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github.com/bfbbdecomp/bfbb
/ zShrapnel_Render
Function
zShrapnel_Render
src/SB/Game/zShrapnel.cpp:267–273 ·
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Source
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265
}
266
267
void zShrapnel_Render()
268
{
269
if (sNumActiveFrags != 0 && sProjectileList.next != NULL)
270
{
271
zFrag_ProjectileRenderer();
272
}
273
}
274
275
static void CinFragCB(zFrag* frag, zFragAsset* asset)
276
{
Callers
1
zSceneRenderPreFX
Function · 0.85
Calls
1
zFrag_ProjectileRenderer
Function · 0.70
Tested by
no test coverage detected