| 36 | } |
| 37 | |
| 38 | void CBot::Spawn() |
| 39 | { |
| 40 | // Init all bot variabeles |
| 41 | spawnplayer(m_pMyEnt); |
| 42 | |
| 43 | m_pMyEnt->targetyaw = m_pMyEnt->targetpitch = 0.0f; |
| 44 | m_pMyEnt->enemy = NULL; |
| 45 | m_pMyEnt->maxspeed = 22.0f; |
| 46 | m_pMyEnt->pBot = this; |
| 47 | |
| 48 | m_eCurrentBotState = STATE_NORMAL; |
| 49 | m_iShootDelay = m_iChangeWeaponDelay = 0; |
| 50 | m_iCheckEnvDelay = 0; |
| 51 | m_vPrevOrigin = g_vecZero; |
| 52 | m_iStuckCheckDelay = lastmillis + 250; |
| 53 | m_bStuck = false; |
| 54 | m_iStuckTime = 0; |
| 55 | m_iStrafeTime = m_iStrafeCheckDelay = 0; |
| 56 | m_iMoveDir = DIR_NONE; |
| 57 | |
| 58 | m_pPrevEnemy = NULL; |
| 59 | m_iCombatNavTime = 0; |
| 60 | m_iSPMoveTime = 0; |
| 61 | m_iEnemySearchDelay = 0; |
| 62 | m_iSawEnemyTime = 0; |
| 63 | m_bCombatJump = false; |
| 64 | m_iCombatJumpDelay = 0; |
| 65 | m_iHuntDelay = 0; |
| 66 | m_vHuntLocation = m_vPrevHuntLocation = g_vecZero; |
| 67 | m_pHuntTarget = NULL; |
| 68 | m_fPrevHuntDist = 0.0f; |
| 69 | m_iHuntLastTurnLessTime = m_iHuntPlayerUpdateTime = m_iHuntPauseTime = 0; |
| 70 | m_iLookAroundDelay = m_iLookAroundTime = m_iLookAroundUpdateTime = 0; |
| 71 | m_fLookAroundYaw = 0.0f; |
| 72 | m_bLookLeft = false; |
| 73 | |
| 74 | m_iLastJumpPad = 0; |
| 75 | m_pTargetEnt = NULL; |
| 76 | while(!m_UnreachableEnts.Empty()) delete m_UnreachableEnts.Pop(); |
| 77 | m_iCheckTeleporterDelay = m_iCheckJumppadsDelay = 0; |
| 78 | m_iCheckEntsDelay = 0; |
| 79 | m_iCheckTriggersDelay = 0; |
| 80 | m_iLookForWaypointTime = 0; |
| 81 | |
| 82 | m_iAimDelay = 0; |
| 83 | m_fYawToTurn = m_fPitchToTurn = 0.0f; |
| 84 | |
| 85 | m_vGoal = m_vWaterGoal = g_vecZero; |
| 86 | |
| 87 | ResetWaypointVars(); |
| 88 | } |
| 89 | |
| 90 | void CBot::Think() |
| 91 | { |
no test coverage detected