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github.com/aclysma/minimum
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Functions
525 in github.com/aclysma/minimum
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Functions
525
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Types & classes
169
Method
new
()
minimum-editor/src/resources/editor_draw_3d.rs:219
Method
new
()
minimum-kernel/src/component_registry.rs:21
Method
new
(name: &'a str)
minimum-kernel/src/util.rs:12
Method
new
(refop_sender: Sender<RefOp>)
minimum-kernel/src/asset_storage.rs:52
Method
new
(component_registry: ComponentRegistry)
minimum-kernel/src/resources/component_registry.rs:10
Method
new
(loader: RpcLoader)
minimum-kernel/src/resources/asset.rs:41
Method
new
()
examples/example-shared/src/resources/fps_text.rs:7
Method
new
()
examples/example-winit/src/lib.rs:92
Method
new
( is_simulation_paused: bool, editor_mode: EditorMode, )
examples/example-winit/src/systems/mod.rs:23
Method
new
( is_simulation_paused: bool, editor_mode: EditorMode, )
examples/example-sdl2/src/systems/mod.rs:22
Method
new
(texture: &imgui::FontAtlasTexture)
minimum-game/src/imgui.rs:15
Method
new
( x: f32, y: f32, )
minimum-game/src/input.rs:22
Method
new
(manager: ImguiManager)
minimum-game/src/resources/imgui.rs:9
Method
new
( points: Vec<glam::Vec2>, color: glam::Vec4, )
minimum-game/src/resources/debug_draw_2d.rs:7
Method
new
( position: glam::Vec2, x_half_extents: f32, )
minimum-game/src/resources/camera.rs:7
Method
new
()
minimum-game/src/resources/input.rs:11
Method
new
()
minimum-game/src/resources/time.rs:26
Method
new
( points: Vec<glam::Vec3>, color: glam::Vec4, depth_behavior: DebugDraw3DDepthBehavior
minimum-game/src/resources/debug_draw_3d.rs:14
Method
new
()
minimum-game/src/resources/app_control.rs:7
Method
new
(initial_point: glam::Vec3)
minimum-math/src/bounds.rs:16
Method
new_circle_outline
( id: String, center: glam::Vec2, radius: f32, )
minimum-editor/src/resources/editor_draw_2d.rs:39
Method
new_editing
()
minimum-editor/src/resources/editor_state.rs:91
Method
new_line
( id: String, p0: glam::Vec2, p1: glam::Vec2, )
minimum-editor/src/resources/editor_draw_2d.rs:28
Method
new_line
( id: String, p0: glam::Vec3, p1: glam::Vec3, constraint: EditorDraw3DConstrai
minimum-editor/src/resources/editor_draw_3d.rs:138
Method
new_runtime
()
minimum-editor/src/resources/editor_state.rs:84
Method
non_uniform_scale
(&self)
minimum-transform/src/components/transform.rs:143
Method
non_uniform_scale_mut
(&mut self)
minimum-transform/src/components/transform.rs:147
Method
open_prefab
( world: &mut World, resources: &Resources, prefab_uuid: AssetUuid, )
minimum-editor/src/resources/editor_state.rs:310
Function
parse_socket_addr
Parses a string as a socket address.
minimum/src/daemon.rs:35
Function
point_segment_intersect_2d_0deg
()
minimum-math/src/functions.rs:711
Function
point_segment_intersect_2d_30deg
()
minimum-math/src/functions.rs:745
Function
point_segment_intersect_2d_45deg
()
minimum-math/src/functions.rs:728
Function
point_segment_intersect_2d_60deg
()
minimum-math/src/functions.rs:762
Function
point_segment_intersect_2d_90deg
()
minimum-math/src/functions.rs:779
Method
position_mut
(&mut self)
minimum-transform/src/components/transform.rs:105
Method
prefab_to_world_mappings
(&self)
minimum-editor/src/resources/editor_state.rs:146
Method
previous_update_dt
previous update time in f32 seconds
minimum-game/src/resources/time.rs:177
Method
process_diffs
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/resources/editor_state.rs:706
Method
process_editor_ops
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:521
Function
quat_glm_to_glam
(value: glm::Quat)
minimum-math/src/na_convert.rs:27
Function
quit_if_escape_pressed
(schedule: &mut legion::systems::Builder)
examples/example-winit/src/systems/app_control_systems.rs:7
Function
quit_if_escape_pressed
(schedule: &mut legion::systems::Builder)
examples/example-sdl2/src/systems/app_control_systems.rs:7
Function
ray_intersect_distance_limited
()
minimum-math/src/functions.rs:537
Function
ray_intersect_distance_limited_rev
()
minimum-math/src/functions.rs:566
Function
ray_intersect_given_points_closest_orthogonal
()
minimum-math/src/functions.rs:328
Function
ray_intersect_non_orthogonal_non_intersect
()
minimum-math/src/functions.rs:415
Function
ray_intersect_non_power2
()
minimum-math/src/functions.rs:444
Function
ray_intersect_opposite_direction
()
minimum-math/src/functions.rs:479
Function
ray_intersect_opposite_direction_rev
()
minimum-math/src/functions.rs:508
Function
ray_intersect_orthogonal_intersect
()
minimum-math/src/functions.rs:386
Function
ray_intersect_orthogonal_non_intersect
()
minimum-math/src/functions.rs:357
Function
ray_intersect_parallel_away
()
minimum-math/src/functions.rs:624
Function
ray_intersect_parallel_same_dir
()
minimum-math/src/functions.rs:653
Function
ray_intersect_parallel_same_dir_rev
()
minimum-math/src/functions.rs:682
Function
ray_intersect_parallel_towards
()
minimum-math/src/functions.rs:595
Function
ray_intersect_same_origin
()
minimum-math/src/functions.rs:299
Function
read_from_physics
(schedule: &mut legion::systems::Builder)
contrib/minimum-nphysics2d/src/systems/physics_systems.rs:26
Method
redo
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:807
Method
register
Adds a type to the registry, which allows components of these types to receive a callback to insert shapes into the collision world used for selection
minimum-editor/src/select.rs:161
Method
register
Adds a type to the registry, which allows components of these types to receive a callback to insert shapes into the collision world used for selection
minimum-editor/src/inspect.rs:171
Method
register_transformed
(mut self)
minimum-editor/src/select.rs:167
Function
reload_editor_state_if_file_changed
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/mod.rs:51
Method
render
Finishes the frame. Draw data becomes available via get_draw_data()
contrib/minimum-sdl2/src/imgui.rs:107
Method
render
Finishes the frame. Draw data becomes available via get_draw_data()
contrib/minimum-winit/src/imgui.rs:99
Method
render
( &self, world: &World, ui: &Ui, args: &InspectArgsStruct, )
minimum-editor/src/inspect.rs:57
Method
render
( data: &[&Mat4], label: &'static str, ui: &imgui::Ui, _args: &InspectArgsDefa
minimum-math/src/matrix.rs:93
Method
render
( data: &[&Vec2], label: &'static str, ui: &imgui::Ui, _args: &InspectArgsDefa
minimum-math/src/math.rs:58
Method
render_mut
( data: &mut [&mut Mat4], label: &'static str, ui: &imgui::Ui, _args: &Inspect
minimum-math/src/matrix.rs:109
Method
render_mut
( data: &mut [&mut Vec2], label: &'static str, ui: &imgui::Ui, _args: &Inspect
minimum-math/src/math.rs:76
Method
reset
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:401
Method
rotation
Get the world-space rotation
minimum-transform/src/components/transform.rs:194
Method
rotation_euler
(&self)
minimum-transform/src/components/transform.rs:126
Method
screen_space_matrix
(&self)
minimum-game/src/resources/viewport.rs:51
Method
set_update_fn
( &mut self, update_callback: Box<dyn AssetResourceUpdateCallback>, )
minimum-kernel/src/resources/asset.rs:89
Method
shape_drag_in_progress_or_just_finished
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_3d.rs:686
Method
shape_just_clicked
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_2d.rs:421
Method
shape_just_clicked
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_3d.rs:641
Method
source
(&self)
examples/example-winit/src/app.rs:24
Method
spawn_from
( resources: &Resources, src_entity_range: Range<usize>, src_arch: &Archetype,
contrib/minimum-nphysics2d/src/components/physics.rs:102
Method
sys_draw_data
(&self)
minimum-game/src/imgui.rs:313
Method
sys_font_atlas
This is a reference to ffi memory
contrib/minimum-sdl2/src/imgui.rs:64
Method
system_time
(&self)
minimum-game/src/resources/time.rs:36
Method
take_line_lists
Returns the draw data, leaving this object in an empty state
minimum-game/src/resources/debug_draw_3d.rs:266
Method
take_ui
(inner: &mut ImguiManagerInner)
minimum-game/src/imgui.rs:205
Method
total_time
Duration of time passed
minimum-game/src/resources/time.rs:162
Method
undo
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:773
Method
update
( &mut self, window: &Window, )
contrib/minimum-sdl2/src/resources/sdl2_window.rs:29
Method
update
( &mut self, window: &Window, )
contrib/minimum-winit/src/resources/winit_window.rs:15
Method
update
( &mut self, input_state: &InputState, viewport: &ViewportResource, )
minimum-editor/src/resources/editor_draw_2d.rs:201
Method
update
( &mut self, input_state: &InputState, viewport: &ViewportResource, )
minimum-editor/src/resources/editor_draw_3d.rs:385
Method
update_asset
( &self, loader_info: &dyn LoaderInfoProvider, asset_data_type_id: &AssetTypeId,
minimum-kernel/src/asset_storage.rs:98
Function
update_asset_manager
( _world: &mut World, resources: &mut Resources, )
minimum-kernel/src/systems/asset_manager_systems.rs:4
Method
update_count
Total number of updates
minimum-game/src/resources/time.rs:192
Function
update_fps_text
(schedule: &mut legion::systems::Builder)
examples/example-shared/src/systems/fps_text_systems.rs:6
Function
update_input_resource
Call this to process input state
minimum-game/src/systems/input_systems.rs:6
Function
update_physics
(schedule: &mut legion::systems::Builder)
contrib/minimum-nphysics2d/src/systems/physics_systems.rs:10
Method
updates_per_second_smoothed
estimate of updates per second smoothed over time
minimum-game/src/resources/time.rs:187
Function
vec3_glm_to_glam
(value: glm::Vec3)
minimum-math/src/na_convert.rs:19
Function
vec4_glam_to_glm
(value: glam::Vec4)
minimum-math/src/na_convert.rs:11
Function
vec4_glm_to_glam
(value: glm::Vec4)
minimum-math/src/na_convert.rs:23
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