| 5320 | */ |
| 5321 | // Range: 0x366DB0 -> 0x366DE8 |
| 5322 | void aim_gun(class xAnimPlay * play /* r2 */, class xQuat * quat /* r2 */) { |
| 5323 | // Blocks |
| 5324 | /* anonymous block */ { |
| 5325 | // Range: 0x366DB0 -> 0x366DE8 |
| 5326 | class zNPCBPlankton & owner; // r4 |
| 5327 | } |
| 5328 | } |
| 5329 | |
| 5330 | /* |
| 5331 | Compile unit: C:\SB\Game\zNPCTypeBossPlankton.cpp |