| 1342 | } |
| 1343 | |
| 1344 | static void EffectSingleLoop(xAnimSingle* single) |
| 1345 | { |
| 1346 | EffectSingleRun(single); |
| 1347 | xAnimActiveEffect* alist = single->ActiveList; |
| 1348 | U32 index = 0; |
| 1349 | U32 count = single->ActiveCount; |
| 1350 | while (index < count && alist[index].Effect != NULL) |
| 1351 | { |
| 1352 | if (!(alist[index].Effect->Flags & 0x20)) |
| 1353 | { |
| 1354 | alist[index].Effect->Callback(3, &alist[index], single, single->Play->Object); |
| 1355 | |
| 1356 | EffectActiveRemove(&alist[index], index, count); |
| 1357 | } |
| 1358 | else |
| 1359 | { |
| 1360 | index++; |
| 1361 | } |
| 1362 | } |
| 1363 | |
| 1364 | xAnimEffect* effect = single->State->Effects; |
| 1365 | while (effect != NULL && effect->StartTime < 0.0f) |
| 1366 | { |
| 1367 | effect = effect->Next; |
| 1368 | } |
| 1369 | single->Effect = effect; |
| 1370 | } |
| 1371 | |
| 1372 | static void EffectSingleStop(xAnimSingle* single) |
| 1373 | { |
no test coverage detected