MCPcopy Create free account

hub / github.com/amilich/isometric-city / functions

Functions927 in github.com/amilich/isometric-city

↓ 1 callersFunctiontileNeedsCoverage
Check if a tile has a building that needs service coverage
src/components/game/overlays.ts:119
↓ 1 callersFunctiontryFreeLocalStorageSpace
()
src/context/GameContext.tsx:326
↓ 1 callersFunctionupdateApproachingShopState
* Update approaching shop state - pedestrian walks from road to shop entrance
src/components/game/pedestrianSystem.ts:471
↓ 1 callersFunctionupdateBeachState
* Update beach state (swimming or lying on mat)
src/components/game/pedestrianSystem.ts:633
↓ 1 callersFunctionupdateBudgetCosts
(grid: Tile[][], budget: Budget)
src/lib/simulation.ts:1965
↓ 1 callersFunctionupdateCarriagePositions
* Update positions of all carriages to follow the locomotive
src/components/game/trainSystem.ts:792
↓ 1 callersFunctionupdateConfig
()
src/app/coaster/page.tsx:80
↓ 1 callersFunctionupdateDimensions
()
src/hooks/useMobile.ts:25
↓ 1 callersFunctionupdateEnteringBuildingState
* Update entering building state
src/components/game/pedestrianSystem.ts:493
↓ 1 callersFunctionupdateExitingBuildingState
* Update exiting building state
src/components/game/pedestrianSystem.ts:538
↓ 1 callersFunctionupdateGameRoom
( roomCode: string, gameState: MultiplayerGameState )
src/lib/multiplayer/database.ts:167
↓ 1 callersFunctionupdateGuest
( guest: Guest, grid: Tile[][], deltaTime: number )
src/components/coaster/guests/guestSystem.ts:422
↓ 1 callersFunctionupdateIdleState
* Update idle state
src/components/game/pedestrianSystem.ts:693
↓ 1 callersFunctionupdateInsideBuildingState
* Update inside building state
src/components/game/pedestrianSystem.ts:512
↓ 1 callersFunctionupdatePedestrianState
( ped: Pedestrian, delta: number, speedMultiplier: number, grid: Tile[][], gridSize: number, allPe
src/components/game/pedestrianSystem.ts:309
↓ 1 callersFunctionupdateRecreationState
* Update recreation state
src/components/game/pedestrianSystem.ts:578
↓ 1 callersFunctionupdateSavedCitiesIndex
(state: GameState, roomCode: string)
src/hooks/useMultiplayerSync.ts:17
↓ 1 callersFunctionupdateSize
()
src/components/game/CanvasIsometricGrid.tsx:927
↓ 1 callersFunctionupdateSocializingState
* Update socializing state
src/components/game/pedestrianSystem.ts:711
↓ 1 callersFunctionupdateTrain
( train: Train, delta: number, speedMultiplier: number, grid: Tile[][], gridSize: number, allTrain
src/components/game/trainSystem.ts:682
↓ 1 callersFunctionupdateTrainSmoke
* Update smoke particles for a freight train
src/components/game/trainSystem.ts:921
↓ 1 callersFunctionupdateWalkingState
* Update walking state - the main movement logic * Optimized: reduced social/idle checks, simplified logic
src/components/game/pedestrianSystem.ts:363
↓ 1 callersFunctionuseAircraftSystems
( refs: AircraftSystemRefs, systemState: AircraftSystemState )
src/components/game/aircraftSystems.ts:36
↓ 1 callersFunctionuseBargeSystem
( refs: BargeSystemRefs, systemState: BargeSystemState )
src/components/game/bargeSystem.ts:41
↓ 1 callersFunctionuseBoatSystem
( refs: BoatSystemRefs, systemState: BoatSystemState )
src/components/game/boatSystem.ts:30
↓ 1 callersFunctionuseBuildingHelpers
(grid: Tile[][], gridSize: number)
src/components/game/buildingHelpers.ts:41
↓ 1 callersFunctionuseCheatCodes
()
src/hooks/useCheatCodes.ts:14
↓ 1 callersFunctionuseCoasterCloudSystem
( props: CloudSystemProps, refs: CloudSystemRefs )
src/components/coaster/cloudSystem.ts:127
↓ 1 callersFunctionuseCoasterLightingSystem
(config: CoasterLightingConfig)
src/components/coaster/lightingSystem.ts:382
↓ 1 callersFunctionuseCoasterMultiplayerSync
()
src/hooks/useCoasterMultiplayerSync.ts:18
↓ 1 callersFunctionuseEffectsSystems
( refs: EffectsSystemRefs, systemState: EffectsSystemState )
src/components/game/effectsSystems.ts:83
↓ 1 callersFunctionuseLightingSystem
(config: LightingSystemConfig)
src/components/game/lightingSystem.ts:312
↓ 1 callersFunctionuseMultiplayerSync
()
src/hooks/useMultiplayerSync.ts:60
↓ 1 callersFunctionuseSeaplaneSystem
( refs: SeaplaneSystemRefs, systemState: SeaplaneSystemState )
src/components/game/seaplaneSystem.ts:66
↓ 1 callersFunctionuseTipSystem
(state: GameState)
src/hooks/useTipSystem.ts:165
↓ 1 callersFunctionuseVehicleSystems
( refs: VehicleSystemRefs, systemState: VehicleSystemState )
src/components/game/vehicleSystems.ts:70
FunctionAdvisorIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:231
FunctionAdvisorsPanel
()
src/components/game/panels/AdvisorsPanel.tsx:44
FunctionAlertIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:249
FunctionAmusementParkIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:309
FunctionApartmentHigh
({ size = TILE_WIDTH, level = 4, powered = true })
src/components/buildings/IsometricBuildings.tsx:404
FunctionApartmentLow
({ size = TILE_WIDTH, powered = true })
src/components/buildings/IsometricBuildings.tsx:375
FunctionBadge
({ className, variant, ...props }: BadgeProps)
src/components/ui/badge.tsx:30
FunctionBudgetIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:200
FunctionBudgetPanel
()
src/components/game/panels/BudgetPanel.tsx:18
FunctionBudgetSheetIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:267
FunctionBuildingRenderer
({ buildingType, level = 1, powered = true, zone = 'none', highlight = false, size = TILE_WIDTH, onFire = fals
src/components/buildings/IsometricBuildings.tsx:914
FunctionBulldozeIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:25
FunctionCanvasIsometricGrid
({ overlayMode, selectedTile, setSelectedTile, isMobile = false, navigationTarget, onNavigationComplete, onVie
src/components/game/CanvasIsometricGrid.tsx:127
FunctionChartIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:210
FunctionCheckIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:338
FunctionCheckIcon
({ size = 16 }: { size?: number })
src/components/ui/LanguageSelector.tsx:50
FunctionCityHallIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:294
FunctionCloseIcon
({ size = 12 }: { size?: number })
src/components/coaster/mobile/CoasterMobileTopBar.tsx:42
FunctionCloseIcon
({ size = 20 }: { size?: number })
src/components/coaster/mobile/CoasterMobileToolbar.tsx:14
FunctionCloseIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:58
FunctionCoasterCommandMenu
()
src/components/coaster/CommandMenu.tsx:136
FunctionCoasterCoopModal
({ open, onOpenChange, onStartGame, pendingRoomCode, }: CoopModalProps)
src/components/coaster/multiplayer/CoasterCoopModal.tsx:31
FunctionCoasterCoopPage
()
src/app/coaster/coop/[roomCode]/page.tsx:16
FunctionCoasterGame
({ onExit }: GameProps)
src/components/coaster/Game.tsx:24
FunctionCoasterGrid
({ selectedTile, setSelectedTile, navigationTarget, onNavigationComplete, onViewportChange, isMobi
src/components/coaster/CoasterGrid.tsx:2387
FunctionCoasterLayout
({ children, }: { children: React.ReactNode; })
src/app/coaster/layout.tsx:39
FunctionCoasterMobileToolbar
({ onOpenPanel }: CoasterMobileToolbarProps)
src/components/coaster/mobile/CoasterMobileToolbar.tsx:333
FunctionCoasterMobileTopBar
({ selectedTile, onCloseTile, onShare, onExit, }: CoasterMobileTopBarProps)
src/components/coaster/mobile/CoasterMobileTopBar.tsx:109
FunctionCoasterPage
()
src/app/coaster/page.tsx:488
FunctionCoasterPageContent
()
src/app/coaster/page.tsx:270
FunctionCoasterProvider
({ children, startFresh = false, loadParkId = null, }: { children: React.ReactNode; startFresh?: boo
src/context/CoasterContext.tsx:1422
FunctionCoasterShareModal
({ open, onOpenChange }: ShareModalProps)
src/components/coaster/multiplayer/CoasterShareModal.tsx:22
FunctionCoasterSpriteGallery
({ count: defaultCount = 16, cols: defaultCols = 4, cellSize: defaultCellSize = 120 }: { count?: number; cols?
src/app/coaster/page.tsx:75
FunctionCoasterTrackToolsPanel
({ onClose }: CoasterTrackToolsProps)
src/components/coaster/mobile/CoasterMobileToolbar.tsx:249
FunctionCommandMenu
()
src/components/ui/CommandMenu.tsx:246
FunctionCoopModal
({ open, onOpenChange, onStartGame, currentGameState, pendingRoomCode, }: CoopModalProps)
src/components/multiplayer/CoopModal.tsx:31
FunctionCoopPage
()
src/app/coop/[roomCode]/page.tsx:50
FunctionCoopRoomLayout
({ children, }: { children: React.ReactNode; })
src/app/coop/[roomCode]/layout.tsx:33
FunctionDemandBar
({ label, demand, color }: { label: string; demand: number; color: string })
src/components/mobile/MobileTopBar.tsx:92
FunctionDemandIndicator
({ label, demand, color }: DemandIndicatorProps)
src/components/game/TopBar.tsx:108
FunctionDialogFooter
({ className, ...props }: React.HTMLAttributes<HTMLDivElement>)
src/components/ui/dialog.tsx:65
FunctionDialogHeader
({ className, ...props }: React.HTMLAttributes<HTMLDivElement>)
src/components/ui/dialog.tsx:51
FunctionDiscordCard
({ og }: { og: OGData })
src/app/thumbnail/page.tsx:74
FunctionEducationIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:172
FunctionEmptyZonedTile
({ zone, size = TILE_WIDTH, highlight })
src/components/buildings/IsometricBuildings.tsx:864
FunctionEnvironmentIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:191
FunctionExitDialog
({ open, onOpenChange, onSaveAndExit, onExitWithoutSaving }: { open: boolean; onOpenChange:
src/components/game/Sidebar.tsx:425
FunctionExitDialog
({ open, onOpenChange, onSaveAndExit, onExitWithoutSaving, }: { open: boolean; onOpenChange: (open
src/components/coaster/Sidebar.tsx:499
FunctionFactoryLarge
({ size = TILE_WIDTH, level = 3, powered = true })
src/components/buildings/IsometricBuildings.tsx:548
FunctionFactorySmall
({ size = TILE_WIDTH, powered = true })
src/components/buildings/IsometricBuildings.tsx:516
FunctionFastForwardIcon
()
src/components/coaster/TopBar.tsx:29
FunctionFastForwardIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:50
FunctionFinancesPanel
({ onClose }: { onClose: () => void })
src/components/coaster/panels/Panels.tsx:33
FunctionFireIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:89
FunctionFireOverlay
({ size })
src/components/buildings/IsometricBuildings.tsx:869
FunctionFireStation
({ size = TILE_WIDTH })
src/components/buildings/IsometricBuildings.tsx:693
FunctionGame
({ onExit }: { onExit?: () => void })
src/components/Game.tsx:42
FunctionGameProvider
({ children, startFresh = false }: { children: React.ReactNode; startFresh?: boolean })
src/context/GameContext.tsx:648
FunctionGlobeIcon
({ size = 16 }: { size?: number })
src/components/ui/LanguageSelector.tsx:30
FunctionGrassTile
({ size = TILE_WIDTH })
src/components/buildings/IsometricBuildings.tsx:68
FunctionHappyIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:145
FunctionHealthIcon
({ size = 18, className }: IconProps)
src/components/ui/Icons.tsx:154
FunctionHomePage
()
src/app/page.tsx:319
FunctionHospital
({ size = TILE_WIDTH })
src/components/buildings/IsometricBuildings.tsx:720
← previousnext →601–700 of 927, ranked by callers