| 918 | } |
| 919 | |
| 920 | void PhysicsBody::beforeSimulation(const Mat4& parentToWorldTransform, |
| 921 | const Mat4& nodeToWorldTransform, |
| 922 | float scaleX, |
| 923 | float scaleY, |
| 924 | float rotation) |
| 925 | { |
| 926 | if (_recordScaleX != scaleX || _recordScaleY != scaleY) |
| 927 | { |
| 928 | _recordScaleX = scaleX; |
| 929 | _recordScaleY = scaleY; |
| 930 | setScale(scaleX, scaleY); |
| 931 | } |
| 932 | |
| 933 | // set rotation |
| 934 | if (_recordedRotation != rotation) |
| 935 | { |
| 936 | setRotation(rotation); |
| 937 | } |
| 938 | |
| 939 | // set position |
| 940 | auto worldPosition = _ownerCenterOffset; |
| 941 | nodeToWorldTransform.transformVector(worldPosition.x, worldPosition.y, worldPosition.z, 1.f, &worldPosition); |
| 942 | setPosition(worldPosition.x, worldPosition.y); |
| 943 | |
| 944 | _recordPosX = worldPosition.x; |
| 945 | _recordPosY = worldPosition.y; |
| 946 | |
| 947 | if (_owner->getAnchorPoint() != Vec2::ANCHOR_MIDDLE) |
| 948 | { |
| 949 | parentToWorldTransform.getInversed().transformVector(worldPosition.x, worldPosition.y, worldPosition.z, 1.f, |
| 950 | &worldPosition); |
| 951 | _offset.x = worldPosition.x - _owner->getPositionX(); |
| 952 | _offset.y = worldPosition.y - _owner->getPositionY(); |
| 953 | } |
| 954 | } |
| 955 | |
| 956 | void PhysicsBody::afterSimulation(const Mat4& parentToWorldTransform, float parentRotation) |
| 957 | { |
nothing calls this directly
no test coverage detected