Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00178020 -> 0x0017827C */ Range: 0x178020 -> 0x17827C
| 2895 | */ |
| 2896 | // Range: 0x178020 -> 0x17827C |
| 2897 | void zFX_SpawnBubbleSlam(class xVec3 * pos /* r22 */, unsigned int num /* r21 */, float rang /* r23 */, float bvel /* r22 */, float rvel /* r21 */) { |
| 2898 | // Blocks |
| 2899 | /* anonymous block */ { |
| 2900 | // Range: 0x178020 -> 0x17827C |
| 2901 | class xVec3 * posbuf; // r20 |
| 2902 | class xVec3 * velbuf; // r19 |
| 2903 | class xVec3 * pp; // r18 |
| 2904 | class xVec3 * vp; // r17 |
| 2905 | unsigned int j; // r16 |
| 2906 | float ang; // r24 |
| 2907 | } |
| 2908 | } |
| 2909 | |
| 2910 | /* |
| 2911 | Compile unit: C:\SB\Game\zFX.cpp |
no outgoing calls
no test coverage detected