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Functions541 in github.com/ad044/lainTSX

↓ 1 callersFunctionhas_valid_save_state
()
src/save.ts:215
↓ 1 callersMethodimport_save
(file)
public/scripts/modal.js:725
↓ 1 callersMethodinit_buttons
()
public/scripts/emotewheel.js:14
↓ 1 callersMethodis_flipped_x
()
src/objects.ts:561
↓ 1 callersMethodis_hidden_by_scale
()
src/objects.ts:922
↓ 1 callersFunctionis_matrix_position_2d
(obj: any)
src/save.ts:137
↓ 1 callersFunctionis_node_media_file_audio_only
(media_file: string)
src/node.ts:822
↓ 1 callersFunctionis_node_viewed
(node_id: NodeID, progress: Progress)
src/node.ts:794
↓ 1 callersMethodis_on_last_frame
()
src/lain.ts:83
↓ 1 callersMethodis_on_last_frame
()
src/lain.ts:221
↓ 1 callersFunctionis_plane_in_sight
( plane_object: THREE.Object3D, camera: THREE.Camera, threshold: number = 0.01 )
src/objects.ts:1375
↓ 1 callersFunctionis_polytan_part_progress
(obj: any)
src/save.ts:97
↓ 1 callersFunctionis_progress
(obj: any)
src/save.ts:110
↓ 1 callersFunctionis_valid_legacy_game_state
(data: unknown)
src/save.ts:374
↓ 1 callersMethodis_video
()
src/idle.ts:180
↓ 1 callersFunctionjump_to_level_via_selector
(site: SiteScene, target_level: number, time: number)
src/site.ts:1677
↓ 1 callersFunctionlast_from
(arr: T[])
src/util.ts:35
↓ 1 callersFunctionload_texture
(img: string)
src/engine.ts:288
↓ 1 callersMethodmove_as_group_horizontal
(x: number, speed: number, delay: number)
src/text.ts:389
↓ 1 callersMethodmove_as_group_vertical
(y: number, speed: number, delay: number)
src/text.ts:377
↓ 1 callersMethodmove_down
()
src/boot.ts:260
↓ 1 callersFunctionmove_horizontal_and_find_next_node
( site: SiteScene, direction: Direction.Left | Direction.Right )
src/node.ts:447
↓ 1 callersMethodmove_left
()
src/boot.ts:194
↓ 1 callersMethodmove_right
()
src/boot.ts:216
↓ 1 callersMethodmove_up
()
src/boot.ts:238
↓ 1 callersFunctionnext_pos_down
([row, col]: [number, number])
src/node.ts:316
↓ 1 callersMethodoffset_texture
(offset_x: number, offset_y: number)
src/objects.ts:966
↓ 1 callersMethodopen
()
public/scripts/modal.js:748
↓ 1 callersMethodopen
()
public/scripts/emotewheel.js:92
↓ 1 callersMethodopen
()
public/scripts/console.js:10
↓ 1 callersMethodplay_idle_animation
(time: number)
src/lain.ts:145
↓ 1 callersMethodpop
()
src/boot.ts:317
↓ 1 callersMethodposition_y_towards
(target: number, speed: number)
src/objects.ts:819
↓ 1 callersFunctionprocess_scene_events
(scene: T, events: SceneEvent<T>[], time: number)
src/engine.ts:468
↓ 1 callersFunctionrandom_rotation
( min_x = 0, max_x = Math.PI * 2, min_y = 0, max_y = Math.PI * 2, min_z = 0, max_z = M
src/util.ts:20
↓ 1 callersMethodreset
()
src/pause.ts:357
↓ 1 callersMethodset_existing_texture
(texture: THREE.Texture)
src/objects.ts:983
↓ 1 callersMethodset_glowing
()
src/lain.ts:141
↓ 1 callersMethodset_glyphs_unaligned
(glyphs: T[])
src/text.ts:214
↓ 1 callersMethodset_jump_down_animation
(lain_jump_speed: number)
src/site.ts:503
↓ 1 callersMethodset_jump_up_animation
(lain_jump_speed: number)
src/site.ts:458
↓ 1 callersMethodset_material
(material: THREE.Material)
src/objects.ts:950
↓ 1 callersFunctionset_object_uniform
( mesh: THREE.Mesh<M, THREE.ShaderMaterial>, key: string, value: T )
src/objects.ts:1337
↓ 1 callersMethodset_pause_animation
()
src/site.ts:595
↓ 1 callersMethodset_position_unaligned
(position: Vec3)
src/text.ts:194
↓ 1 callersMethodset_rotate_animation
(direction: Direction.Left | Direction.Right)
src/site.ts:549
↓ 1 callersMethodset_word_jump_animation
()
src/site.ts:419
↓ 1 callersMethodshift_left
()
src/text.ts:681
↓ 1 callersMethodshift_right
()
src/text.ts:674
↓ 1 callersMethodshould_set_next_frame
(time: number)
src/lain.ts:114
↓ 1 callersMethodshould_set_next_frame
(time: number)
src/lain.ts:217
↓ 1 callersMethodshow_about
()
src/pause.ts:662
↓ 1 callersMethodsucceed_save
(time: number)
src/status-popup.ts:73
↓ 1 callersFunctionto_numeric_or_null
(str: string)
src/util.ts:63
↓ 1 callersMethodtoggle_protocol_lines
()
src/site.ts:958
↓ 1 callersMethodtry_push_current_character
()
src/boot.ts:293
↓ 1 callersMethoduniform_number_towards
( this: Mesh<G, THREE.ShaderMaterial>, key: string, target: number, speed: num
src/objects.ts:1122
↓ 1 callersMethodunstuck
()
public/scripts/modal.js:571
↓ 1 callersMethodupdate
(time: number)
src/sskn.ts:71
↓ 1 callersMethodupdate
(time_ctx: TimeContext)
src/node.ts:995
↓ 1 callersMethodupdate
(pause_menu_mode_ctx: PauseMenuModeContext, time_ctx: TimeContext, camera: THREE.Camera)
src/pause.ts:241
↓ 1 callersMethodupdate
(time_ctx: TimeContext)
src/gate.ts:76
↓ 1 callersFunctionupdate_boot_scene
(boot: BootScene, ctx: SceneUpdateContext)
src/boot.ts:781
↓ 1 callersFunctionupdate_change_site_scene
( change_site: ChangeSiteScene, ctx: SceneUpdateContext )
src/change_site.ts:8
↓ 1 callersFunctionupdate_debug_scene
(_debug: DebugScene, _ctx: SceneUpdateContext)
src/debug.ts:16
↓ 1 callersFunctionupdate_end_scene
(end: EndScene, ctx: SceneUpdateContext)
src/end.ts:359
↓ 1 callersFunctionupdate_gate_scene
(gate: GateScene, ctx: SceneUpdateContext)
src/gate.ts:349
↓ 1 callersFunctionupdate_idle_scene
(idle: IdleScene, ctx: SceneUpdateContext)
src/idle.ts:104
↓ 1 callersFunctionupdate_initial_animation
(boot: BootScene, time: number)
src/boot.ts:559
↓ 1 callersFunctionupdate_loading_scene
(loading: LoadingScene, ctx: SceneUpdateContext)
src/loading.ts:9
↓ 1 callersFunctionupdate_media_scene
(media: MediaScene, ctx: SceneUpdateContext)
src/media.ts:583
↓ 1 callersFunctionupdate_polytan_scene
(polytan: PolytanScene, ctx: SceneUpdateContext)
src/polytan.ts:44
↓ 1 callersFunctionupdate_site_scene
(site: SiteScene, ctx: SceneUpdateContext)
src/site.ts:2757
↓ 1 callersFunctionupdate_sskn_scene
(sskn: SSknScene, ctx: SceneUpdateContext)
src/sskn.ts:224
↓ 1 callersFunctionupdate_tak_scene
(tak: TaKScene, ctx: SceneUpdateContext)
src/tak.ts:8
↓ 1 callersFunctionupgrade_legacy_progress
(legacy_progress: LegacyGameProgress)
src/save.ts:311
↓ 1 callersFunctionupgrade_legacy_save
(legacy_save_state: LegacyGameState)
src/save.ts:362
↓ 1 callersFunctionvalidate_end_audio
()
scripts/validate.mjs:60
↓ 1 callersFunctionvalidate_extraction
()
scripts/validate.mjs:101
↓ 1 callersFunctionvalidate_game_state
(obj: any)
src/save.ts:143
↓ 1 callersFunctionvalidate_idle_videos
()
scripts/validate.mjs:14
↓ 1 callersFunctionvalidate_node_media
()
scripts/validate.mjs:77
FunctionCellData
(_io, _parent, _root)
scripts/Lapk.cjs:50
FunctionCellHeader
(_io, _parent, _root)
scripts/Lapk.cjs:32
FunctionLapk
(_io, _parent, _root)
scripts/Lapk.cjs:13
FunctionLapkData
(_io, _parent, _root)
scripts/Lapk.cjs:74
Methodactivate
()
src/media.ts:75
Methodactivate
()
src/media.ts:136
Methodadd_animations
(animations: Animations[])
src/objects.ts:450
Methodadd_animations
(animations: Animations[])
src/objects.ts:899
Methodadd_horizontal_stars
(color: THREE.ColorRepresentation, count: number)
src/site.ts:1026
Methodadd_opacity_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:380
Methodadd_opacity_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:553
Methodadd_position_animation
(target: Vec3, speed: number, props?: AnimationProps)
src/objects.ts:390
Methodadd_position_animation
(target: Vec3, speed: number, props?: AnimationProps)
src/objects.ts:557
Methodadd_position_animation
(target: Vec3, speed: number, props?: AnimationProps)
src/objects.ts:867
Methodadd_position_y_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:400
Methodadd_rotation_animation
(target: Euler, speed: number, props?: AnimationProps)
src/objects.ts:410
Methodadd_rotation_animation
(target: Euler, speed: number, props?: AnimationProps)
src/objects.ts:871
Methodadd_rotation_x_animation
(target: number, speed: number, props?: AnimationProps)
src/objects.ts:420
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