Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/asc-community/MxEngine
/ functions
Functions
2,061 in github.com/asc-community/MxEngine
⨍
Functions
2,061
◇
Types & classes
401
Method
InitStorage
src/Platform/OpenGL/RenderBuffer.cpp:114
Method
Initialize
src/Utilities/StaticSerializer/StaticSerializer.h:45
Method
InitializeRootDirectory
src/Utilities/FileSystem/FileManager.cpp:55
Method
InitializeWall
samples/PhysicsSample/MxApplication.cpp:65
Method
InputController
src/Core/Components/Camera/InputController.h:52
Function
InputVec3OnClick
! creates input field for a vec3 and apply-button next to it \param title input field title \param v value in which input will be stored
src/Utilities/ImGui/Layout.h:144
Method
Instance
src/Core/Components/Instancing/Instance.h:42
Method
InstanceFactory
src/Core/Components/Instancing/InstanceFactory.h:159
Method
InstanceIterator
src/Core/Components/Instancing/InstanceFactory.h:48
Method
InstanceView
src/Core/Components/Instancing/InstanceFactory.h:110
Method
Intersection
src/Core/BoundingObjects/FrustrumCuller.h:69
Function
InvalidateCollider
src/Core/Components/Physics/RigidBody.cpp:100
Method
InvalidateUniformCache
src/Platform/OpenGL/ShaderBase.cpp:380
Method
Invoke
src/Utilities/EventDispatcher/EventDispatcher.h:198
Method
Invoke
src/Core/Application/Event.h:77
Method
InvokeAll
! Invokes all shedules events in the order they were added */
src/Utilities/EventDispatcher/EventDispatcher.h:216
Method
InvokeAll
! Invokes all shedules events in the order they were added. Note that invoke also forces queues to be invalidated */
src/Core/Application/Event.h:94
Method
InvokeOnCollisionCallback
src/Core/Components/Physics/RigidBody.cpp:148
Method
InvokeOnCollisionEnterCallback
src/Core/Components/Physics/RigidBody.cpp:136
Method
InvokeOnCollisionExitCallback
src/Core/Components/Physics/RigidBody.cpp:142
Method
InvokeScriptableObject
src/Core/Runtime/RuntimeCompiler.cpp:565
Method
IsAbortOnFatal
src/Utilities/Logging/Logger.cpp:95
Method
IsActive
src/Platform/Bullet3/NativeRigidBody.cpp:273
Method
IsApplicationPaused
src/Core/Application/Runtime.h:118
Method
IsAutoCompilationEnabled
src/Core/Runtime/RuntimeCompiler.cpp:509
Method
IsDebugOverlayed
src/Core/Application/Rendering.cpp:84
Method
IsDepthOnly
src/Platform/OpenGL/Texture.cpp:388
Method
IsDirectory
src/Utilities/FileSystem/File.cpp:170
Method
IsEditorActive
src/Core/Application/Runtime.h:108
Method
IsFile
src/Utilities/FileSystem/File.cpp:155
Method
IsHeld
src/Core/Events/MouseEvent.h:50
Method
IsHeld
src/Core/Events/KeyEvent.h:178
Method
IsHorizontalRotationBound
src/Core/Components/Camera/InputController.cpp:282
Method
IsInDirectory
src/Utilities/FileSystem/FileManager.cpp:241
Method
IsInternalEngineResource
src/Platform/OpenAL/AudioBuffer.cpp:181
Method
IsInternalEngineResource
src/Platform/OpenGL/Texture.cpp:506
Method
IsInternalEngineResource
src/Platform/OpenGL/CubeMap.cpp:298
Method
IsInternalEngineResource
src/Core/Resources/Material.h:68
Function
IsInternalEngineTexture
src/Utilities/ImGui/Editors/EditorExtra.cpp:185
Method
IsKeyHeld
src/Platform/Window/Input.cpp:28
Method
IsKeyHeld
src/Platform/Window/Window.cpp:249
Method
IsKeyHeldInEditor
src/Core/Application/Runtime.h:143
Method
IsKeyPressed
src/Platform/Window/Input.cpp:33
Method
IsKeyPressed
src/Platform/Window/Window.cpp:254
Method
IsKeyReleased
src/Platform/Window/Input.cpp:38
Method
IsKeyReleased
src/Platform/Window/Window.cpp:259
Method
IsListeningWindowResizeEvent
src/Core/Components/Camera/CameraController.cpp:211
Method
IsLogFileOpened
src/Utilities/Logging/Logger.cpp:90
Method
IsLogToConsole
src/Utilities/Logging/Logger.cpp:80
Method
IsLogToFile
src/Utilities/Logging/Logger.cpp:85
Method
IsLooping
src/Core/Components/Audio/AudioSource.cpp:173
Method
IsMouseHeld
src/Platform/Window/Input.cpp:43
Method
IsMouseHeld
src/Platform/Window/Window.cpp:264
Method
IsMouseHeldUnchecked
src/Platform/Window/Window.cpp:286
Method
IsMousePressed
src/Platform/Window/Input.cpp:48
Method
IsMousePressed
src/Platform/Window/Window.cpp:269
Method
IsMouseReleased
src/Platform/Window/Input.cpp:53
Method
IsMouseReleased
src/Platform/Window/Window.cpp:274
Method
IsMoving
src/Platform/Bullet3/NativeRigidBody.cpp:195
Method
IsMoving
src/Core/Components/Physics/RigidBody.cpp:214
Method
IsPlaying
src/Core/Components/Audio/AudioSource.cpp:178
Method
IsPressed
src/Core/Events/MouseEvent.h:51
Method
IsRayCastable
src/Core/Components/Physics/RigidBody.cpp:201
Method
IsReleased
src/Core/Events/MouseEvent.h:52
Method
IsRenderedToDefaultFrameBuffer
src/Core/Application/Rendering.cpp:101
Method
IsRenderedToDefaultFrameBuffer
src/Core/Rendering/RenderAdaptor.cpp:536
Method
IsRunning
src/Core/Application/Application.cpp:395
Method
IsStacktraceOnError
src/Utilities/Logging/Logger.cpp:100
Method
IsVerticalRotationBound
src/Core/Components/Camera/InputController.cpp:277
Method
KeyEvent
src/Core/Events/KeyEvent.h:175
Method
LastModifiedTime
src/Utilities/FileSystem/File.cpp:185
Method
Length
src/Core/BoundingObjects/BoundingBox.h:49
Function
Lerp
src/Utilities/Math/Math.h:220
Method
LinearAllocator
! creates empty linear allocator (nullptr chunk pointer, size = 0) */
src/Utilities/Memory/LinearAllocator.h:93
Method
LinkToFrameBuffer
src/Platform/OpenGL/RenderBuffer.cpp:125
Function
LnLnTwo
src/Utilities/Math/Math.h:457
Function
LnTen
src/Utilities/Math/Math.h:451
Function
LnTwo
src/Utilities/Math/Math.h:445
Method
Load
src/Utilities/ObjectLoading/ObjectLoader.cpp:160
Method
Load
src/Platform/OpenAL/AudioBuffer.cpp:90
Method
Load
src/Platform/OpenGL/ShaderStorageBuffer.h:51
Method
Load
src/Platform/OpenGL/ComputeShader.cpp:76
Method
Load
src/Platform/OpenGL/Shader.cpp:97
Method
Load
src/Core/Application/Scene.cpp:35
Method
Load<FilePath>
src/Platform/OpenGL/ComputeShader.cpp:68
Method
LoadAudio
src/Core/Resources/AssetManager.cpp:294
Method
LoadCompiledModules
src/Core/Runtime/RuntimeCompiler.cpp:519
Method
LoadComputeShader
src/Core/Resources/AssetManager.cpp:223
Method
LoadCubeMap
src/Core/Resources/AssetManager.cpp:51
Method
LoadDebugVariables<FilePath>
src/Platform/OpenGL/ComputeShader.cpp:37
Method
LoadDepth
src/Platform/OpenGL/CubeMap.cpp:263
Method
LoadFromString
src/Platform/OpenGL/ComputeShader.cpp:60
Method
LoadFromString
src/Platform/OpenGL/Shader.cpp:159
Method
LoadImage
src/Utilities/Image/ImageLoader.cpp:40
Method
LoadImageFromMemory
src/Utilities/Image/ImageLoader.cpp:54
Method
LoadMaterials
src/Utilities/ObjectLoading/ObjectLoader.cpp:332
Method
LoadMaterials
src/Core/Components/Rendering/MeshRenderer.cpp:102
Method
LoadMaterials
src/Core/Resources/AssetManager.cpp:272
Method
LoadMesh
src/Core/Resources/AssetManager.cpp:247
Method
LoadScreenSpaceShader
src/Core/Resources/AssetManager.cpp:200
← previous
next →
1,401–1,500 of 2,061, ranked by callers