Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00178280 -> 0x00178488 */ Range: 0x178280 -> 0x178488
| 2915 | */ |
| 2916 | // Range: 0x178280 -> 0x178488 |
| 2917 | void zFX_SpawnBubbleWall() { |
| 2918 | // Blocks |
| 2919 | /* anonymous block */ { |
| 2920 | // Range: 0x178280 -> 0x178488 |
| 2921 | class RwCamera * camera; // r3 |
| 2922 | class RwMatrixTag * mat; // r21 |
| 2923 | class xVec3 pos[100]; // r29+0x530 |
| 2924 | class xVec3 vel[100]; // r29+0x80 |
| 2925 | class xVec3 * pp; // r20 |
| 2926 | class xVec3 * vp; // r19 |
| 2927 | unsigned int i; // r18 |
| 2928 | } |
| 2929 | } |
| 2930 | |
| 2931 | /* |
| 2932 | Compile unit: C:\SB\Game\zFX.cpp |
no outgoing calls
no test coverage detected