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Function zFrag_SoundManager

src/SB/Game/zShrapnel.cpp:854–875  ·  view source on GitHub ↗

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852}
853
854void zFrag_SoundManager(F32 dt)
855{
856 zFrag* frag = sSoundList.next;
857
858 while (frag != NULL)
859 {
860 zFrag* next = frag->next;
861
862 frag->lifetime -= dt;
863 frag->alivetime += dt;
864
865 if (frag->lifetime < 0.0f)
866 {
867 if (frag->info.sound.soundID != 0)
868 {
869 xSndStop(frag->info.sound.soundID);
870 }
871 zFrag_Free(frag);
872 }
873 frag = next;
874 }
875}
876
877void zFrag_ProjectileRenderer()
878{

Callers 1

zShrapnel_UpdateFunction · 0.85

Calls 2

xSndStopFunction · 0.85
zFrag_FreeFunction · 0.85

Tested by

no test coverage detected