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hub / github.com/bfbbdecomp/bfbb / zGameScreenTransitionUpdate

Function zGameScreenTransitionUpdate

src/SB/Game/zGame.cpp:901–907  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

899}
900
901void zGameScreenTransitionUpdate(F32 percentComplete, char* msg)
902{
903 if (!zMenuIsFirstBoot())
904 {
905 zGameScreenTransitionUpdate(percentComplete, msg, 0);
906 }
907}
908
909U32 bgID = 0x1d33b0bb;
910F32 bgu2 = 1.333f;

Callers 1

zSceneInitFunction · 0.70

Calls 9

zMenuIsFirstBootFunction · 0.85
xDrawBeginFunction · 0.85
xprintfFunction · 0.85
xDebugUpdateFunction · 0.85
zFX_SpawnBubbleWallFunction · 0.85
xDrawEndFunction · 0.85
xPadUpdateFunction · 0.50
xSTFindAssetFunction · 0.50

Tested by

no test coverage detected