| 630 | } |
| 631 | |
| 632 | void hitpush(int damage, playerent *d, playerent *at, vec &from, vec &to, int gun, bool gib, int info) |
| 633 | { |
| 634 | vec v(to); |
| 635 | v.sub(from); |
| 636 | v.normalize(); |
| 637 | hit(damage, d, at, v, gun, gib, info); |
| 638 | } |
| 639 | |
| 640 | float expdist(playerent *o, vec &dir, const vec &v) |
| 641 | { |