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Function zShrapnel_Render

src/SB/Game/zShrapnel.cpp:267–273  ·  view source on GitHub ↗

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265}
266
267void zShrapnel_Render()
268{
269 if (sNumActiveFrags != 0 && sProjectileList.next != NULL)
270 {
271 zFrag_ProjectileRenderer();
272 }
273}
274
275static void CinFragCB(zFrag* frag, zFragAsset* asset)
276{

Callers 1

zSceneRenderPreFXFunction · 0.85

Calls 1

zFrag_ProjectileRendererFunction · 0.70

Tested by

no test coverage detected