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hub / github.com/bfbbdecomp/bfbb / zFX_SpawnBubbleMenuTrail

Function zFX_SpawnBubbleMenuTrail

dwarf/SB/Game/zFX.cpp:2938–2948  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00178490 -> 0x00178660 */ Range: 0x178490 -> 0x178660

Source from the content-addressed store, hash-verified

2936*/
2937// Range: 0x178490 -> 0x178660
2938void zFX_SpawnBubbleMenuTrail(class xVec3 * pos /* r30 */, unsigned int num /* r22 */, class xVec3 * pos_rnd /* r21 */, class xVec3 * vel_rnd /* r20 */) {
2939 // Blocks
2940 /* anonymous block */ {
2941 // Range: 0x178490 -> 0x178660
2942 class xVec3 * posbuf; // r19
2943 class xVec3 * velbuf; // r18
2944 class xVec3 * pp; // r17
2945 class xVec3 * vp; // r16
2946 signed int j; // r23
2947 }
2948}
2949
2950/*
2951 Compile unit: C:\SB\Game\zFX.cpp

Callers 1

zSceneSpawnRandomBubblesFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected