Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/alex-petrenko/megaverse
/ functions
Functions
801 in github.com/alex-petrenko/megaverse
⨍
Functions
801
◇
Types & classes
175
Method
keyReleaseEvent
src/libs/viewer/src/viewer.cpp:187
Function
main
src/apps/mazegen.cpp:68
Function
main
src/apps/viewer_app.cpp:155
Function
main
src/apps/megaverse_test_app.cpp:198
Method
makeCurrent
src/libs/magnum_rendering/src/rendering_context.cpp:132
Method
makeCurrent
src/libs/magnum_rendering/src/rendering_context.cpp:169
Method
makeCurrent
src/libs/magnum_rendering/include/magnum_rendering/rendering_context.hpp:21
Function
makeVoxel
src/libs/env/include/env/voxel_state.hpp:40
Function
make_megaverse
(env_name, cfg=None, env_config=None, **kwargs)
megaverse_rl/megaverse_utils.py:67
Function
megaverse_override_defaults
RL params specific to Megaverse envs.
megaverse_rl/megaverse_utils.py:99
Method
mem_usage_kb
()
megaverse/tests/test_env.py:143
Method
mouseMoveEvent
src/libs/viewer/src/viewer.cpp:193
Method
mouseMoveEvent
src/examples/arcball/ArcBallExample.cpp:235
Method
mouseMoveEvent
src/examples/picking_objects/picking_example.cpp:170
Method
mousePressEvent
src/examples/arcball/ArcBallExample.cpp:218
Method
mousePressEvent
src/examples/bullet_example/bullet_example.cpp:329
Method
mousePressEvent
src/examples/picking_objects/picking_example.cpp:163
Method
mouseReleaseEvent
src/examples/arcball/ArcBallExample.cpp:229
Method
mouseReleaseEvent
src/examples/picking_objects/picking_example.cpp:188
Method
mouseScrollEvent
src/examples/arcball/ArcBallExample.cpp:246
Method
moveOverviewCamera
src/libs/viewer/src/viewer.cpp:248
Method
needsCollision
src/libs/env/src/kinematic_character_controller.cpp:306
Function
noise1D_0_1
////////////////////////////////// Noise [0, 1]
src/libs/util/include/util/perlin_noise.hpp:201
Function
noise2D_0_1
src/libs/util/include/util/perlin_noise.hpp:208
Function
noise3D_0_1
src/libs/util/include/util/perlin_noise.hpp:215
Function
normalizedOctaveNoise1D_0_1
////////////////////////////////// Normalized octave noise [0, 1]
src/libs/util/include/util/perlin_noise.hpp:332
Function
normalizedOctaveNoise2D_0_1
src/libs/util/include/util/perlin_noise.hpp:339
Function
normalizedOctaveNoise3D_0_1
src/libs/util/include/util/perlin_noise.hpp:346
Method
numAgents
src/libs/bindings/megaverse.cpp:71
Method
onGround
src/libs/env/src/kinematic_character_controller.cpp:679
Method
onInteractAction
src/libs/scenarios/include/scenarios/component_object_stacking.hpp:59
Method
opaque
src/libs/env/include/env/voxel_state.hpp:27
Method
operator <
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:42
Function
operator!
src/libs/env/include/env/env.hpp:55
Function
operator&
src/libs/env/include/env/env.hpp:49
Method
operator()
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:65
Method
operator()
src/libs/util/include/util/voxel_grid.hpp:41
Method
operator=
src/libs/util/include/util/tiny_profiler.hpp:32
Function
operator|
src/libs/env/include/env/env.hpp:45
Function
operator~
src/libs/env/include/env/env.hpp:53
Method
parallelComponent
* Returns the portion of 'direction' that is parallel to 'normal' */
src/libs/env/src/kinematic_character_controller.cpp:108
Method
param
src/libs/scenarios/include/scenarios/platforms.hpp:278
Method
perpindicularComponent
* Returns the portion of 'direction' that is perpindicular to 'normal' */
src/libs/env/src/kinematic_character_controller.cpp:117
Method
pickedObject
src/libs/scenarios/src/scenario_tower_building.cpp:216
Method
pickedObject
src/libs/scenarios/src/scenario_rearrange.cpp:159
Method
placedObject
src/libs/scenarios/src/scenario_tower_building.cpp:206
Method
placedObject
src/libs/scenarios/src/scenario_rearrange.cpp:153
Method
playerStep
src/libs/env/src/kinematic_character_controller.cpp:528
Method
preDraw
src/libs/magnum_rendering/src/magnum_env_renderer.cpp:284
Method
preStep
* This is called by the environment before the physics simulation step. */
src/libs/env/include/env/scenario.hpp:112
Method
random
src/libs/scenarios/include/scenarios/scenario_rearrange.hpp:29
Method
readTimer
src/libs/util/src/tiny_profiler.cpp:83
Method
recoverFromPenetration
src/libs/env/src/kinematic_character_controller.cpp:156
Function
registerScenario
src/libs/scenarios/include/scenarios/init.hpp:21
Method
registerScenario
src/libs/env/include/env/scenario.hpp:43
Method
reloadLevels
src/libs/scenarios/src/scenario_sokoban.cpp:80
Method
requiresMovableBoxesToTraverse
src/libs/scenarios/include/scenarios/platforms.hpp:364
Method
requiresMovableBoxesToTraverse
src/libs/scenarios/include/scenarios/platforms.hpp:402
Method
requiresMovableBoxesToTraverse
src/libs/scenarios/include/scenarios/platforms.hpp:448
Method
requiresMovableBoxesToTraverse
src/libs/scenarios/include/scenarios/platforms.hpp:490
Method
reset
src/libs/scenarios/src/scenario_tower_building.cpp:129
Method
reset
src/libs/scenarios/src/component_hexagonal_maze.cpp:19
Method
reset
src/libs/scenarios/src/scenario_rearrange.cpp:46
Method
reset
src/libs/scenarios/src/scenario_box_a_gone.cpp:40
Method
reset
src/libs/scenarios/src/scenario_hex_memory.cpp:20
Method
reset
src/libs/scenarios/src/scenario_obstacles.cpp:51
Method
reset
src/libs/scenarios/src/scenario_hex_explore.cpp:21
Method
reset
src/libs/scenarios/src/scenario_sokoban.cpp:103
Method
reset
src/libs/scenarios/src/scenario_empty.cpp:15
Method
reset
src/libs/scenarios/src/scenario_collect.cpp:20
Method
reset
src/libs/scenarios/include/scenarios/component_platforms.hpp:20
Method
reset
src/libs/scenarios/include/scenarios/component_fall_detection.hpp:28
Method
reset
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:71
Method
reset
src/libs/scenarios/include/scenarios/component_object_stacking.hpp:40
Method
reset
src/libs/env/src/kinematic_character_controller.cpp:493
Method
reset
src/libs/env/include/env/scenario_component.hpp:24
Method
reset
* Called on the episode boundary. */
src/libs/env/include/env/scenario.hpp:98
Method
reset
src/libs/magnum_rendering/src/magnum_env_renderer.cpp:256
Method
reset
src/libs/rendering/src/render_utils.cpp:34
Method
resetEnv
src/libs/env/src/vector_env.cpp:54
Method
reshape
Update screen and viewport size after the window has been resized */
src/examples/arcball/ArcBallCamera.h:68
Method
restoreTransformation
src/libs/rendering/include/rendering/render_utils.hpp:25
Method
rewardAgent
* Reward agent individually, do not reward other agents even if teamSpirit > 0 */
src/libs/env/include/env/scenario.hpp:249
Method
rewardAll
* Reward all agents equally, regardless of team spirit. */
src/libs/env/include/env/scenario.hpp:293
Method
rewardTeam
* Reward all agents, taking teamSpirit into account. Can be useful for collaborative tasks. * TeamSpirit is expected to be in [0, 1] range.
src/libs/env/include/env/scenario.hpp:281
Method
rotateYAxis
src/libs/env/src/agent.cpp:128
Method
run
(self)
setup.py:49
Method
run_single_task
(i)
megaverse/tests/test_env.py:167
Method
scenarioFactory
src/libs/env/include/env/scenario.hpp:70
Method
screenCoordToNDC
src/examples/arcball/ArcBall.cpp:174
Method
seed
src/libs/bindings/megaverse.cpp:60
Function
serialize
////////////////////////////////// Serialization
src/libs/util/include/util/perlin_noise.hpp:357
Method
setActions
src/libs/bindings/megaverse.cpp:100
Function
setAngularDamping
src/libs/env/include/env/kinematic_character_controller.hpp:62
Method
setAngularVelocity
src/libs/env/src/kinematic_character_controller.cpp:451
Method
setCollisionScale
* Allows to set collsion shape scale relative to the object scale */
src/libs/env/include/env/physics.hpp:58
Method
setFallSpeed
src/libs/env/src/kinematic_character_controller.cpp:604
Method
setJumpSpeed
src/libs/env/src/kinematic_character_controller.cpp:609
Method
setMaxJumpHeight
src/libs/env/src/kinematic_character_controller.cpp:615
Method
setMaxPenetrationDepth
src/libs/env/src/kinematic_character_controller.cpp:669
← previous
next →
601–700 of 801, ranked by callers