(
textures: Texture,
{
scale_factor = 1,
position = vec3(0, 0, 0),
rotation = euler(0, 0, 0),
opacity = 1,
render_order = 0,
depth_test = true,
visible = true,
material_kind = Sprite3DMaterialKind.Basic,
side = THREE.FrontSide,
color = 0xffffff,
}: Sprite3DParameters
)
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nothing calls this directly
no test coverage detected