This repo showcases how to procedurally generate a simple world using perlin noise. It also includes a simple animated player character that can move around the world.
Refer Tutorial Section for a link to a youtube video tutorial.
Built in Rust using the Bevy game engine.

git clone git@github.com:bones-ai/rust-procedural-world.git
cd rust-procedural-world
cargo run
src/configs.rssrc/terrain.rshttps://polyducks.itch.io/kitchen-sink-textmode-font
$ claude mcp add rust-procedural-world \
-- python -m otcore.mcp_server <graph>