| 1056 | } |
| 1057 | |
| 1058 | void zNPCBPlankton::Init(xEntAsset* asset) //66% |
| 1059 | { |
| 1060 | ::init_sound(); |
| 1061 | zNPCCommon::Init(asset); |
| 1062 | flg_move = 1; |
| 1063 | flg_vuln = 1; |
| 1064 | xNPCBasic::RestoreColFlags(); |
| 1065 | territory_size = 0; |
| 1066 | played_intro = 0; |
| 1067 | zNPCBPlankton::init_beam(); |
| 1068 | xAnimPlay* play = 0; |
| 1069 | |
| 1070 | // Is being called incorrectly. |
| 1071 | // play is a temp fix to get it to build |
| 1072 | zNPCBPlankton::aim_gun(play, &gun_tilt, &move.dest, 0); |
| 1073 | } |
| 1074 | |
| 1075 | void zNPCBPlankton::Setup() |
| 1076 | { |
nothing calls this directly
no test coverage detected