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Functions3,708 in github.com/bubble2k16/snes9x_3ds

↓ 1 callersFunctionS9xRTCDaysInMonth
/ S9xSRTCDaysInMonth() */ Return the number of days in a specific month for a ce
source/spc7110.cpp:1489
↓ 1 callersFunctionS9xReadJoypad
source/win32.cpp:938
↓ 1 callersFunctionS9xReadMousePosition
source/win32.cpp:885
↓ 1 callersFunctionS9xRemoveCheats
source/cheats2.cpp:241
↓ 1 callersFunctionS9xRenderBrightness
----------------------------------------------------------- Render brightness / forced blanking. Improves performance slightly. ----------------------
source/gfxhw.cpp:4044
↓ 1 callersFunctionS9xRenderClipToBlackAndColorMath
source/gfxhw.cpp:4001
↓ 1 callersFunctionS9xRenderColorMath
----------------------------------------------------------- Render color math. -----------------------------------------------------------
source/gfxhw.cpp:3855
↓ 1 callersFunctionS9xResetPPU
source/ppu.cpp:2565
↓ 1 callersFunctionS9xSA1CharConv2
source/sa1.cpp:913
↓ 1 callersFunctionS9xSA1ExecuteDuringSleep
source/sa1.cpp:442
↓ 1 callersFunctionS9xSA1GetByteSlow
source/sa1.cpp:238
↓ 1 callersFunctionS9xSA1MainLoop
source/sa1cpu.cpp:145
↓ 1 callersFunctionS9xSA1OPrint
source/debug.cpp:1090
↓ 1 callersFunctionS9xSA1PackStatus
source/sa1.h:244
↓ 1 callersFunctionS9xSA1Reset
source/sa1.cpp:125
↓ 1 callersFunctionS9xSA1SetByteSlow
source/sa1.cpp:333
↓ 1 callersFunctionS9xSDD1LoadLoggedData
source/sdd1.cpp:165
↓ 1 callersFunctionS9xSDD1PostLoadState
source/sdd1.cpp:127
↓ 1 callersFunctionS9xSDD1SaveLoggedData
source/sdd1.cpp:143
↓ 1 callersFunctionS9xSPCDump
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
source/spc.cpp:89
↓ 1 callersFunctionS9xSRTCDaysInMmonth
/ S9xSRTCDaysInMonth() */ Return the number of days in a specific month for a ce
source/srtc.cpp:194
↓ 1 callersFunctionS9xSaveCheatFile
source/cheats2.cpp:287
↓ 1 callersFunctionS9xSaveCheatTextFile
This implements the text file format for supporting Game Genie and Pro-Action Replay cheats.
source/cheats2.cpp:351
↓ 1 callersFunctionS9xSaveSPC7110RTC
source/spc7110.cpp:2324
↓ 1 callersFunctionS9xSearchForChange
source/cheats.cpp:231
↓ 1 callersFunctionS9xSetAPUControl
source/apu.cpp:905
↓ 1 callersFunctionS9xSetAPUDSPClearWrites
source/apu.cpp:327
↓ 1 callersFunctionS9xSetAPUDSPLater
source/apu.cpp:333
↓ 1 callersFunctionS9xSetAPUDSPReplay
source/apu.cpp:311
↓ 1 callersFunctionS9xSetBSXPPU
source/bsx.cpp:1403
↓ 1 callersFunctionS9xSetEnvelopeHeight
source/soundux.cpp:709
↓ 1 callersFunctionS9xSetFrequencyModulationEnable
source/soundux.cpp:488
↓ 1 callersFunctionS9xSetInfoString
source/gfx.cpp:1034
↓ 1 callersFunctionS9xSetSA1MemMap
source/sa1.cpp:456
↓ 1 callersFunctionS9xSetSRTC
/ S9xSetSRTC() */ This function sends data to the S-RTC used in Dai Kaij
source/srtc.cpp:383
↓ 1 callersFunctionS9xSetSoundADSR
source/soundux.cpp:684
↓ 1 callersFunctionS9xSetSoundKeyOff
source/soundux.cpp:493
↓ 1 callersFunctionS9xSetSoundMute
source/soundux.cpp:748
↓ 1 callersFunctionS9xSetSoundType
source/soundux.cpp:743
↓ 1 callersFunctionS9xSetWinPixelFormat
source/win32.cpp:1667
↓ 1 callersFunctionS9xSoftResetPPU
source/ppu.cpp:2790
↓ 1 callersFunctionS9xSpc7110Init
Emulate power on state
source/spc7110.cpp:175
↓ 1 callersFunctionS9xSpc7110PostLoadState
--------------------------------------------------------- This function is newly added in order to load the SPC7110 decompressor's state. ------------
source/spc7110.cpp:2107
↓ 1 callersFunctionS9xSpc7110PreSaveState
--------------------------------------------------------- This function is newly added in order to save the SPC7110 decompressor's state without break
source/spc7110.cpp:2085
↓ 1 callersFunctionS9xStartCheatSearch
source/cheats.cpp:192
↓ 1 callersFunctionS9xStartHDMA
source/dma.cpp:1319
↓ 1 callersFunctionS9xStartScreenRefresh
source/gfx.cpp:723
↓ 1 callersFunctionS9xStripNewLine
source/cheats2.cpp:337
↓ 1 callersFunctionS9xTextMode
source/win32.cpp:170
↓ 1 callersFunctionS9xTraceAPU
source/apudebug.cpp:277
↓ 1 callersFunctionS9xUpdateJoypads
source/ppu.cpp:3254
↓ 1 callersFunctionS9xUpdateJustifiers
source/ppu.cpp:3149
↓ 1 callersFunctionS9xUpdatePalettes
Commits the palettes from the CGDATA to ScreenColors
source/gfx.cpp:686
↓ 1 callersFunctionS9xUpdateScreenHardware
----------------------------------------------------------- Updates the screen using the 3D hardware. ------------------------------------------------
source/gfxhw.cpp:4144
↓ 1 callersFunctionS9xUseInstructionSet
source/cpuexec-ops.cpp:8380
↓ 1 callersFunctionSDD1_decompress
source/sdd1emu.cpp:232
↓ 1 callersMethodSPC7110Sram
source/memmap.cpp:3594
↓ 1 callersFunctionSTOP
source/spc700.cpp:247
↓ 1 callersFunctionSameGameSig
source/memmap.cpp:1166
↓ 1 callersFunctionSelectTileOBJRenderer
source/gfx.cpp:1121
↓ 1 callersFunctionSelectTileRenderer
source/gfx.cpp:1040
↓ 1 callersFunctionStart_Log
source/dsp1emu.c:57
↓ 1 callersFunctionSufamiTurboBIOSSig
source/memmap.cpp:1133
↓ 1 callersFunctionTrace
source/debug.cpp:2632
↓ 1 callersFunctionTraceSA1
source/debug.cpp:2615
↓ 1 callersMethodUpdateChar
source/jma/lzma.h:43
↓ 1 callersMethodUpdateMatch
source/jma/lzma.h:45
↓ 1 callersMethodUpdateRep
source/jma/lzma.h:47
↓ 1 callersMethodUpdateShortRep
source/jma/lzma.h:49
↓ 1 callersFunctionWhatsMissing
source/debug.cpp:2428
↓ 1 callersFunctionWhatsUsed
source/debug.cpp:2163
↓ 1 callersMethodWrite
source/jma/iiostrm.cpp:33
↓ 1 callersFunctionWrite16
source/movie.cpp:217
↓ 1 callersFunctionaddBitsToStreamReversed
source/lodepng.cpp:428
↓ 1 callersFunctionaddChunk_IDAT
source/lodepng.cpp:4897
↓ 1 callersFunctionaddChunk_IEND
source/lodepng.cpp:4912
↓ 1 callersFunctionaddChunk_IHDR
source/lodepng.cpp:4814
↓ 1 callersFunctionaddChunk_bKGD
source/lodepng.cpp:5005
↓ 1 callersFunctionaddChunk_iTXt
source/lodepng.cpp:4964
↓ 1 callersFunctionaddChunk_pHYs
source/lodepng.cpp:5052
↓ 1 callersFunctionaddChunk_tIME
source/lodepng.cpp:5035
↓ 1 callersFunctionaddChunk_zTXt
source/lodepng.cpp:4937
↓ 1 callersFunctionaddLengthDistance
source/lodepng.cpp:1322
↓ 1 callersFunctionboundaryPM
Boundary Package Merge step, numpresent is the amount of leaves, and c is the current chain.*/
source/lodepng.cpp:733
↓ 1 callersFunctionbs_name
source/memmap.cpp:4833
↓ 1 callersFunctioncheck_char
source/memmap.cpp:4878
↓ 1 callersFunctionclearTopScreenWithLogo
------------------------------------------------------- Clear top screen with logo. -------------------------------------------------------
source/3dsmain.cpp:86
↓ 1 callersFunctioncolor_tree_has
source/lodepng.cpp:3008
↓ 1 callersFunctiondatarom_addr
source/spc7110.cpp:938
↓ 1 callersFunctiondecodeGeneric
read a PNG, the result will be in the same color type as the PNG (hence "generic")*/
source/lodepng.cpp:4451
↓ 1 callersFunctiondeflate
source/lodepng.cpp:2050
↓ 1 callersFunctiondeflateDynamic
Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/
source/lodepng.cpp:1703
↓ 1 callersFunctiondeflateFixed
source/lodepng.cpp:1948
↓ 1 callersFunctiondeflateNoCompression
source/lodepng.cpp:1632
↓ 1 callersFunctionemulatorFinalize
-------------------------------------------------------- Finalize the emulator. --------------------------------------------------------
source/3dsmain.cpp:1420
↓ 1 callersFunctionemulatorInitialize
-------------------------------------------------------- Initialize the emulator engine and everything else. This calls the impl3dsInitializeCore, whi
source/3dsmain.cpp:1363
↓ 1 callersFunctionemulatorLoop
---------------------------------------------------------- This is the main emulation loop. It calls the impl3dsRunOneFrame (which must be implemented
source/3dsmain.cpp:1535
↓ 1 callersFunctionenableAptHooks
source/3dsexit.cpp:40
↓ 1 callersFunctionexplode
source/unzip/explode.c:683
↓ 1 callersFunctionexplode_lit4
(tb, tl, td, bb, bl, bd)
source/unzip/explode.c:335
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