MCPcopy Create free account

hub / github.com/alexbatalov/fallout1-ce / functions

Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 3 callersFunctionstoreWord
0x45B6DC
src/int/intrpret.cc:298
↓ 3 callersFunctionswapUInt16
0x442568
src/game/fontmgr.cc:416
↓ 3 callersFunctiontalk_to_create_dialogue_win
0x4410D8
src/game/gdialog.cc:2972
↓ 3 callersFunctiontext_font_exists
0x4C1A1C
src/plib/gnw/text.cc:294
↓ 3 callersFunctiontext_object_reset
0x49CE64
src/game/textobj.cc:105
↓ 3 callersFunctiontile_fill_roof
0x49EEC4
src/game/tile.cc:1239
↓ 3 callersFunctiontile_on_edge
0x49E814
src/game/tile.cc:949
↓ 3 callersFunctiontouch_get_current_location_centroid
src/plib/gnw/touch.cc:73
↓ 3 callersFunctiontrait_description
Returns a description of the specified trait, or `NULL` if the specified trait is out of range. 0x4A0628
src/game/trait.cc:156
↓ 3 callersFunctiontrait_pic
Return an art ID of the specified trait, or `0` if the specified trait is out of range. 0x4A0648
src/game/trait.cc:165
↓ 3 callersFunctiontrait_reset
0x4A057C
src/game/trait.cc:94
↓ 3 callersFunctionupdatePrograms
0x461F28
src/int/intrpret.cc:2948
↓ 3 callersMethodupdateText
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:2012
↓ 3 callersFunctionvcr_dump_buffer
0x4D2CF0
src/plib/gnw/vcr.cc:337
↓ 3 callersFunctionwin_box
0x4C2C44
src/plib/gnw/gnw.cc:595
↓ 3 callersFunctionwin_delete_text_region
0x4A23A4
src/int/widget.cc:399
↓ 3 callersFunctionwin_text
0x4C2A98
src/plib/gnw/gnw.cc:536
↓ 3 callersFunctionwindowGetFont
0x4A2C60
src/int/window.cc:175
↓ 3 callersFunctionwindowGetTextFlags
0x4A2CA0
src/int/window.cc:199
↓ 3 callersFunctionwindowOutput
0x4A4BC4
src/int/window.cc:907
↓ 3 callersFunctionworld_move_init
0x4AD4E4
src/game/worldmap.cc:2874
↓ 3 callersFunctionworldmap_script_jump
0x4AE980
src/game/worldmap.cc:3665
↓ 2 callersFunctionAddDots
0x434570
src/game/editor.cc:4339
↓ 2 callersFunctionAddHealth
0x489924
src/game/pipboy.cc:2255
↓ 2 callersFunctionCalcTimeAdder
0x4AEA88
src/game/worldmap.cc:3720
↓ 2 callersFunctionCharEditInit
0x42DB14
src/game/editor.cc:1431
↓ 2 callersFunctionCheck4Health
0x4898E8
src/game/pipboy.cc:2240
↓ 2 callersFunctionDeleteNode
0x44711C
src/game/graphlib.cc:364
↓ 2 callersFunctionFMtext_max
0x43AD7C
src/game/fontmgr.cc:285
↓ 2 callersFunctionGNW95_clear_time_stamps
0x4B4638
src/plib/gnw/input.cc:1165
↓ 2 callersFunctionGNW95_process_key
0x4B465C
src/plib/gnw/input.cc:1174
↓ 2 callersFunctionGNW_delete_button
0x4C542C
src/plib/gnw/button.cc:806
↓ 2 callersFunctionGNW_do_bk_process
0x4B3564
src/plib/gnw/input.cc:309
↓ 2 callersMethodHIDDeviceConnected
(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, Strin
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:672
↓ 2 callersMethodHIDDeviceFeatureReport
(int deviceID, byte[] report)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:678
↓ 2 callersMethodHIDDeviceInputReport
(int deviceID, byte[] report)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:677
↓ 2 callersMethodHIDDeviceOpenResult
(int deviceID, boolean opened)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:674
↓ 2 callersFunctionHighRGB
0x4464F0
src/game/graphlib.cc:45
↓ 2 callersFunctionKillOldMaps
0x471C3C
src/game/loadsave.cc:2577
↓ 2 callersFunctionLSGameStart
0x46F3D0
src/game/loadsave.cc:1250
↓ 2 callersFunctionListDPerks
0x436CE4
src/game/editor.cc:5737
↓ 2 callersFunctionLoadSlot
0x46FCCC
src/game/loadsave.cc:1595
↓ 2 callersFunctionPauseWindow
0x481974
src/game/options.cc:615
↓ 2 callersFunctionPrintAMList
0x488AE4
src/game/pipboy.cc:1649
↓ 2 callersFunctionPrintAMelevList
0x4888C0
src/game/pipboy.cc:1573
↓ 2 callersFunctionReadAMList
0x41BDC8
src/game/automap.cc:1053
↓ 2 callersFunctionRedrwDMPrk
0x436F10
src/game/editor.cc:5799
↓ 2 callersFunctionRegTMAPsels
0x4AE5B8
src/game/worldmap.cc:3533
↓ 2 callersFunctionResetScreen
0x4344A0
src/game/editor.cc:4299
↓ 2 callersFunctionRestorePlayer
0x434898
src/game/editor.cc:4422
↓ 2 callersFunctionSaveSlot
0x46F978
src/game/loadsave.cc:1505
↓ 2 callersFunctionSave_as_ASCII
0x433230
src/game/editor.cc:3855
↓ 2 callersFunctionUnregTMAPsels
0x4AE8AC
src/game/worldmap.cc:3626
↓ 2 callersFunctionUpdVisualArea
0x4AC860
src/game/worldmap.cc:2307
↓ 2 callersFunctionUpdateTownStatus
0x4AD264
src/game/worldmap.cc:2790
↓ 2 callersFunctionWriteAM_Entry
Saves automap entry into stream. 0x41B798
src/game/automap.cc:779
↓ 2 callersFunction_MVE_rmCallbacks
0x4F4B90
src/movie_lib.cc:619
↓ 2 callersFunction_MVE_sfCallbacks
0x4F49F0
src/movie_lib.cc:596
↓ 2 callersFunction_MVE_sndAdd
0x4F5B70
src/movie_lib.cc:1395
↓ 2 callersFunction_MVE_sndReset
0x4F56F0
src/movie_lib.cc:1160
↓ 2 callersFunction_SetPalette_1
0x4F6090
src/movie_lib.cc:1623
↓ 2 callersFunction_frLoad
0x4F6550
src/movie_lib.cc:1719
↓ 2 callersFunction_ioNextRecord
0x4F4DA0
src/movie_lib.cc:751
↓ 2 callersFunction_ioRead
Reads data from movie file. 0x4F4D00
src/movie_lib.cc:711
↓ 2 callersFunction_ioRelease
0x4F6370
src/movie_lib.cc:1694
↓ 2 callersFunction_nfRelease
0x4F6390
src/movie_lib.cc:1705
↓ 2 callersFunction_sub_4F4BB
0x4F4BB0
src/movie_lib.cc:625
↓ 2 callersFunction_syncReset
0x4F5540
src/movie_lib.cc:1117
↓ 2 callersFunctiona_use_obj
0x411DA8
src/game/actions.cc:994
↓ 2 callersFunctionabout_reset_string
0x442910
src/game/gdialog.cc:3940
↓ 2 callersFunctionaction_explode
0x412A6C
src/game/actions.cc:1553
↓ 2 callersFunctionaction_loot_container
0x412254
src/game/actions.cc:1190
↓ 2 callersFunctionaction_talk_to
0x4130A8
src/game/actions.cc:1803
↓ 2 callersFunctionaction_use_skill_on
0x4123C8
src/game/actions.cc:1250
↓ 2 callersFunctionai_have_ammo
0x425174
src/game/combatai.cc:626
↓ 2 callersFunctionai_retrieve_object
0x425468
src/game/combatai.cc:834
↓ 2 callersFunctionai_search_environ
0x425358
src/game/combatai.cc:772
↓ 2 callersFunctionai_search_inven
0x4299A0
src/game/combatai.cc:721
↓ 2 callersFunctionai_try_attack
0x4257BC
src/game/combatai.cc:1009
↓ 2 callersFunctionallocateProgram
0x45BA44
src/int/intrpret.cc:429
↓ 2 callersFunctionallocateRegion
0x491188
src/int/region.cc:121
↓ 2 callersFunctionam_pip_init
0x41BBEC
src/game/automap.cc:984
↓ 2 callersFunctionanim_can_use_door
0x415940
src/game/anim.cc:1728
↓ 2 callersFunctionanim_free_slot
0x413630
src/game/anim.cc:378
↓ 2 callersFunctionanim_move
0x416778
src/game/anim.cc:2415
↓ 2 callersFunctionanim_move_straight_to_tile
0x4168D0
src/game/anim.cc:2452
↓ 2 callersFunctionanim_reset
0x4134D0
src/game/anim.cc:314
↓ 2 callersFunctionanim_set_check
0x415170
src/game/anim.cc:1418
↓ 2 callersFunctionanim_turn_towards
0x417EF0
src/game/anim.cc:3238
↓ 2 callersFunctionassoc_load
NOTE: Unused. 0x4DA158
src/plib/assoc/assoc.cc:396
↓ 2 callersFunctionaudioEngineCreateSoundBuffer
src/audio_engine.cc:145
↓ 2 callersFunctionaudioEngineSoundBufferGetStatus
src/audio_engine.cc:457
↓ 2 callersFunctionaudioEngineSoundBufferPlay
src/audio_engine.cc:269
↓ 2 callersFunctionaudioEngineSoundBufferRelease
src/audio_engine.cc:174
↓ 2 callersFunctionaudioEngineSoundBufferSetPan
src/audio_engine.cc:246
↓ 2 callersFunctionautomap
0x41A80C
src/game/automap.cc:198
↓ 2 callersFunctionbarter_compute_value
0x467AD0
src/game/inventry.cc:4236
↓ 2 callersFunctionbarter_move_from_table_inventory
0x467E84
src/game/inventry.cc:4368
↓ 2 callersFunctionbarter_move_inventory
0x467BD4
src/game/inventry.cc:4280
↓ 2 callersFunctionbounds_render
src/game/tile.cc:2103
← previousnext →1,001–1,100 of 3,700, ranked by callers