MCPcopy Create free account

hub / github.com/alexbatalov/fallout1-ce / functions

Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 2 callersFunctionremoveFadeSound
0x49BDAC
src/int/sound.cc:1468
↓ 2 callersFunctionremoveTimedEvent
0x49BB94
src/int/sound.cc:1379
↓ 2 callersMethodresumeNativeThread
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:443
↓ 2 callersFunctionroll_check_critical
Translates raw d% result into [Roll] constants, possibly upgrading to criticals (starting from day 2). 0x491440
src/game/roll.cc:82
↓ 2 callersFunctionrunProgram
0x461E90
src/int/intrpret.cc:2915
↓ 2 callersFunctionscr_dialogue_exit
0x43E32C
src/game/gdialog.cc:837
↓ 2 callersFunctionscr_find_first_at
0x4946F0
src/game/scripts.cc:2251
↓ 2 callersFunctionscr_game_exit
0x4934C4
src/game/scripts.cc:1476
↓ 2 callersFunctionscr_game_init
0x4932B4
src/game/scripts.cc:1373
↓ 2 callersFunctionscr_get_local_var
0x494EA4
src/game/scripts.cc:2569
↓ 2 callersFunctionscr_list_str
0x492FBC
src/game/scripts.cc:1270
↓ 2 callersFunctionscr_read_ScriptNode
0x493D84
src/game/scripts.cc:1821
↓ 2 callersFunctionscr_remove_all_force
0x494674
src/game/scripts.cc:2221
↓ 2 callersFunctionscr_set_local_var
0x494F50
src/game/scripts.cc:2607
↓ 2 callersFunctionscr_write_ScriptNode
0x4938A0
src/game/scripts.cc:1654
↓ 2 callersFunctionscripts_check_state_in_combat
0x4925C0
src/game/scripts.cc:907
↓ 2 callersFunctionseed_generator
0x4915F0
src/game/roll.cc:176
↓ 2 callersFunctionselectWindow
0x4A4D30
src/int/window.cc:960
↓ 2 callersFunctionselect_exit
0x495B64
src/game/select.cc:562
↓ 2 callersMethodsetContext
(Context context)
os/android/app/src/main/java/org/libsdl/app/SDL.java:31
↓ 2 callersFunctionsetIntensityTables
0x4C0204
src/plib/color/color.cc:326
↓ 2 callersMethodsetOrientation
This method is called by SDL using JNI. This is a static method for JNI convenience, it calls a non-static method so that is can be overridden
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:954
↓ 2 callersFunctionsetupCall
0x46093C
src/int/intrpret.cc:2656
↓ 2 callersFunctionsetupExternalCall
0x460A94
src/int/intrpret.cc:2689
↓ 2 callersFunctionsfxl_tag_is_legal
0x497960
src/game/sfxlist.cc:58
↓ 2 callersMethodshutdown
()
os/android/app/src/main/java/org/libsdl/app/HIDDevice.java:21
↓ 2 callersFunctionskill_check_stealing
0x4991C8
src/game/skill.cc:781
↓ 2 callersFunctionskill_description
0x4986CC
src/game/skill.cc:380
↓ 2 callersFunctionskill_pic
0x498714
src/game/skill.cc:392
↓ 2 callersFunctionskill_reset
0x4982A4
src/game/skill.cc:144
↓ 2 callersFunctionskill_set_defaults
0x498324
src/game/skill.cc:175
↓ 2 callersFunctionskill_use
0x498814
src/game/skill.cc:437
↓ 2 callersFunctionskill_use_slot_clear
0x499508
src/game/skill.cc:931
↓ 2 callersFunctionskilldex_select
0x499560
src/game/skilldex.cc:117
↓ 2 callersFunctionsoundContinue
0x49AECC
src/int/sound.cc:815
↓ 2 callersFunctionsoundDeleteInterpret
0x45A4B0
src/int/intlib.cc:1729
↓ 2 callersFunctionsoundDone
0x49B048
src/int/sound.cc:905
↓ 2 callersFunctionsoundFade
0x49C088
src/int/sound.cc:1640
↓ 2 callersFunctionsoundLength
0x49B188
src/int/sound.cc:985
↓ 2 callersFunctionsoundPauseInterpret
0x45A99C
src/int/intlib.cc:1893
↓ 2 callersFunctionsoundPaused
0x49B0C8
src/int/sound.cc:937
↓ 2 callersFunctionsoundSetMasterVolume
0x49BAF8
src/int/sound.cc:1346
↓ 2 callersFunctionsoundType
0x49B148
src/int/sound.cc:969
↓ 2 callersFunctionsoundVolumeHMItoDirectSound
0x49B2EC
src/int/sound.cc:1036
↓ 2 callersFunctionsquare_coord_roof
0x49E954
src/game/tile.cc:1042
↓ 2 callersFunctionsquare_num
0x49E9F8
src/game/tile.cc:1075
↓ 2 callersFunctionstat_pc_description
0x49CBA8
src/game/stat.cc:533
↓ 2 callersFunctionstat_pc_name
0x49CB88
src/game/stat.cc:527
↓ 2 callersFunctionstat_picture
0x49CBC8
src/game/stat.cc:539
↓ 2 callersFunctionstat_set_defaults
0x49C8A4
src/game/stat.cc:387
↓ 2 callersFunctionswapInt32
src/game/fontmgr.cc:423
↓ 2 callersFunctionswitch_hand
0x464BFC
src/game/inventry.cc:2139
↓ 2 callersFunctiontalk_to_critter_reacts
FIXME: Due to the bug in `gDialogProcessChoice` this function can receive invalid reaction value (50 instead of expected -1, 0, 1). It's handled grace
src/game/gdialog.cc:2101
↓ 2 callersFunctiontalk_to_destroy_head_window
0x44172C
src/game/gdialog.cc:3228
↓ 2 callersFunctiontalk_to_pressed_barter
0x440EC4
src/game/gdialog.cc:2884
↓ 2 callersFunctiontalk_to_translucent_trans_buf_to_buf
0x441BBC
src/game/gdialog.cc:3449
↓ 2 callersFunctiontext_add_manager
0x4C1840
src/plib/gnw/text.cc:205
↓ 2 callersFunctiontext_object_create
0x49CFB4
src/game/textobj.cc:187
↓ 2 callersFunctiontext_object_set_base_delay
0x49CF0C
src/game/textobj.cc:155
↓ 2 callersFunctiontext_object_set_line_delay
0x49CF64
src/game/textobj.cc:171
↓ 2 callersFunctiontile_disable_scroll_blocking
0x49E880
src/game/tile.cc:981
↓ 2 callersFunctiontile_disable_scroll_limiting
0x49E8A0
src/game/tile.cc:999
↓ 2 callersFunctiontile_enable_scroll_blocking
0x49E874
src/game/tile.cc:975
↓ 2 callersFunctiontile_enable_scroll_limiting
0x49E894
src/game/tile.cc:993
↓ 2 callersFunctiontm_index_active
0x4C9C48
src/plib/gnw/intrface.cc:1345
↓ 2 callersFunctiontm_kill_msg
0x4C9A9C
src/plib/gnw/intrface.cc:1253
↓ 2 callersFunctiontouch_get_gesture
src/plib/gnw/touch.cc:278
↓ 2 callersFunctiontrans_cscale
0x4BDDF0
src/plib/gnw/grbuf.cc:178
↓ 2 callersFunctionupdateWindows
0x4A7CF4
src/int/window.cc:2708
↓ 2 callersFunctionvcr_create_buffer
NOTE: Inlined. 0x4D2C64
src/plib/gnw/vcr.cc:291
↓ 2 callersFunctionvcr_load_buffer
0x4D2D74
src/plib/gnw/vcr.cc:362
↓ 2 callersFunctionvcr_update
0x4D2930
src/plib/gnw/vcr.cc:176
↓ 2 callersFunctionwin_delete_all_text_input_regions
0x4A1F10
src/int/widget.cc:201
↓ 2 callersFunctionwin_delete_text_input_region
0x4A1F5C
src/int/widget.cc:215
↓ 2 callersFunctionwin_drag
0x4C3714
src/plib/gnw/gnw.cc:1030
↓ 2 callersFunctionwin_exit
0x4C222C
src/plib/gnw/gnw.cc:211
↓ 2 callersFunctionwin_free
0x4C25C8
src/plib/gnw/gnw.cc:386
↓ 2 callersFunctionwin_last_button_winID
0x4C536C
src/plib/gnw/button.cc:762
↓ 2 callersFunctionwin_list_select
0x4C6AA0
src/plib/gnw/intrface.cc:71
↓ 2 callersFunctionwin_move
0x4C2F5C
src/plib/gnw/gnw.cc:738
↓ 2 callersFunctionwin_msg
0x4C7E78
src/plib/gnw/intrface.cc:610
↓ 2 callersFunctionwin_print_text_region
0x4A2174
src/int/widget.cc:302
↓ 2 callersFunctionwin_register_button_disable
0x4C4734
src/plib/gnw/button.cc:152
↓ 2 callersFunctionwin_register_right_button
0x4C4850
src/plib/gnw/button.cc:230
↓ 2 callersFunctionwin_width_needed
0x4C8E10
src/plib/gnw/intrface.cc:1041
↓ 2 callersFunctionwindowAddRegionRightProc
0x4A7960
src/int/window.cc:2587
↓ 2 callersFunctionwindowCheckRegion
0x4A3380
src/int/window.cc:251
↓ 2 callersFunctionwindowDeleteButton
Deletes button with the specified name or all buttons if it's NULL. 0x4A6054
src/int/window.cc:1674
↓ 2 callersFunctionwindowEndRegion
TODO: There is a value returned, not sure which one - could be either currentRegionIndex or points array. For now it can be safely ignored since the o
src/int/window.cc:2371
↓ 2 callersFunctionwindowFreeWordList
0x4A5320
src/int/window.cc:1206
↓ 2 callersFunctionwindowSetButtonFlag
0x4A6434
src/int/window.cc:1808
↓ 2 callersFunctionwindowSetTextFlags
0x4A2CA8
src/int/window.cc:205
↓ 2 callersFunctionwindowWordWrap
0x4A514C
src/int/window.cc:1133
↓ 2 callersFunctionxlate_mapidx_to_town
0x0x4AEB4C
src/game/worldmap.cc:3737
↓ 1 callersFunctionAM_ReadEntry
0x41B820
src/game/automap.cc:811
↓ 1 callersFunctionAdd4thTagSkill
0x43730C
src/game/editor.cc:5923
↓ 1 callersFunctionAgeWindow
0x4312C0
src/game/editor.cc:2941
↓ 1 callersFunctionAudioDecoder_fill
0x4BF7E8
src/sound_decoder.cc:1091
↓ 1 callersFunctionBlackOut
0x4AEBA0
src/game/worldmap.cc:3758
↓ 1 callersFunctionByteReaderFill
0x4D3BE0
src/sound_decoder.cc:148
← previousnext →1,401–1,500 of 3,700, ranked by callers