↓ 1 callersFunctionscoreFootprint(grid: Tile[][], originX: number, originY: number, width: number, height: number, gridSize: number)
src/lib/simulation.ts:2675
↓ 1 callersFunctionspawnPedestrianApproachingShop(
id: number,
shopX: number,
shopY: number,
grid: Tile[][],
gridSize: number,
homeX: number,
hom
src/components/game/pedestrianSystem.ts:862
↓ 1 callersFunctionspawnPedestrianAtBeach(
id: number,
beachInfo: BeachTileInfo,
grid: Tile[][],
gridSize: number,
homeX: number,
homeY: nu
src/components/game/pedestrianSystem.ts:1163
↓ 1 callersFunctionspawnPedestrianAtRecreation(
id: number,
areaX: number,
areaY: number,
grid: Tile[][],
gridSize: number,
homeX: number,
hom
src/components/game/pedestrianSystem.ts:986
↓ 1 callersFunctionspawnPedestrianFromBuilding(
id: number,
buildingX: number,
buildingY: number,
grid: Tile[][],
gridSize: number,
homeX: numbe
src/components/game/pedestrianSystem.ts:938
↓ 1 callersFunctionspawnPedestrianInsideBuilding(
id: number,
buildingX: number,
buildingY: number,
grid: Tile[][],
gridSize: number,
homeX: numbe
src/components/game/pedestrianSystem.ts:809