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Functions525 in github.com/aclysma/minimum

Methodnew
()
minimum-editor/src/resources/editor_draw_3d.rs:219
Methodnew
()
minimum-kernel/src/component_registry.rs:21
Methodnew
(name: &'a str)
minimum-kernel/src/util.rs:12
Methodnew
(refop_sender: Sender<RefOp>)
minimum-kernel/src/asset_storage.rs:52
Methodnew
(component_registry: ComponentRegistry)
minimum-kernel/src/resources/component_registry.rs:10
Methodnew
(loader: RpcLoader)
minimum-kernel/src/resources/asset.rs:41
Methodnew
()
examples/example-shared/src/resources/fps_text.rs:7
Methodnew
()
examples/example-winit/src/lib.rs:92
Methodnew
( is_simulation_paused: bool, editor_mode: EditorMode, )
examples/example-winit/src/systems/mod.rs:23
Methodnew
( is_simulation_paused: bool, editor_mode: EditorMode, )
examples/example-sdl2/src/systems/mod.rs:22
Methodnew
(texture: &imgui::FontAtlasTexture)
minimum-game/src/imgui.rs:15
Methodnew
( x: f32, y: f32, )
minimum-game/src/input.rs:22
Methodnew
(manager: ImguiManager)
minimum-game/src/resources/imgui.rs:9
Methodnew
( points: Vec<glam::Vec2>, color: glam::Vec4, )
minimum-game/src/resources/debug_draw_2d.rs:7
Methodnew
( position: glam::Vec2, x_half_extents: f32, )
minimum-game/src/resources/camera.rs:7
Methodnew
()
minimum-game/src/resources/input.rs:11
Methodnew
()
minimum-game/src/resources/time.rs:26
Methodnew
( points: Vec<glam::Vec3>, color: glam::Vec4, depth_behavior: DebugDraw3DDepthBehavior
minimum-game/src/resources/debug_draw_3d.rs:14
Methodnew
()
minimum-game/src/resources/app_control.rs:7
Methodnew
(initial_point: glam::Vec3)
minimum-math/src/bounds.rs:16
Methodnew_circle_outline
( id: String, center: glam::Vec2, radius: f32, )
minimum-editor/src/resources/editor_draw_2d.rs:39
Methodnew_editing
()
minimum-editor/src/resources/editor_state.rs:91
Methodnew_line
( id: String, p0: glam::Vec2, p1: glam::Vec2, )
minimum-editor/src/resources/editor_draw_2d.rs:28
Methodnew_line
( id: String, p0: glam::Vec3, p1: glam::Vec3, constraint: EditorDraw3DConstrai
minimum-editor/src/resources/editor_draw_3d.rs:138
Methodnew_runtime
()
minimum-editor/src/resources/editor_state.rs:84
Methodnon_uniform_scale
(&self)
minimum-transform/src/components/transform.rs:143
Methodnon_uniform_scale_mut
(&mut self)
minimum-transform/src/components/transform.rs:147
Methodopen_prefab
( world: &mut World, resources: &Resources, prefab_uuid: AssetUuid, )
minimum-editor/src/resources/editor_state.rs:310
Functionparse_socket_addr
Parses a string as a socket address.
minimum/src/daemon.rs:35
Functionpoint_segment_intersect_2d_0deg
()
minimum-math/src/functions.rs:711
Functionpoint_segment_intersect_2d_30deg
()
minimum-math/src/functions.rs:745
Functionpoint_segment_intersect_2d_45deg
()
minimum-math/src/functions.rs:728
Functionpoint_segment_intersect_2d_60deg
()
minimum-math/src/functions.rs:762
Functionpoint_segment_intersect_2d_90deg
()
minimum-math/src/functions.rs:779
Methodposition_mut
(&mut self)
minimum-transform/src/components/transform.rs:105
Methodprefab_to_world_mappings
(&self)
minimum-editor/src/resources/editor_state.rs:146
Methodprevious_update_dt
previous update time in f32 seconds
minimum-game/src/resources/time.rs:177
Methodprocess_diffs
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/resources/editor_state.rs:706
Methodprocess_editor_ops
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:521
Functionquat_glm_to_glam
(value: glm::Quat)
minimum-math/src/na_convert.rs:27
Functionquit_if_escape_pressed
(schedule: &mut legion::systems::Builder)
examples/example-winit/src/systems/app_control_systems.rs:7
Functionquit_if_escape_pressed
(schedule: &mut legion::systems::Builder)
examples/example-sdl2/src/systems/app_control_systems.rs:7
Functionray_intersect_distance_limited
()
minimum-math/src/functions.rs:537
Functionray_intersect_distance_limited_rev
()
minimum-math/src/functions.rs:566
Functionray_intersect_given_points_closest_orthogonal
()
minimum-math/src/functions.rs:328
Functionray_intersect_non_orthogonal_non_intersect
()
minimum-math/src/functions.rs:415
Functionray_intersect_non_power2
()
minimum-math/src/functions.rs:444
Functionray_intersect_opposite_direction
()
minimum-math/src/functions.rs:479
Functionray_intersect_opposite_direction_rev
()
minimum-math/src/functions.rs:508
Functionray_intersect_orthogonal_intersect
()
minimum-math/src/functions.rs:386
Functionray_intersect_orthogonal_non_intersect
()
minimum-math/src/functions.rs:357
Functionray_intersect_parallel_away
()
minimum-math/src/functions.rs:624
Functionray_intersect_parallel_same_dir
()
minimum-math/src/functions.rs:653
Functionray_intersect_parallel_same_dir_rev
()
minimum-math/src/functions.rs:682
Functionray_intersect_parallel_towards
()
minimum-math/src/functions.rs:595
Functionray_intersect_same_origin
()
minimum-math/src/functions.rs:299
Functionread_from_physics
(schedule: &mut legion::systems::Builder)
contrib/minimum-nphysics2d/src/systems/physics_systems.rs:26
Methodredo
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:807
Methodregister
Adds a type to the registry, which allows components of these types to receive a callback to insert shapes into the collision world used for selection
minimum-editor/src/select.rs:161
Methodregister
Adds a type to the registry, which allows components of these types to receive a callback to insert shapes into the collision world used for selection
minimum-editor/src/inspect.rs:171
Methodregister_transformed
(mut self)
minimum-editor/src/select.rs:167
Functionreload_editor_state_if_file_changed
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/mod.rs:51
Methodrender
Finishes the frame. Draw data becomes available via get_draw_data()
contrib/minimum-sdl2/src/imgui.rs:107
Methodrender
Finishes the frame. Draw data becomes available via get_draw_data()
contrib/minimum-winit/src/imgui.rs:99
Methodrender
( &self, world: &World, ui: &Ui, args: &InspectArgsStruct, )
minimum-editor/src/inspect.rs:57
Methodrender
( data: &[&Mat4], label: &'static str, ui: &imgui::Ui, _args: &InspectArgsDefa
minimum-math/src/matrix.rs:93
Methodrender
( data: &[&Vec2], label: &'static str, ui: &imgui::Ui, _args: &InspectArgsDefa
minimum-math/src/math.rs:58
Methodrender_mut
( data: &mut [&mut Mat4], label: &'static str, ui: &imgui::Ui, _args: &Inspect
minimum-math/src/matrix.rs:109
Methodrender_mut
( data: &mut [&mut Vec2], label: &'static str, ui: &imgui::Ui, _args: &Inspect
minimum-math/src/math.rs:76
Methodreset
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:401
Methodrotation
Get the world-space rotation
minimum-transform/src/components/transform.rs:194
Methodrotation_euler
(&self)
minimum-transform/src/components/transform.rs:126
Methodscreen_space_matrix
(&self)
minimum-game/src/resources/viewport.rs:51
Methodset_update_fn
( &mut self, update_callback: Box<dyn AssetResourceUpdateCallback>, )
minimum-kernel/src/resources/asset.rs:89
Methodshape_drag_in_progress_or_just_finished
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_3d.rs:686
Methodshape_just_clicked
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_2d.rs:421
Methodshape_just_clicked
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_3d.rs:641
Methodsource
(&self)
examples/example-winit/src/app.rs:24
Methodspawn_from
( resources: &Resources, src_entity_range: Range<usize>, src_arch: &Archetype,
contrib/minimum-nphysics2d/src/components/physics.rs:102
Methodsys_draw_data
(&self)
minimum-game/src/imgui.rs:313
Methodsys_font_atlas
This is a reference to ffi memory
contrib/minimum-sdl2/src/imgui.rs:64
Methodsystem_time
(&self)
minimum-game/src/resources/time.rs:36
Methodtake_line_lists
Returns the draw data, leaving this object in an empty state
minimum-game/src/resources/debug_draw_3d.rs:266
Methodtake_ui
(inner: &mut ImguiManagerInner)
minimum-game/src/imgui.rs:205
Methodtotal_time
Duration of time passed
minimum-game/src/resources/time.rs:162
Methodundo
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:773
Methodupdate
( &mut self, window: &Window, )
contrib/minimum-sdl2/src/resources/sdl2_window.rs:29
Methodupdate
( &mut self, window: &Window, )
contrib/minimum-winit/src/resources/winit_window.rs:15
Methodupdate
( &mut self, input_state: &InputState, viewport: &ViewportResource, )
minimum-editor/src/resources/editor_draw_2d.rs:201
Methodupdate
( &mut self, input_state: &InputState, viewport: &ViewportResource, )
minimum-editor/src/resources/editor_draw_3d.rs:385
Methodupdate_asset
( &self, loader_info: &dyn LoaderInfoProvider, asset_data_type_id: &AssetTypeId,
minimum-kernel/src/asset_storage.rs:98
Functionupdate_asset_manager
( _world: &mut World, resources: &mut Resources, )
minimum-kernel/src/systems/asset_manager_systems.rs:4
Methodupdate_count
Total number of updates
minimum-game/src/resources/time.rs:192
Functionupdate_fps_text
(schedule: &mut legion::systems::Builder)
examples/example-shared/src/systems/fps_text_systems.rs:6
Functionupdate_input_resource
Call this to process input state
minimum-game/src/systems/input_systems.rs:6
Functionupdate_physics
(schedule: &mut legion::systems::Builder)
contrib/minimum-nphysics2d/src/systems/physics_systems.rs:10
Methodupdates_per_second_smoothed
estimate of updates per second smoothed over time
minimum-game/src/resources/time.rs:187
Functionvec3_glm_to_glam
(value: glm::Vec3)
minimum-math/src/na_convert.rs:19
Functionvec4_glam_to_glm
(value: glam::Vec4)
minimum-math/src/na_convert.rs:11
Functionvec4_glm_to_glam
(value: glm::Vec4)
minimum-math/src/na_convert.rs:23
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