equivalent
| 85 | |
| 86 | // equivalent |
| 87 | void zFrag_Free(zFrag* frag) |
| 88 | { |
| 89 | frag->type = eFragInactive; |
| 90 | |
| 91 | if (frag->next != NULL) |
| 92 | { |
| 93 | frag->next->prev = frag->prev; |
| 94 | } |
| 95 | |
| 96 | if (frag->prev != NULL) |
| 97 | { |
| 98 | frag->prev->next = frag->next; |
| 99 | } |
| 100 | |
| 101 | sNumActiveFrags--; |
| 102 | frag->next = sFirstFreeFrag.next; |
| 103 | frag->prev = &sFirstFreeFrag; |
| 104 | |
| 105 | if (frag->next != NULL) |
| 106 | { |
| 107 | frag->next->prev = frag; |
| 108 | } |
| 109 | |
| 110 | if (frag->prev != NULL) |
| 111 | { |
| 112 | frag->prev->next = frag; |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | // equivalent |
| 117 | void zShrapnel_GameInit() |
no outgoing calls
no test coverage detected