| 88 | // collect available weapons |
| 89 | vector<weapon *> availweapons; |
| 90 | loopi(NUMGUNS) |
| 91 | { |
| 92 | weapon *w = player1->weapons[i]; |
| 93 | if(!w) continue; |
| 94 | if(w->selectable() || w==curweapon || (w->type==GUN_PISTOL && player1->akimbo)) |
| 95 | { |
| 96 | availweapons.add(w); |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | // replace pistol by akimbo |
| 101 | if(player1->akimbo) |
no test coverage detected