| 899 | } |
| 900 | |
| 901 | void zGameScreenTransitionUpdate(F32 percentComplete, char* msg) |
| 902 | { |
| 903 | if (!zMenuIsFirstBoot()) |
| 904 | { |
| 905 | zGameScreenTransitionUpdate(percentComplete, msg, 0); |
| 906 | } |
| 907 | } |
| 908 | |
| 909 | U32 bgID = 0x1d33b0bb; |
| 910 | F32 bgu2 = 1.333f; |
no test coverage detected