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Functions3,708 in github.com/bubble2k16/snes9x_3ds

↓ 1 callersFunctionMyMin
source/jma/portable.h:54
↓ 1 callersFunctionProbGetBit
source/sdd1emu.cpp:201
↓ 1 callersFunctionProcessSound
Interval ms has passed
source/win32.cpp:534
↓ 1 callersFunctionProcessSuperScope
source/ppu.cpp:3066
↓ 1 callersFunctionQ_INTERPOLATE
source/gfx.cpp:3667
↓ 1 callersFunctionREGISTER_2118
source/ppu.h:506
↓ 1 callersFunctionREGISTER_2119
source/ppu.h:665
↓ 1 callersFunctionRead16
source/movie.cpp:194
↓ 1 callersMethodReadCoderProperties
source/jma/lzmadec.cpp:266
↓ 1 callersFunctionReadOrigSnapshot
source/snaporig.cpp:170
↓ 1 callersFunctionReadPackData
this is similar to the last function, but it keeps the last 5 accessed files open, and reads the data directly. Method 2
source/spc7110.cpp:322
↓ 1 callersFunctionRealSetupSound
source/win32.cpp:397
↓ 1 callersFunctionRenderLine
source/gfx.cpp:863
↓ 1 callersFunctionS9xApplyMasterVolumeOnTempBufferIntoLeftRightBuffers
source/soundux.cpp:3379
↓ 1 callersFunctionS9xAutoSaveSRAM
source/3dsimpl.cpp:718
↓ 1 callersFunctionS9xC4ProcessSprites
source/c4emu.cpp:563
↓ 1 callersFunctionS9xComputeDMABasePointer
source/dma.cpp:138
↓ 1 callersFunctionS9xConvertSoundOldValues
source/soundux.cpp:578
↓ 1 callersFunctionS9xDeinitUpdate
source/win32.cpp:1297
↓ 1 callersFunctionS9xDeinterleaveGD24
source/memmap.cpp:246
↓ 1 callersFunctionS9xDeleteCheats
source/cheats2.cpp:161
↓ 1 callersFunctionS9xDisableCheat
source/cheats2.cpp:176
↓ 1 callersFunctionS9xDisplayFrameRate
source/gfx.cpp:4381
↓ 1 callersFunctionS9xDisplayString
source/gfx.cpp:4400
↓ 1 callersFunctionS9xDoHDMA
source/dma.cpp:1365
↓ 1 callersFunctionS9xDoScreenshot
source/screenshot.cpp:115
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_16Color_16x16
source/gfxhw.cpp:2003
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_16Color_8x8
source/gfxhw.cpp:1989
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_256DirectColor_16x16
source/gfxhw.cpp:2080
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_256DirectColor_8x8
source/gfxhw.cpp:2066
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_256NormalColor_16x16
source/gfxhw.cpp:2052
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_256NormalColor_8x8
source/gfxhw.cpp:2038
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_4Color_16x16
source/gfxhw.cpp:1917
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_4Color_8x8
source/gfxhw.cpp:1903
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_Mode0_4Color_16x16
source/gfxhw.cpp:1945
↓ 1 callersFunctionS9xDrawBackgroundHardwarePriority0Inline_Mode0_4Color_8x8
source/gfxhw.cpp:1931
↓ 1 callersFunctionS9xDrawHiresBackgroundHardwarePriority0Inline_16Color_16x16
source/gfxhw.cpp:2535
↓ 1 callersFunctionS9xDrawHiresBackgroundHardwarePriority0Inline_16Color_8x8
source/gfxhw.cpp:2521
↓ 1 callersFunctionS9xDrawHiresBackgroundHardwarePriority0Inline_4Color_16x16
source/gfxhw.cpp:2450
↓ 1 callersFunctionS9xDrawHiresBackgroundHardwarePriority0Inline_4Color_8x8
source/gfxhw.cpp:2436
↓ 1 callersFunctionS9xDrawHiresBackgroundHardwarePriority0Inline_Mode0_4Color_16x16
source/gfxhw.cpp:2478
↓ 1 callersFunctionS9xDrawHiresBackgroundHardwarePriority0Inline_Mode0_4Color_8x8
source/gfxhw.cpp:2464
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_16Color_16x16
source/gfxhw.cpp:1479
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_16Color_8x8
source/gfxhw.cpp:1465
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_256DirectColor_16x16
source/gfxhw.cpp:1555
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_256DirectColor_8x8
source/gfxhw.cpp:1541
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_256NormalColor_16x16
source/gfxhw.cpp:1527
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_256NormalColor_8x8
source/gfxhw.cpp:1513
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_4Color_16x16
source/gfxhw.cpp:1432
↓ 1 callersFunctionS9xDrawOffsetBackgroundHardwarePriority0Inline_4Color_8x8
source/gfxhw.cpp:1418
↓ 1 callersFunctionS9xDrawStencilForWindows
----------------------------------------------------------- Draws the windows on the stencils. -------------------------------------------------------
source/gfxhw.cpp:4073
↓ 1 callersFunctionS9xEnableCheat
source/cheats2.cpp:167
↓ 1 callersFunctionS9xEndScreenRefresh
source/gfx.cpp:917
↓ 1 callersFunctionS9xExtraUsage
source/3dsimpl.cpp:891
↓ 1 callersFunctionS9xGenerateSound
source/win32.cpp:482
↓ 1 callersFunctionS9xGetAPUDSP
source/apu.cpp:984
↓ 1 callersFunctionS9xGetBSXPPU
source/bsx.cpp:1198
↓ 1 callersFunctionS9xGetBasePointerBSX
source/bsx.cpp:1505
↓ 1 callersFunctionS9xGetEnvelopeHeight
source/soundux.cpp:719
↓ 1 callersFunctionS9xGetSRTC
/ S9xGetSRTC() */ This function retrieves data from the S-RTC
source/srtc.cpp:488
↓ 1 callersFunctionS9xGetSampleAddressDebug
source/apudebug.cpp:373
↓ 1 callersFunctionS9xGraphicsDeinit
source/gfx.cpp:648
↓ 1 callersFunctionS9xGraphicsMode
source/win32.cpp:174
↓ 1 callersFunctionS9xIncrementAPUTimers
source/apu.cpp:1071
↓ 1 callersFunctionS9xInitBSX
source/bsx.cpp:1557
↓ 1 callersFunctionS9xInitDSP1
source/dsp1.cpp:102
↓ 1 callersFunctionS9xInitUpdate
source/win32.cpp:1250
↓ 1 callersFunctionS9xLoadCheatTextFile
This implements the text file format for supporting Game Genie and Pro-Action Replay cheats.
source/cheats2.cpp:385
↓ 1 callersFunctionS9xLoadSDD1Data
source/win32.cpp:2139
↓ 1 callersFunctionS9xLoadSPC7110RTC
source/spc7110.cpp:2354
↓ 1 callersFunctionS9xLoadSnapshot
source/snapshot.cpp:578
↓ 1 callersFunctionS9xMixSamplesIntoTempBuffer
source/soundux.cpp:3222
↓ 1 callersFunctionS9xMovieInit
source/movie.cpp:354
↓ 1 callersFunctionS9xMovieStop
source/movie.cpp:574
↓ 1 callersFunctionS9xNPAcceptClient
source/server.cpp:584
↓ 1 callersFunctionS9xNPGetJoypad
source/netplay.cpp:770
↓ 1 callersFunctionS9xNPGetROMImage
source/netplay.cpp:628
↓ 1 callersFunctionS9xNPGetSRAMData
source/netplay.cpp:693
↓ 1 callersFunctionS9xNPLoadROM
source/netplay.cpp:603
↓ 1 callersFunctionS9xNPProcessClient
source/server.cpp:362
↓ 1 callersFunctionS9xNPSendFreezeFileToAllClients
source/server.cpp:1189
↓ 1 callersFunctionS9xNPSendHeartBeat
source/server.cpp:308
↓ 1 callersFunctionS9xNPSendJoypadUpdate
source/netplay.cpp:811
↓ 1 callersFunctionS9xNPSendROMImageToAllClients
source/server.cpp:931
↓ 1 callersFunctionS9xNPSendROMLoadRequest
source/server.cpp:1115
↓ 1 callersFunctionS9xNPSendSRAMToAllClients
source/server.cpp:1148
↓ 1 callersFunctionS9xNPServerInit
source/server.cpp:675
↓ 1 callersFunctionS9xNPStepJoypadHistory
source/netplay.cpp:778
↓ 1 callersFunctionS9xNPStopServer
source/server.cpp:902
↓ 1 callersFunctionS9xNPSyncClients
source/server.cpp:985
↓ 1 callersFunctionS9xNPWaitForHeartBeat
source/netplay.cpp:458
↓ 1 callersFunctionS9xOpcode_IRQ
IRQ *************************************************************************************** */
source/sa1cpuops.cpp:3671
↓ 1 callersFunctionS9xOpcode_NMI
NMI *************************************************************************************** */
source/sa1cpuops.cpp:3735
↓ 1 callersFunctionS9xOpenCloseSoundTracingFile
source/apudebug.cpp:257
↓ 1 callersFunctionS9xOutputCheatSearchResults
source/cheats.cpp:419
↓ 1 callersFunctionS9xPrepareMode7
--------------------------------------------------------------------------- Prepare the Mode 7 texture. This will be done only once in a single frame.
source/gfxhw.cpp:3111
↓ 1 callersFunctionS9xPrepareMode7CheckAndMarkPaletteChangedTiles
--------------------------------------------------------------------------- Check to see if it is necessary to update the tile to the full texture. --
source/gfxhw.cpp:2915
↓ 1 callersFunctionS9xPrepareMode7CheckAndUpdateCharTiles
source/gfxhw.cpp:2932
↓ 1 callersFunctionS9xPrepareMode7CheckAndUpdateFullTexture
--------------------------------------------------------------------------- Check to see if it is necessary to update the full texture. There are 128x
source/gfxhw.cpp:3082
↓ 1 callersFunctionS9xPrintAPUState
source/apudebug.cpp:380
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