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github.com/ad044/lainTSX
/ functions
Functions
541 in github.com/ad044/lainTSX
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Functions
541
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Types & classes
168
Method
add_rotation_x_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:875
Method
add_rotation_y_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:430
Method
add_rotation_y_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:879
Method
add_scale_animation
(target: Vec3, speed: number, props?: AnimationProps)
src/objects.ts:440
Method
add_scale_animation
(target: Vec3, speed: number, props?: AnimationProps)
src/objects.ts:807
Method
bits
(byte)
scripts/lain_compress.cjs:6
Method
c
(chr: string)
src/pause.ts:427
Method
clear_animations
()
src/objects.ts:544
Method
clear_animations
()
src/objects.ts:903
Method
close
()
src/level_selector.ts:212
Method
close
()
src/status-popup.ts:83
Method
constructor
()
public/scripts/modal.js:184
Method
constructor
()
public/scripts/emotewheel.js:4
Method
constructor
()
public/scripts/console.js:3
Method
constructor
( character: string, scale: number, font_attributes: FontAttributes, atlas: TH
src/text.ts:27
Method
constructor
( glyphs: T[], scale_factor: number, position: Vec3, is_japanese: boolean = fa
src/text.ts:112
Method
constructor
(character: string, scale: number, render_order: number = DEFAULT_GLYPH_RENDER_ORDER)
src/text.ts:228
Method
constructor
(character: string, scale: number, render_order: number = DEFAULT_GLYPH_RENDER_ORDER)
src/text.ts:243
Method
constructor
(character: string, scale: number)
src/text.ts:258
Method
constructor
( str: string, { speed = 1, color = BigFontColors.FirstOrange,
src/text.ts:299
Method
constructor
(character: string, scale: number, color?: THREE.ColorRepresentation)
src/text.ts:488
Method
constructor
(str: string, scale_factor: number, position: Vec3, color?: THREE.ColorRepresentation)
src/text.ts:508
Method
constructor
(character: string, scale: number)
src/text.ts:640
Method
constructor
(scale_factor: number, position: Vec3)
src/text.ts:646
Method
constructor
(scene: SceneKind)
src/prompt.ts:26
Method
constructor
( polytan_parts: PolytanPartProgress, enter_time: number, enter_location: CursorLocati
src/polytan.ts:77
Method
constructor
(position: Vec3)
src/media.ts:63
Method
constructor
(position: Vec3)
src/media.ts:85
Method
constructor
(value: string, position: Vec3)
src/media.ts:120
Method
constructor
(node: NodeData)
src/media.ts:159
Method
constructor
(position: Vec3)
src/media.ts:255
Method
constructor
()
src/media.ts:337
Method
constructor
(table_indices: (number | null)[], site: SiteKind, position_z: number)
src/media.ts:674
Method
constructor
(enter_location: CursorLocation, player_name: string, node: NodeData)
src/media.ts:753
Method
constructor
()
src/sskn.ts:30
Method
constructor
(enter_location: CursorLocation, node_id: NodeID)
src/sskn.ts:106
Method
constructor
(media_src?: string, track_src?: string)
src/media_player.ts:30
Method
constructor
(enter_location: CursorLocation, node: NodeData)
src/tak.ts:50
Method
constructor
( c1: THREE.ColorRepresentation, c2: THREE.ColorRepresentation, parameters: ThickLineP
src/node.ts:833
Method
constructor
(parameters: NodeLinesParameters)
src/node.ts:879
Method
constructor
(node: Mesh<THREE.PlaneGeometry, THREE.ShaderMaterial>)
src/node.ts:945
Method
constructor
(node: Mesh)
src/node.ts:1012
Method
constructor
( textures: Texture, { scale_factor = 1, position = vec3(0, 0, 0),
src/objects.ts:484
Method
constructor
( textures: Texture, { scale_factor = 1, position = vec3(0, 0, 0),
src/objects.ts:589
Method
constructor
( textures: Texture, { scale_factor = 1, position = vec3(0, 0, 0),
src/objects.ts:683
Method
constructor
( map: THREE.Texture, { position = vec3(0, 0, 0), scale = vec3(1, 1, 1
src/objects.ts:778
Method
constructor
({ rotation = euler(0, 0, 0), position = vec3(0, 0, 0), scale = vec3(1, 1, 1),
src/objects.ts:837
Method
constructor
( kind: ModelKind, material: THREE.Material, { position = vec3(0, 0, 0), scale = vec3(
src/objects.ts:934
Method
constructor
( geometry: G, material: M, { position = vec3(0, 0, 0), rotati
src/objects.ts:1060
Method
constructor
(direction: Direction.Up | Direction.Down)
src/level_selector.ts:64
Method
constructor
(selected_level: number, max_level: number)
src/level_selector.ts:139
Method
constructor
()
src/site.ts:336
Method
constructor
(title: string, protocol_lines: string[], matrix_position: MatrixPosition2D)
src/site.ts:716
Method
constructor
(position: Vec3, color: THREE.ColorRepresentation, reset_threshold?: number)
src/site.ts:969
Method
constructor
()
src/site.ts:1008
Method
constructor
(position: Vec3)
src/site.ts:1065
Method
constructor
()
src/site.ts:1095
Method
constructor
()
src/site.ts:1250
Method
constructor
()
src/site.ts:2352
Method
constructor
( progress: Progress, cursor_location: CursorLocation, time: number, camera: T
src/site.ts:2476
Method
constructor
(is_debug: boolean)
src/engine.ts:554
Method
constructor
(enter_time: number, new_scene_factory: SceneFactory)
src/loading.ts:28
Method
constructor
(position: Vec3)
src/lain.ts:62
Method
constructor
()
src/lain.ts:207
Method
constructor
(time: number)
src/end.ts:108
Method
constructor
(time: number)
src/end.ts:180
Method
constructor
(player_name: string, time: number)
src/end.ts:258
Method
constructor
(r: number, c: number, type: CellType, char: string = "")
src/pause.ts:52
Method
constructor
()
src/pause.ts:422
Method
constructor
(scene: SceneKind)
src/status-popup.ts:20
Method
constructor
(enter_time: number, target_location: CursorLocation)
src/change_site.ts:36
Method
constructor
()
src/boot.ts:72
Method
constructor
(creation_time: number)
src/boot.ts:356
Method
constructor
( enter_location: CursorLocation, polytan_part_progress: PolytanPartProgress, enter_ti
src/idle.ts:142
Method
constructor
()
src/debug.ts:9
Method
constructor
(kind: DigitKind, initial_position: Vec3, target_position: Vec3, start_time: number)
src/gate.ts:34
Method
constructor
(enter_time: number, gate_level: number, enter_location: CursorLocation, node_id: NodeID)
src/gate.ts:219
Function
create_directional_light
({ position = vec3(0, 0, 0), intensity = 1, color = 0xffffff, }: LightParameters)
src/objects.ts:1011
Method
deactivate
()
src/media.ts:79
Method
deactivate
()
src/media.ts:141
Method
dispose
()
src/node.ts:1072
Method
gen_left_star
(color: THREE.ColorRepresentation)
src/site.ts:1016
Method
gen_right_star
(color: THREE.ColorRepresentation)
src/site.ts:1020
Method
gen_star_position
()
src/site.ts:1013
Method
gen_star_position
(y_multiplier: number = 1)
src/site.ts:2357
Method
get_uniform
(this: Mesh<G, THREE.ShaderMaterial>, key: string)
src/objects.ts:1135
Method
handle_cue_change
(event: any)
src/media_player.ts:60
Method
is_animating
()
src/text.ts:401
Method
is_animating
()
src/objects.ts:569
Method
is_open
()
src/pause.ts:593
Method
is_ripping_middle_ring
()
src/lain.ts:91
Method
m
(chr: string)
src/pause.ts:431
Method
make_big_hud
(visible: boolean = true)
src/site.ts:719
Method
make_big_hud_text
(text: string, visible: boolean = true)
src/site.ts:727
Method
make_ring_geometry
()
src/site.ts:360
Method
make_ring_material
(side: THREE.Side)
src/site.ts:339
Method
move_down
(time: number)
src/level_selector.ts:243
Method
move_down
()
src/pause.ts:609
Method
move_up
(time: number)
src/level_selector.ts:227
Method
move_up
()
src/pause.ts:601
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