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Functions29 in github.com/bones-ai/rust-procedural-world

↓ 6 callersMethodis_land
(&self)
src/player.rs:333
↓ 4 callersFunctiongrid_to_chunk
(x: f32, y: f32)
src/utils.rs:29
↓ 3 callersMethodis_jump
(&self)
src/player.rs:345
↓ 3 callersFunctionworld_to_grid
(x: f32, y: f32)
src/utils.rs:10
↓ 2 callersFunctioncenter_to_top_left_grid
(x: f32, y: f32)
src/utils.rs:17
↓ 2 callersMethodis_walk
(&self)
src/player.rs:341
↓ 1 callersFunctioncenter_to_top_left
(x: f32, y: f32)
src/utils.rs:23
↓ 1 callersFunctiongen_chunk
(gen_seed: u32, start: (i32, i32))
src/terrain.rs:211
↓ 1 callersFunctiongrid_to_world
(x: f32, y: f32)
src/utils.rs:3
↓ 1 callersFunctionprocess_tile
((x, y): (i32, i32), occupied: &HashSet<(i32, i32)>)
src/terrain.rs:306
Methodbuild
(&self, app: &mut App)
src/player.rs:44
Methodbuild
(&self, app: &mut App)
src/terrain.rs:35
Functioncamera_follow_player
( mut cam_query: Query<(&Camera, &mut Transform), Without<Player>>, mut player_query: Query<&Transform
src/player.rs:310
Functionclean_ground_tiles
( player_pos: Res<CurrentPlayerChunkPos>, mut ground_tiles: ResMut<GroundTiles>, )
src/terrain.rs:82
Functionclean_old_walk_trails
( mut commands: Commands, query: Query<(Entity, &WalkTrail), With<WalkTrail>>, )
src/player.rs:295
Functiondespawn_chunks
( mut commands: Commands, mut current_chunks: ResMut<CurrentChunks>, player_pos: Res<CurrentPlayer
src/terrain.rs:93
Functionhandle_player_chunk_update_event
( mut commands: Commands, asset_server: Res<AssetServer>, seed: Res<GenerationSeed>, mut curre
src/terrain.rs:117
Functionhandle_player_input
( mut player_state: ResMut<CurrentPlayerState>, mut player_direction: ResMut<PlayerDirection>, mut
src/player.rs:191
Functionhandle_settings_input
(keys: Res<Input<KeyCode>>, mut writer: EventWriter<ResetTerrainEvent>)
src/main.rs:47
Functionhandle_terrain_reset_event
( mut commands: Commands, mut reader: EventReader<ResetTerrainEvent>, mut ev_writer: EventWriter<P
src/terrain.rs:51
Functionmain
()
src/main.rs:11
Methodnew
(pos: (i32, i32), sprite: usize, z_index: i32)
src/terrain.rs:329
Functionsetup
( mut commands: Commands, mut handle: ResMut<DefaultAtlasHandle>, asset_server: Res<AssetServer>,
src/player.rs:66
Functionspawn_camera
(mut commands: Commands)
src/main.rs:41
Functionspawn_walk_trail
( time: Res<Time>, mut commands: Commands, player_state: Res<CurrentPlayerState>, player_angle
src/player.rs:263
Functionupdate_player_chunk_pos
( mut chunk_pos: ResMut<CurrentPlayerChunkPos>, mut ev_chunk_update: EventWriter<PlayerChunkUpdateEven
src/player.rs:167
Functionupdate_player_sprite
( time: Res<Time>, mut sprite_index: ResMut<PlayerSpriteIndex>, player_state: Res<CurrentPlayerSta
src/player.rs:138
Functionupdate_player_state
( mut player_state: ResMut<CurrentPlayerState>, mut sprite_index: ResMut<PlayerSpriteIndex>, groun
src/player.rs:100
Functionworld_to_chunk
(x: f32, y: f32)
src/utils.rs:34