Really odd scheduling. Maybe equivalent?
| 3521 | |
| 3522 | // Really odd scheduling. Maybe equivalent? |
| 3523 | static U32 LassoSwingReleaseCB(xAnimTransition* tran, xAnimSingle* anim, void* object) |
| 3524 | { |
| 3525 | zEntPlayer_SNDStop(ePlayerSnd_Heli); |
| 3526 | idle_tmr = 0.0f; |
| 3527 | sTimeToRetarget = 0.5f; |
| 3528 | sLassoInfo->canCopter = 1; |
| 3529 | globals.player.Jump_CanDouble = 1; |
| 3530 | globals.player.IsDJumping = 0; |
| 3531 | sLassoCamLinger = 1; |
| 3532 | sLassoInfo->swingTarget = NULL; |
| 3533 | sLasso->flags = 0; |
| 3534 | |
| 3535 | JumpCB(tran, anim, object); |
| 3536 | |
| 3537 | return 0; |
| 3538 | } |
| 3539 | |
| 3540 | static U8 StunBubbleTrail(xAnimSingle* anim) |
| 3541 | { |
nothing calls this directly
no test coverage detected