dsmain.cpp:1684
↓ 1 callersFunctionmakeCheatMenu
source/3dsmain.cpp:619
↓ 1 callersFunctionmakeControlsMenu
source/3dsmain.cpp:502
↓ 1 callersFunctionmakeEmulatorMenu
source/3dsmain.cpp:189
↓ 1 callersFunctionmakeEmulatorNewMenu
source/3dsmain.cpp:421
↓ 1 callersFunctionmakeOptionMenu
source/3dsmain.cpp:427
↓ 1 callersFunctionmakeOptionsForAutoSaveSRAMDelay
source/3dsmain.cpp:397
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