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hub / github.com/bfbbdecomp/bfbb / update_transition

Function update_transition

src/SB/Game/zDiscoFloor.cpp:277–305  ·  view source on GitHub ↗

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275 size_t state_byte_size(size_t mask_size);
276
277 F32 update_transition(z_disco_floor& df, F32 dt)
278 {
279 df.transition_time += dt;
280
281 if (df.transition_time < df.transition_delay)
282 {
283 return 0.0f;
284 }
285
286 if (df.sound_delay > 0.05f)
287 {
288 play_sound(df);
289 }
290
291 if (df.transition_time - dt < df.transition_delay)
292 {
293 dt = df.transition_time - df.transition_delay;
294 }
295
296 df.state = df.next_state;
297 df.state_counter++;
298
299 memcpy(df.active_state_mask, df.next_state_mask,
300 state_byte_size(df.asset->state_mask_size));
301
302 refresh_state(df);
303
304 return dt;
305 }
306
307 size_t state_byte_size(size_t mask_size)
308 {

Callers 1

updateMethod · 0.85

Calls 4

memcpyFunction · 0.85
state_byte_sizeFunction · 0.85
play_soundFunction · 0.70
refresh_stateFunction · 0.70

Tested by

no test coverage detected