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Functions731 in github.com/bingohuang/play-docker-images

↓ 2,587 callersFunctionpushPreThing
(type, xloc, yloc, extras, more)
stage-01/docker-mario/maps.js:613
↓ 786 callersFunctionfillPreThing
(type, xloc, yloc, numx, numy, width, height, extras, more)
stage-01/docker-mario/maps.js:644
↓ 567 callersFunctionpushPreFloor
(xloc, yloc, length)
stage-01/docker-mario/maps.js:656
↓ 269 callersFunctionrandTrue
(num)
stage-01/docker-mario/utility.js:93
↓ 241 callersFunctionpushPrePipe
(xloc, yloc, height, pirhana, intoloc, exitloc)
stage-01/docker-mario/maps.js:920
↓ 164 callersFunctionpushPreTree
(xloc, yloc, width)
stage-01/docker-mario/maps.js:907
↓ 125 callersFunctionsetLocationGeneration
(num)
stage-01/docker-mario/maps.js:313
↓ 71 callersFunctionmakeCeilingCastle
(xloc, bwidth, bheight)
stage-01/docker-mario/maps.js:665
↓ 66 callersFunctionfillPreWater
(xloc, yloc, width)
stage-01/docker-mario/maps.js:678
↓ 63 callersFunctionpushPrePattern
(name, xloc, yloc, reps)
stage-01/docker-mario/maps.js:1070
↓ 61 callersFunctionpushPreBridge
(xloc, yloc, length, sides)
stage-01/docker-mario/maps.js:669
↓ 54 callersFunctionpushPreScenery
(name, xloc, yloc, repx, repy)
stage-01/docker-mario/maps.js:624
↓ 52 callersFunctionpushPreShroom
(xloc, yloc, width)
stage-01/docker-mario/maps.js:914
↓ 49 callersFunctionpushPreCastle
(xloc, yloc, big)
stage-01/docker-mario/maps.js:938
↓ 48 callersFunctionendCastleOutside
(xloc, yloc, castlevel, wall, dist)
stage-01/docker-mario/maps.js:788
↓ 44 callersFunctionsetSolid
(me, name)
stage-01/docker-mario/things.js:83
↓ 43 callersFunctionDtB
(yloc, divider)
stage-01/docker-mario/maps.js:1090
↓ 40 callersFunctionmakeCeiling
(xloc, num)
stage-01/docker-mario/maps.js:660
↓ 38 callersFunctionkillNormal
(me)
stage-01/docker-mario/utility.js:729
↓ 36 callersFunctionaddClass
(me, strin)
stage-01/docker-mario/utility.js:686
↓ 33 callersFunctionaddThing
(me, left, top)
stage-01/docker-mario/things.js:104
↓ 31 callersFunctionpushPrePlatformGenerator
(xloc, width, dir)
stage-01/docker-mario/maps.js:687
↓ 30 callersFunctionremoveClass
(me, strout)
stage-01/docker-mario/utility.js:687
↓ 30 callersFunctionshiftVert
(me, dy)
stage-01/docker-mario/utility.js:142
↓ 29 callersFunctionsetCharacter
(me, type)
stage-01/docker-mario/things.js:75
↓ 28 callersFunctionpushPreSectionFail
(xloc, yloc, width, height, secnum)
stage-01/docker-mario/maps.js:869
↓ 24 callersFunctionpushPreScenerySolid
(name, xloc, yloc, repx, repy)
stage-01/docker-mario/maps.js:631
↓ 19 callersFunctionshiftHoriz
(me, dx)
stage-01/docker-mario/utility.js:138
↓ 18 callersFunctionpushPreScale
(xloc, yloc, width, settings)
stage-01/docker-mario/maps.js:692
↓ 18 callersFunctionspawnMap
()
stage-01/docker-mario/maps.js:322
↓ 18 callersFunctionupdateSize
(me)
stage-01/docker-mario/utility.js:113
↓ 17 callersFunctionendCastleInside
(xloc, last, hard)
stage-01/docker-mario/maps.js:814
↓ 17 callersFunctionproliferate
(elem, settings)
stage-01/docker-mario/src/AudioPlayr/AudioPlayr.js:274
↓ 17 callersFunctionsetBottom
(me, bottom)
stage-01/docker-mario/utility.js:158
↓ 17 callersFunctionstartCastleInside
()
stage-01/docker-mario/maps.js:807
↓ 16 callersFunctionpushPreSectionPass
(xloc, yloc, width, height, secnum)
stage-01/docker-mario/maps.js:858
↓ 16 callersFunctionscore
(me, amount, appears)
stage-01/docker-mario/data.js:96
↓ 14 callersFunctionpushCastleDecider
(xloc, secnum)
stage-01/docker-mario/maps.js:877
↓ 14 callersFunctionsetLeft
(me, left)
stage-01/docker-mario/utility.js:146
↓ 13 callersFunctionpushPreFuncCollider
(position, func)
stage-01/docker-mario/maps.js:1026
↓ 12 callersFunctioncharacterIsAlive
(me)
stage-01/docker-mario/utility.js:487
↓ 12 callersFunctiongoUnderWater
()
stage-01/docker-mario/maps.js:746
↓ 12 callersFunctionsetTop
(me, top)
stage-01/docker-mario/utility.js:154
↓ 11 callersFunctionremoveClasses
(me)
stage-01/docker-mario/utility.js:689
↓ 11 callersFunctionsetThingSprite
(thing)
stage-01/docker-mario/sprites.js:125
↓ 11 callersFunctionupdateDataElement
(me)
stage-01/docker-mario/data.js:88
↓ 10 callersFunctionkillFlip
(me, extra)
stage-01/docker-mario/utility.js:735
↓ 10 callersFunctionpushPreText
(settings, xloc, yloc)
stage-01/docker-mario/maps.js:638
↓ 10 callersFunctionswitchClass
(me, strout, strin)
stage-01/docker-mario/utility.js:688
↓ 9 callersFunctionflipHoriz
(me)
stage-01/docker-mario/utility.js:707
↓ 9 callersFunctionrandSign
(num)
stage-01/docker-mario/utility.js:97
↓ 8 callersFunctiondeleteThing
(me, array, arrayloc)
stage-01/docker-mario/utility.js:717
↓ 8 callersFunctiongetRandomBrickItem
(higher, something)
stage-01/docker-mario/generator.js:1133
↓ 8 callersFunctionpushRandomSmallEnemy
(xloc, yloc, canjump)
stage-01/docker-mario/generator.js:587
↓ 8 callersFunctionsetExitLoc
(num)
stage-01/docker-mario/maps.js:606
↓ 8 callersFunctionswitchContainers
(me, outer, inner)
stage-01/docker-mario/utility.js:721
↓ 8 callersFunctionthingStoreVelocity
(me, keepmove)
stage-01/docker-mario/things.js:1357
↓ 7 callersFunctionarrayMake
(args)
stage-01/docker-mario/src/TimeHandlr/TimeHandlr.js:338
↓ 7 callersFunctioneditorPreventClicks
()
stage-01/docker-mario/editor.js:966
↓ 7 callersFunctiongetMidX
(me)
stage-01/docker-mario/utility.js:197
↓ 7 callersFunctionpause
(big)
stage-01/docker-mario/upkeep.js:50
↓ 7 callersFunctionpushRandomChunkEnemy
(xloc, i, noRares)
stage-01/docker-mario/generator.js:996
↓ 7 callersFunctionpushRandomEnemy
(xloc, yloc, i, noRares)
stage-01/docker-mario/generator.js:1008
↓ 7 callersFunctionrandMapType
(map)
stage-01/docker-mario/maps.js:1257
↓ 7 callersFunctionsetMap
(one, two)
stage-01/docker-mario/maps.js:113
↓ 7 callersFunctionshiftAll
(stuff, x, y)
stage-01/docker-mario/mario.js:262
↓ 7 callersFunctionunpause
()
stage-01/docker-mario/upkeep.js:58
↓ 6 callersFunctionControlsPipe
(name, strict)
stage-01/docker-mario/triggers.js:185
↓ 6 callersFunctiondrawPatternOnCanvas
(context, source, leftc, topc, unitwidth, unitheight)
stage-01/docker-mario/sprites.js:553
↓ 6 callersFunctionobjectToLeft
(one, two)
stage-01/docker-mario/utility.js:368
↓ 6 callersFunctionproliferate
(recipient, donor, no_override)
stage-01/docker-mario/src/ObjectMakr/ObjectMakr.js:64
↓ 6 callersFunctionpushPreWarpWorld
(xloc, yloc, worlds, offset, block)
stage-01/docker-mario/maps.js:719
↓ 6 callersFunctionsetPlayerSizeSmall
(me)
stage-01/docker-mario/things.js:1464
↓ 6 callersFunctionthingRetrieveVelocity
(me, novel)
stage-01/docker-mario/things.js:1369
↓ 6 callersFunctionunflipHoriz
(me)
stage-01/docker-mario/utility.js:709
↓ 5 callersFunctionclassAdd
(me, strin)
stage-01/docker-mario/src/TimeHandlr/TimeHandlr.js:343
↓ 5 callersFunctionclassRemove
(me, strout)
stage-01/docker-mario/src/TimeHandlr/TimeHandlr.js:346
↓ 5 callersFunctionlocMovePreparations
(me)
stage-01/docker-mario/maps.js:561
↓ 5 callersFunctionobjectsTouch
(one, two)
stage-01/docker-mario/utility.js:333
↓ 5 callersFunctionrandDayNight
()
stage-01/docker-mario/maps.js:1277
↓ 5 callersFunctionscorePlayerShell
(player, shell)
stage-01/docker-mario/utility.js:494
↓ 5 callersFunctionsetAreaSetting
(area, setting, sound)
stage-01/docker-mario/maps.js:63
↓ 5 callersFunctionsetRight
(me, right)
stage-01/docker-mario/utility.js:150
↓ 5 callersFunctionshiftToLocation
(loc)
stage-01/docker-mario/maps.js:187
↓ 5 callersFunctionstorePlayerStats
()
stage-01/docker-mario/data.js:139
↓ 4 callersFunctionaddArgumentOption
(name, value, ref, mydefaults)
stage-01/docker-mario/editor.js:775
↓ 4 callersFunctionaddPipeRandom
(xloc, yloc, height)
stage-01/docker-mario/generator.js:1041
↓ 4 callersFunctioneditorSubmitGameFunc
()
stage-01/docker-mario/editor.js:1308
↓ 4 callersFunctiongetCanvas
(width, height, stylemult)
stage-01/docker-mario/utility.js:21
↓ 4 callersFunctiongoToTransport
(transport)
stage-01/docker-mario/maps.js:369
↓ 4 callersFunctioninsertEvent
(event, time)
stage-01/docker-mario/src/TimeHandlr/TimeHandlr.js:143
↓ 4 callersFunctionkeyup
(event)
stage-01/docker-mario/triggers.js:217
↓ 4 callersFunctionloadEditor
(noreset)
stage-01/docker-mario/editor.js:14
↓ 4 callersFunctionplacePlayer
(xloc, yloc)
stage-01/docker-mario/things.js:1328
↓ 4 callersFunctionprepareNextGeneratorStandard
(xloc, bwidth, func, allow_platforms, no_unusuals)
stage-01/docker-mario/generator.js:921
↓ 4 callersFunctionpushRandomObstacle
(xloc, i)
stage-01/docker-mario/generator.js:1064
↓ 4 callersFunctionroundFollowerDigit
(num)
stage-01/docker-mario/editor.js:917
↓ 4 callersFunctionsetClass
(me, strin)
stage-01/docker-mario/utility.js:684
↓ 4 callersFunctionsetHeight
(me, height, spriter, updater)
stage-01/docker-mario/utility.js:174
↓ 4 callersFunctionsetMapRandom
(transport)
stage-01/docker-mario/maps.js:164
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