↓ 1 callersFunctionupdatePedestrianState(
ped: Pedestrian,
delta: number,
speedMultiplier: number,
grid: Tile[][],
gridSize: number,
allPe
src/components/game/pedestrianSystem.ts:309
↓ 1 callersFunctionupdateTrain(
train: Train,
delta: number,
speedMultiplier: number,
grid: Tile[][],
gridSize: number,
allTrain
src/components/game/trainSystem.ts:682
FunctionBuildingRenderer({ buildingType, level = 1, powered = true, zone = 'none', highlight = false, size = TILE_WIDTH, onFire = fals
src/components/buildings/IsometricBuildings.tsx:914
FunctionCanvasIsometricGrid({ overlayMode, selectedTile, setSelectedTile, isMobile = false, navigationTarget, onNavigationComplete, onVie
src/components/game/CanvasIsometricGrid.tsx:127
FunctionCoasterGrid({
selectedTile,
setSelectedTile,
navigationTarget,
onNavigationComplete,
onViewportChange,
isMobi
src/components/coaster/CoasterGrid.tsx:2387
FunctionCoopModal({
open,
onOpenChange,
onStartGame,
currentGameState,
pendingRoomCode,
}: CoopModalProps)
src/components/multiplayer/CoopModal.tsx:31