| 328 | } |
| 329 | |
| 330 | void load_anim_list(_zUI& ui) |
| 331 | { |
| 332 | if (ui.model) |
| 333 | { |
| 334 | zUIAsset& a = *ui.sasset; |
| 335 | |
| 336 | if (a.animListID) |
| 337 | { |
| 338 | ui.atbl = NULL; |
| 339 | |
| 340 | S32 used = zAnimListGetNumUsed(a.animListID); |
| 341 | |
| 342 | if (used > 0) |
| 343 | { |
| 344 | ui.atbl = zAnimListGetTable(a.animListID); |
| 345 | |
| 346 | xAnimPoolAlloc(&globals.sceneCur->mempool, &ui, ui.atbl, ui.model); |
| 347 | |
| 348 | xAnimState* ast = xAnimTableGetState(ui.atbl, "idle"); |
| 349 | |
| 350 | if (ast) |
| 351 | { |
| 352 | xAnimSingle* single = ui.model->Anim->Single; |
| 353 | |
| 354 | single->State = ast; |
| 355 | single->Time = 0.0f; |
| 356 | single->CurrentSpeed = 1.0f; |
| 357 | } |
| 358 | } |
| 359 | } |
| 360 | } |
| 361 | } |
| 362 | } // namespace |
| 363 | |
| 364 | void zUI_Init(_zUI* ent, xEntAsset* asset) |
no test coverage detected