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Functions525 in github.com/aclysma/minimum

Functiondistance_to_sphere_sq
( test_point: glam::Vec3, center: glam::Vec3, radius: f32, )
minimum-math/src/functions.rs:113
Functiondraw
(schedule: &mut legion::systems::Builder)
examples/example-winit/src/systems/draw_systems.rs:15
Functiondraw
(schedule: &mut legion::systems::Builder)
examples/example-sdl2/src/systems/draw_systems.rs:15
Methoddraw_data
Returns draw data (render must be called first to end the frame)
contrib/minimum-winit/src/imgui.rs:144
Functiondraw_selection_shapes
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/selection.rs:195
Methoddrop
(&mut self)
contrib/minimum-nphysics2d/src/components/physics.rs:55
Methoddrop
(&mut self)
minimum-kernel/src/util.rs:21
Methoddrop
(&mut self)
minimum-game/src/imgui.rs:128
Functioneditor_entity_list_window
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/entity_list_window.rs:15
Functioneditor_gizmos
()
minimum-editor/src/systems/gizmos_2d.rs:26
Functioneditor_gizmos
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/gizmos_3d.rs:29
Functioneditor_handle_selection
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/selection.rs:159
Functioneditor_imgui_menu
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/main_menu.rs:31
Functioneditor_inspector_window
( _world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/inspector_window.rs:14
Functioneditor_keybinds
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/mod.rs:72
Functioneditor_mouse_input
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/mod.rs:117
Methodeditor_only
( mut self, f: F, )
examples/example-winit/src/systems/mod.rs:62
Methodeditor_only
( mut self, f: F, )
examples/example-sdl2/src/systems/mod.rs:61
Functioneditor_process_edit_diffs
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/mod.rs:58
Functioneditor_process_editor_ops
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/mod.rs:65
Functioneditor_process_selection_ops
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/mod.rs:41
Functioneditor_refresh_selection_world
( world: &mut World, resources: &mut Resources, )
minimum-editor/src/systems/mod.rs:28
Functioneditor_update_editor_draw
(schedule: &mut legion::systems::Builder)
minimum-editor/src/systems/mod.rs:147
Methodempty
()
minimum-game/src/resources/viewport.rs:29
Methodenqueue_clear_selection
(&mut self)
minimum-editor/src/resources/editor_selection.rs:86
Methodenqueue_reset_simulation_time
(&mut self)
minimum-game/src/resources/time.rs:87
Methodenqueue_set_simulation_time_paused
( &mut self, paused: bool, reason: SimulationTimePauseReason, )
minimum-game/src/resources/time.rs:78
Methodexpand
( &mut self, p: glam::Vec3, )
minimum-math/src/bounds.rs:23
Methodflush
(mut self)
examples/example-winit/src/systems/mod.rs:98
Methodflush
(mut self)
examples/example-sdl2/src/systems/mod.rs:97
Methodfmt
( &self, fmt: &mut core::fmt::Formatter, )
examples/example-winit/src/app.rs:34
Methodfont_atlas_texture
Get reference to the underlying font atlas. The ref will be valid as long as this object is not destroyed
contrib/minimum-winit/src/imgui.rs:134
Methodfree
( &self, asset_data_type_id: &AssetTypeId, load_handle: LoadHandle, )
minimum-kernel/src/asset_storage.rs:141
Methodfrom
(size: (u32, u32))
contrib/minimum-sdl2/src/resources/sdl2_window.rs:10
Methodfrom
(from: PaintDef)
contrib/minimum-skulpin/src/components/draw.rs:32
Methodfrom
(from: TransformComponentDef)
minimum-transform/src/components/transform.rs:256
Methodfrom
(result: CreateRendererError)
examples/example-winit/src/app.rs:47
Methodfrom
(draw_cmd: DrawCmd)
minimum-game/src/imgui.rs:34
Methodfrom
(value: glam::Mat4)
minimum-math/src/matrix.rs:22
Methodfrom
(value: [f32; 2])
minimum-math/src/math.rs:22
Methodfrom_matrix
(matrix: glam::Mat4)
minimum-transform/src/components/transform.rs:74
Methodfrom_position
(position: glam::Vec3)
minimum-transform/src/components/transform.rs:178
Methodgame_time
(&self)
minimum-game/src/resources/time.rs:40
Methodget_asset_with_version
( &self, handle: &T, )
minimum-kernel/src/asset_storage.rs:199
Methodget_current_schedule_criteria
Determine the current state of the game
examples/example-winit/src/lib.rs:117
Methodget_entity_aabbs
The main reason for having such a specific function here is that it's awkward for an external caller to borrow entities and world seperately
minimum-editor/src/resources/editor_selection.rs:153
Methodget_version
( &self, handle: &T, )
minimum-kernel/src/asset_storage.rs:184
Methodgizmo_transaction
(&self)
minimum-editor/src/resources/editor_state.rs:276
Methodhandle_event
Call when a winit event is received TODO: Taking a lock per event sucks
contrib/minimum-winit/src/imgui.rs:56
Methodhot_reload_if_asset_changed
( world: &mut World, resources: &Resources, )
minimum-editor/src/resources/editor_state.rs:645
Methodimgui_manager
(&self)
contrib/minimum-winit/src/imgui.rs:22
Methodimport
( &self, source: &mut dyn Read, _: &Self::Options, state: &mut Self::State,
minimum-kernel/src/pipeline/prefab/importers.rs:43
Methodindex_buffer
(&self)
minimum-game/src/imgui.rs:55
Functioninput_reset_for_next_frame
Call this to mark the start of the next frame (i.e. "key just down" will return false). This goes at the end of the frame, winit will fire events afte
minimum-game/src/systems/input_systems.rs:19
Methodis_frame_started
Returns true if a frame has been started (and not ended)
contrib/minimum-sdl2/src/imgui.rs:141
Methodis_frame_started
Returns true if a frame has been started (and not ended)
contrib/minimum-winit/src/imgui.rs:139
Methodis_frame_started
Returns true if a frame has been started (and not ended)
minimum-game/src/imgui.rs:288
Methodis_interacting_with_anything
(&self)
minimum-editor/src/resources/editor_draw_3d.rs:630
Methodis_key_just_up
Returns true if the key went up during this frame
minimum-game/src/input.rs:124
Methodis_mouse_button_just_clicked
Returns true if the button was just clicked. "Clicked" means the button went down and came back up without being moved much. If it was moved, it would
minimum-game/src/input.rs:207
Methodis_mouse_down
Returns true if the given button is down
minimum-game/src/input.rs:146
Methodis_mouse_drag_in_progress
Return true if the mouse is being dragged. (A drag means the button went down and mouse moved, but button hasn't come back up yet)
minimum-game/src/input.rs:258
Methodis_mouse_drag_just_finished
Return true if a mouse drag completed in the previous frame, otherwise false
minimum-game/src/input.rs:282
Methodis_mouse_just_down
Returns true if the button went down during this frame
minimum-game/src/input.rs:158
Methodis_mouse_just_up
Returns true if the button went up during this frame
minimum-game/src/input.rs:182
Methodis_shape_drag_in_progress_or_just_finished
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_2d.rs:458
Methodis_shape_drag_in_progress_or_just_finished
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_3d.rs:678
Methodis_shape_just_clicked
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_2d.rs:414
Methodis_shape_just_clicked
( &self, mouse_button: MouseButton, )
minimum-editor/src/resources/editor_draw_3d.rs:634
Methodkeyboard_button_to_index
Convert the winit virtual key code into a numerical index
minimum-game/src/input.rs:500
Functionline_ray_intersect_3d
( r0: NormalizedRay, r1: NormalizedRay, t1_max: f32, )
minimum-math/src/functions.rs:187
Functionmain
()
examples/tutorial/examples/tutorial005_spawning_prefabs.rs:31
Functionmain
()
examples/tutorial/examples/tutorial002_creating_prefabs.rs:31
Functionmain
()
examples/tutorial/examples/tutorial003_save_and_load_prefabs.rs:33
Functionmain
()
examples/tutorial/examples/tutorial007_creating_prefab_overrides.rs:31
Functionmain
()
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:8
Functionmain
()
examples/tutorial/examples/tutorial004_cooking_prefabs.rs:31
Functionmain
()
examples/tutorial/examples/tutorial006_transactions.rs:35
Functionmain
()
examples/example-winit/src/main.rs:8
Functionmain
()
examples/example-sdl2/src/main.rs:1
Methodmouse_button_to_index
Convert the winit mouse button enum into a numerical index
minimum-game/src/input.rs:482
Methodmouse_index_to_button
Convert to the winit mouse button enum from a numerical index
minimum-game/src/input.rs:491
Methodmouse_just_down_position
Returns the position the mouse just went down at, otherwise returns None
minimum-game/src/input.rs:170
Methodmouse_just_up_position
Returns the position the mouse just went up at, otherwise returns None
minimum-game/src/input.rs:194
Methodnew
imgui and winit platform are expected to be pre-configured
contrib/minimum-sdl2/src/imgui.rs:30
Methodnew
(keycode: Keycode)
contrib/minimum-sdl2/src/input.rs:16
Methodnew
(window: &Window)
contrib/minimum-sdl2/src/resources/sdl2_window.rs:23
Methodnew
(sdl2_imgui_manager: Sdl2ImguiManager)
contrib/minimum-sdl2/src/resources/sdl2_imgui.rs:12
Methodnew
imgui and winit platform are expected to be pre-configured
contrib/minimum-winit/src/imgui.rs:27
Methodnew
(keycode: VirtualKeyCode)
contrib/minimum-winit/src/input.rs:15
Methodnew
(window: &Window)
contrib/minimum-winit/src/resources/winit_window.rs:9
Methodnew
(imgui_platform_manager: WinitImguiManager)
contrib/minimum-winit/src/resources/winit_imgui.rs:12
Methodnew
(gravity: Vec2)
contrib/minimum-nphysics2d/src/resources/physics.rs:22
Methodnew
()
minimum-editor/src/select.rs:61
Methodnew
()
minimum-editor/src/inspect.rs:46
Methodnew
(registry: EditorSelectRegistry)
minimum-editor/src/resources/editor_selection.rs:30
Methodnew
(keybinds: Keybinds)
minimum-editor/src/resources/editor_settings.rs:21
Methodnew
()
minimum-editor/src/resources/editor_draw_2d.rs:97
Methodnew
()
minimum-editor/src/resources/editor_state.rs:74
Methodnew
(registry: EditorInspectRegistry)
minimum-editor/src/resources/editor_inspect_registry.rs:10
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