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Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 2 callersFunctionitem_m_on
0x46BA50
src/game/item.cc:1903
↓ 2 callersFunctionitem_m_stealth_effect_off
0x46BD38
src/game/item.cc:2047
↓ 2 callersFunctionitem_m_stealth_effect_on
0x46BD00
src/game/item.cc:2031
↓ 2 callersFunctionitem_m_uses_charges
0x46B824
src/game/item.cc:1807
↓ 2 callersFunctionitem_move
0x46A1DC
src/game/item.cc:419
↓ 2 callersFunctionitem_name
0x46A440
src/game/item.cc:560
↓ 2 callersFunctionitem_w_can_unload
0x46B500
src/game/item.cc:1572
↓ 2 callersFunctionitem_w_min_st
0x46B2FC
src/game/item.cc:1434
↓ 2 callersFunctionitem_w_primary_mp_cost
0x46B650
src/game/item.cc:1639
↓ 2 callersFunctionitem_w_skill
0x46AB30
src/game/item.cc:978
↓ 2 callersFunctionkb_buffer_peek
Get pointer to pending key event from the queue but do not consume it. 0x4BCDEC
src/plib/gnw/kb.cc:2164
↓ 2 callersFunctionkb_get_layout
0x4B668C
src/plib/gnw/kb.cc:270
↓ 2 callersFunctionkb_is_disabled
0x4B65B8
src/plib/gnw/kb.cc:195
↓ 2 callersFunctionkb_simulate_key
0x4B6708
src/plib/gnw/kb.cc:306
↓ 2 callersFunctionkb_toggle_caps
0x4BCD18
src/plib/gnw/kb.cc:2096
↓ 2 callersFunctionlips_fix_string
0x46CC30
src/game/lip_sync.cc:70
↓ 2 callersFunctionlips_free_speech
0x46D8A0
src/game/lip_sync.cc:466
↓ 2 callersFunctionload_frame_into
0x419600
src/game/art.cc:1099
↓ 2 callersFunctionmain_death_scene
0x472D90
src/game/main.cc:484
↓ 2 callersFunctionmain_game_loop
0x472A54
src/game/main.cc:311
↓ 2 callersFunctionmain_selfrun_exit
0x472B3C
src/game/main.cc:370
↓ 2 callersFunctionmain_selfrun_init
0x472AE8
src/game/main.cc:353
↓ 2 callersFunctionmake_path_func
0x4159E8
src/game/anim.cc:1772
↓ 2 callersFunctionmake_straight_path_func
TODO: Rather complex, but understandable, needs testing. 0x415E28
src/game/anim.cc:1982
↓ 2 callersFunctionmap_get_description_idx
0x474218
src/game/map.cc:686
↓ 2 callersFunctionmap_init
0x473BD0
src/game/map.cc:373
↓ 2 callersFunctionmap_load_in_game
0x474D14
src/game/map.cc:1084
↓ 2 callersFunctionmap_place_dude_and_mouse
0x475E88
src/game/map.cc:1725
↓ 2 callersFunctionmem_check_block
0x4AEE44
src/plib/gnw/memory.cc:215
↓ 2 callersFunctionmem_prep_block
0x4AEE24
src/plib/gnw/memory.cc:199
↓ 2 callersFunctionmessage_find
0x476A78
src/game/message.cc:297
↓ 2 callersFunctionmouseSetMousePointer
0x477E20
src/int/mousemgr.cc:557
↓ 2 callersFunctionmouse_in
0x4B5154
src/plib/gnw/mouse.cc:639
↓ 2 callersFunctionmove_inventory
0x4676C0
src/game/inventry.cc:4085
↓ 2 callersFunctionmovieRun
0x4798CC
src/int/movie.cc:910
↓ 2 callersFunctionmovieSetFlags
0x478F74
src/int/movie.cc:591
↓ 2 callersFunctionmovieStart
0x479514
src/int/movie.cc:813
↓ 2 callersFunctionmovieUpdate
0x4799F0
src/int/movie.cc:975
↓ 2 callersMethodnativeAddHaptic
(int device_id, String name)
os/android/app/src/main/java/org/libsdl/app/SDLControllerManager.java:29
↓ 2 callersMethodnativeCommitText
(String text, int newCursorPosition)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:2057
↓ 2 callersMethodnativeFocusChanged
(boolean hasFocus)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:908
↓ 2 callersMethodnativeGenerateScancodeForUnichar
(char c)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:2059
↓ 2 callersFunctionnevs_addevent
0x47A2D8
src/int/nevs.cc:129
↓ 2 callersFunctionnevs_alloc
0x47A150
src/int/nevs.cc:38
↓ 2 callersFunctionobj_connect_to_tile
0x47F20C
src/game/object.cc:3683
↓ 2 callersFunctionobj_get_visible_light
0x47C8EC
src/game/object.cc:1738
↓ 2 callersFunctionobj_inc_rotation
0x47C808
src/game/object.cc:1669
↓ 2 callersFunctionobj_intersects_with
0x47DA30
src/game/object.cc:2648
↓ 2 callersFunctionobj_inven_free
0x47CD98
src/game/object.cc:2001
↓ 2 callersFunctionobj_load_obj
0x47EAF8
src/game/object.cc:3294
↓ 2 callersFunctionobj_remove_from_inven
0x48AB24
src/game/protinst.cc:523
↓ 2 callersFunctionobj_render_outline
0x4801A0
src/game/object.cc:4381
↓ 2 callersFunctionobj_save_obj
0x47EA2C
src/game/object.cc:3245
↓ 2 callersFunctionobj_scroll_blocking_at
0x47D3D8
src/game/object.cc:2341
↓ 2 callersFunctionobj_toggle_open
0x48BFC8
src/game/protinst.cc:1619
↓ 2 callersFunctionobj_unjam_all_locks
0x48C18C
src/game/protinst.cc:1740
↓ 2 callersFunctionobj_unjam_lock
0x48C154
src/game/protinst.cc:1720
↓ 2 callersFunctionobj_use_door
0x48B9C0
src/game/protinst.cc:1282
↓ 2 callersFunctionobj_use_flare
Light a flare. 0x48AF24
src/game/protinst.cc:728
↓ 2 callersFunctionobj_use_item
0x48B1DC
src/game/protinst.cc:890
↓ 2 callersFunctionobj_write_obj
0x47B000
src/game/object.cc:648
↓ 2 callersFunctionobjs_area_turn_on_off
0x44DE74
src/int/support/intextra.cc:1621
↓ 2 callersMethodonNativeOrientationChanged
(int orientation)
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:928
↓ 2 callersMethodonNativeSoftReturnKey
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:914
↓ 2 callersFunctionop_fork_helper
0x45FE30
src/int/intrpret.cc:2345
↓ 2 callersMethodopen
(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames)
os/android/app/src/main/java/org/libsdl/app/SDLAudioManager.java:38
↓ 2 callersFunctionpalette_set_entries
0x485208
src/game/palette.cc:89
↓ 2 callersFunctionpartyFixMultipleMembers
0x485FC8
src/game/party.cc:776
↓ 2 callersFunctionpartyMemberAdd
0x485250
src/game/party.cc:72
↓ 2 callersFunctionpartyMemberPrepLoad
0x485570
src/game/party.cc:244
↓ 2 callersFunctionpartyMemberSyncPosition
0x4859C8
src/game/party.cc:420
↓ 2 callersMethodpauseNativeThread
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:432
↓ 2 callersFunctionpc_flag_toggle
0x428A1C
src/game/critter.cc:1065
↓ 2 callersFunctionpc_load_data
0x4285C4
src/game/critter.cc:909
↓ 2 callersFunctionperform_drug_effect
0x46BEEC
src/game/item.cc:2147
↓ 2 callersFunctionperk_can_add
0x4866C0
src/game/perk.cc:187
↓ 2 callersFunctionperk_defaults
Resets party member perks. 0x486778
src/game/perk.cc:228
↓ 2 callersFunctionpick_fall
0x4129A4
src/game/actions.cc:1515
↓ 2 callersFunctionpip_init
0x4872B4
src/game/pipboy.cc:841
↓ 2 callersFunctionpipboy
0x486A80
src/game/pipboy.cc:532
↓ 2 callersFunctionpreloadBuffers
0x49A88C
src/int/sound.cc:532
↓ 2 callersFunctionprint_tohit
0x423650
src/game/combat.cc:4154
↓ 2 callersFunctionprocess_pull_down
0x4C80E4
src/plib/gnw/intrface.cc:709
↓ 2 callersFunctionprocess_rads
Applies radiation. 0x427E90
src/game/critter.cc:500
↓ 2 callersFunctionprogramReturnStackPushPointer
src/int/intrpret.cc:3223
↓ 2 callersFunctionprotinst_use_item
0x49BF38
src/game/protinst.cc:838
↓ 2 callersFunctionprotinst_use_item_on
0x48B394
src/game/protinst.cc:975
↓ 2 callersFunctionproto_critter_init
0x48D3C0
src/game/proto.cc:367
↓ 2 callersFunctionproto_get_msg_info
0x48D0B0
src/game/proto.cc:330
↓ 2 callersFunctionproto_header_load
Count .pro lines in .lst files. 0x48ECD8
src/game/proto.cc:1188
↓ 2 callersFunctionproto_list_str
Append proto file name to proto_path from proto.lst. 0x48CD64
src/game/proto.cc:190
↓ 2 callersFunctionproto_update_init
0x48DDE4
src/game/proto.cc:678
↓ 2 callersFunctionqueue_clear
0x490A5C
src/game/queue.cc:352
↓ 2 callersFunctionran1
0x49150C
src/game/roll.cc:130
↓ 2 callersFunctionrandom_seed
0x4915D4
src/game/roll.cc:170
↓ 2 callersMethodreadCharacteristic
(UUID uuid)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:409
↓ 2 callersFunctionrebuildColorBlendTables
0x4C0918
src/plib/color/color.cc:605
↓ 2 callersFunctionrebuild_all_light
0x48B63C
src/game/protinst.cc:1092
↓ 2 callersFunctionrect_free
0x4B2CB4
src/plib/gnw/rect.cc:202
↓ 2 callersFunctionregister_object_call3
Same as `register_object_call` but accepting 3 parameters. 0x414950
src/game/anim.cc:1108
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