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hub / github.com/bfbbdecomp/bfbb / zFX_SpawnBubbleSlam

Function zFX_SpawnBubbleSlam

dwarf/SB/Game/zFX.cpp:2897–2908  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00178020 -> 0x0017827C */ Range: 0x178020 -> 0x17827C

Source from the content-addressed store, hash-verified

2895*/
2896// Range: 0x178020 -> 0x17827C
2897void zFX_SpawnBubbleSlam(class xVec3 * pos /* r22 */, unsigned int num /* r21 */, float rang /* r23 */, float bvel /* r22 */, float rvel /* r21 */) {
2898 // Blocks
2899 /* anonymous block */ {
2900 // Range: 0x178020 -> 0x17827C
2901 class xVec3 * posbuf; // r20
2902 class xVec3 * velbuf; // r19
2903 class xVec3 * pp; // r18
2904 class xVec3 * vp; // r17
2905 unsigned int j; // r16
2906 float ang; // r24
2907 }
2908}
2909
2910/*
2911 Compile unit: C:\SB\Game\zFX.cpp

Callers 4

BBounceStrikeCBFunction · 0.85
FodBombBubblesMethod · 0.85
NCIN_BubSlamFunction · 0.85
zFXHammerFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected