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github.com/alexbatalov/fallout1-ce
/ functions
Functions
3,700 in github.com/alexbatalov/fallout1-ce
⨍
Functions
3,700
◇
Types & classes
380
↓ 2 callers
Function
item_m_on
0x46BA50
src/game/item.cc:1903
↓ 2 callers
Function
item_m_stealth_effect_off
0x46BD38
src/game/item.cc:2047
↓ 2 callers
Function
item_m_stealth_effect_on
0x46BD00
src/game/item.cc:2031
↓ 2 callers
Function
item_m_uses_charges
0x46B824
src/game/item.cc:1807
↓ 2 callers
Function
item_move
0x46A1DC
src/game/item.cc:419
↓ 2 callers
Function
item_name
0x46A440
src/game/item.cc:560
↓ 2 callers
Function
item_w_can_unload
0x46B500
src/game/item.cc:1572
↓ 2 callers
Function
item_w_min_st
0x46B2FC
src/game/item.cc:1434
↓ 2 callers
Function
item_w_primary_mp_cost
0x46B650
src/game/item.cc:1639
↓ 2 callers
Function
item_w_skill
0x46AB30
src/game/item.cc:978
↓ 2 callers
Function
kb_buffer_peek
Get pointer to pending key event from the queue but do not consume it. 0x4BCDEC
src/plib/gnw/kb.cc:2164
↓ 2 callers
Function
kb_get_layout
0x4B668C
src/plib/gnw/kb.cc:270
↓ 2 callers
Function
kb_is_disabled
0x4B65B8
src/plib/gnw/kb.cc:195
↓ 2 callers
Function
kb_simulate_key
0x4B6708
src/plib/gnw/kb.cc:306
↓ 2 callers
Function
kb_toggle_caps
0x4BCD18
src/plib/gnw/kb.cc:2096
↓ 2 callers
Function
lips_fix_string
0x46CC30
src/game/lip_sync.cc:70
↓ 2 callers
Function
lips_free_speech
0x46D8A0
src/game/lip_sync.cc:466
↓ 2 callers
Function
load_frame_into
0x419600
src/game/art.cc:1099
↓ 2 callers
Function
main_death_scene
0x472D90
src/game/main.cc:484
↓ 2 callers
Function
main_game_loop
0x472A54
src/game/main.cc:311
↓ 2 callers
Function
main_selfrun_exit
0x472B3C
src/game/main.cc:370
↓ 2 callers
Function
main_selfrun_init
0x472AE8
src/game/main.cc:353
↓ 2 callers
Function
make_path_func
0x4159E8
src/game/anim.cc:1772
↓ 2 callers
Function
make_straight_path_func
TODO: Rather complex, but understandable, needs testing. 0x415E28
src/game/anim.cc:1982
↓ 2 callers
Function
map_get_description_idx
0x474218
src/game/map.cc:686
↓ 2 callers
Function
map_init
0x473BD0
src/game/map.cc:373
↓ 2 callers
Function
map_load_in_game
0x474D14
src/game/map.cc:1084
↓ 2 callers
Function
map_place_dude_and_mouse
0x475E88
src/game/map.cc:1725
↓ 2 callers
Function
mem_check_block
0x4AEE44
src/plib/gnw/memory.cc:215
↓ 2 callers
Function
mem_prep_block
0x4AEE24
src/plib/gnw/memory.cc:199
↓ 2 callers
Function
message_find
0x476A78
src/game/message.cc:297
↓ 2 callers
Function
mouseSetMousePointer
0x477E20
src/int/mousemgr.cc:557
↓ 2 callers
Function
mouse_in
0x4B5154
src/plib/gnw/mouse.cc:639
↓ 2 callers
Function
move_inventory
0x4676C0
src/game/inventry.cc:4085
↓ 2 callers
Function
movieRun
0x4798CC
src/int/movie.cc:910
↓ 2 callers
Function
movieSetFlags
0x478F74
src/int/movie.cc:591
↓ 2 callers
Function
movieStart
0x479514
src/int/movie.cc:813
↓ 2 callers
Function
movieUpdate
0x4799F0
src/int/movie.cc:975
↓ 2 callers
Method
nativeAddHaptic
(int device_id, String name)
os/android/app/src/main/java/org/libsdl/app/SDLControllerManager.java:29
↓ 2 callers
Method
nativeCommitText
(String text, int newCursorPosition)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:2057
↓ 2 callers
Method
nativeFocusChanged
(boolean hasFocus)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:908
↓ 2 callers
Method
nativeGenerateScancodeForUnichar
(char c)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:2059
↓ 2 callers
Function
nevs_addevent
0x47A2D8
src/int/nevs.cc:129
↓ 2 callers
Function
nevs_alloc
0x47A150
src/int/nevs.cc:38
↓ 2 callers
Function
obj_connect_to_tile
0x47F20C
src/game/object.cc:3683
↓ 2 callers
Function
obj_get_visible_light
0x47C8EC
src/game/object.cc:1738
↓ 2 callers
Function
obj_inc_rotation
0x47C808
src/game/object.cc:1669
↓ 2 callers
Function
obj_intersects_with
0x47DA30
src/game/object.cc:2648
↓ 2 callers
Function
obj_inven_free
0x47CD98
src/game/object.cc:2001
↓ 2 callers
Function
obj_load_obj
0x47EAF8
src/game/object.cc:3294
↓ 2 callers
Function
obj_remove_from_inven
0x48AB24
src/game/protinst.cc:523
↓ 2 callers
Function
obj_render_outline
0x4801A0
src/game/object.cc:4381
↓ 2 callers
Function
obj_save_obj
0x47EA2C
src/game/object.cc:3245
↓ 2 callers
Function
obj_scroll_blocking_at
0x47D3D8
src/game/object.cc:2341
↓ 2 callers
Function
obj_toggle_open
0x48BFC8
src/game/protinst.cc:1619
↓ 2 callers
Function
obj_unjam_all_locks
0x48C18C
src/game/protinst.cc:1740
↓ 2 callers
Function
obj_unjam_lock
0x48C154
src/game/protinst.cc:1720
↓ 2 callers
Function
obj_use_door
0x48B9C0
src/game/protinst.cc:1282
↓ 2 callers
Function
obj_use_flare
Light a flare. 0x48AF24
src/game/protinst.cc:728
↓ 2 callers
Function
obj_use_item
0x48B1DC
src/game/protinst.cc:890
↓ 2 callers
Function
obj_write_obj
0x47B000
src/game/object.cc:648
↓ 2 callers
Function
objs_area_turn_on_off
0x44DE74
src/int/support/intextra.cc:1621
↓ 2 callers
Method
onNativeOrientationChanged
(int orientation)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:928
↓ 2 callers
Method
onNativeSoftReturnKey
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:914
↓ 2 callers
Function
op_fork_helper
0x45FE30
src/int/intrpret.cc:2345
↓ 2 callers
Method
open
(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames)
os/android/app/src/main/java/org/libsdl/app/SDLAudioManager.java:38
↓ 2 callers
Function
palette_set_entries
0x485208
src/game/palette.cc:89
↓ 2 callers
Function
partyFixMultipleMembers
0x485FC8
src/game/party.cc:776
↓ 2 callers
Function
partyMemberAdd
0x485250
src/game/party.cc:72
↓ 2 callers
Function
partyMemberPrepLoad
0x485570
src/game/party.cc:244
↓ 2 callers
Function
partyMemberSyncPosition
0x4859C8
src/game/party.cc:420
↓ 2 callers
Method
pauseNativeThread
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:432
↓ 2 callers
Function
pc_flag_toggle
0x428A1C
src/game/critter.cc:1065
↓ 2 callers
Function
pc_load_data
0x4285C4
src/game/critter.cc:909
↓ 2 callers
Function
perform_drug_effect
0x46BEEC
src/game/item.cc:2147
↓ 2 callers
Function
perk_can_add
0x4866C0
src/game/perk.cc:187
↓ 2 callers
Function
perk_defaults
Resets party member perks. 0x486778
src/game/perk.cc:228
↓ 2 callers
Function
pick_fall
0x4129A4
src/game/actions.cc:1515
↓ 2 callers
Function
pip_init
0x4872B4
src/game/pipboy.cc:841
↓ 2 callers
Function
pipboy
0x486A80
src/game/pipboy.cc:532
↓ 2 callers
Function
preloadBuffers
0x49A88C
src/int/sound.cc:532
↓ 2 callers
Function
print_tohit
0x423650
src/game/combat.cc:4154
↓ 2 callers
Function
process_pull_down
0x4C80E4
src/plib/gnw/intrface.cc:709
↓ 2 callers
Function
process_rads
Applies radiation. 0x427E90
src/game/critter.cc:500
↓ 2 callers
Function
programReturnStackPushPointer
src/int/intrpret.cc:3223
↓ 2 callers
Function
protinst_use_item
0x49BF38
src/game/protinst.cc:838
↓ 2 callers
Function
protinst_use_item_on
0x48B394
src/game/protinst.cc:975
↓ 2 callers
Function
proto_critter_init
0x48D3C0
src/game/proto.cc:367
↓ 2 callers
Function
proto_get_msg_info
0x48D0B0
src/game/proto.cc:330
↓ 2 callers
Function
proto_header_load
Count .pro lines in .lst files. 0x48ECD8
src/game/proto.cc:1188
↓ 2 callers
Function
proto_list_str
Append proto file name to proto_path from proto.lst. 0x48CD64
src/game/proto.cc:190
↓ 2 callers
Function
proto_update_init
0x48DDE4
src/game/proto.cc:678
↓ 2 callers
Function
queue_clear
0x490A5C
src/game/queue.cc:352
↓ 2 callers
Function
ran1
0x49150C
src/game/roll.cc:130
↓ 2 callers
Function
random_seed
0x4915D4
src/game/roll.cc:170
↓ 2 callers
Method
readCharacteristic
(UUID uuid)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:409
↓ 2 callers
Function
rebuildColorBlendTables
0x4C0918
src/plib/color/color.cc:605
↓ 2 callers
Function
rebuild_all_light
0x48B63C
src/game/protinst.cc:1092
↓ 2 callers
Function
rect_free
0x4B2CB4
src/plib/gnw/rect.cc:202
↓ 2 callers
Function
register_object_call3
Same as `register_object_call` but accepting 3 parameters. 0x414950
src/game/anim.cc:1108
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