| 4704 | */ |
| 4705 | // Range: 0x3BCB40 -> 0x3BCCB4 |
| 4706 | void NPCC_MakeASplash(class xVec3 * pos /* r16 */, float radius /* r29+0x40 */) { |
| 4707 | // Blocks |
| 4708 | /* anonymous block */ { |
| 4709 | // Range: 0x3BCB40 -> 0x3BCCB4 |
| 4710 | float rad_splash; // r21 |
| 4711 | float tym_splash; // r20 |
| 4712 | class NPCHazard * haz; // r17 |
| 4713 | signed int rc; // r2 |
| 4714 | } |
| 4715 | } |
| 4716 | |
| 4717 | /* |
| 4718 | Compile unit: C:\SB\Game\zNPCSupplement.cpp |
no outgoing calls
no test coverage detected