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Types & classes169 in github.com/aclysma/minimum

↓ 6 callersClassMouseButton
minimum-game/src/input.rs:7
↓ 4 callersClassLine
minimum-editor/src/resources/editor_draw_3d.rs:116
↓ 2 callersClassKeyboardKey
minimum-game/src/input.rs:4
↓ 1 callersClassCircleOutline
minimum-editor/src/resources/editor_draw_2d.rs:12
↓ 1 callersClassEditorTransactionId
minimum-editor/src/resources/editor_state.rs:1050
↓ 1 callersClassGravity
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:6
↓ 1 callersClassLine
minimum-editor/src/resources/editor_draw_2d.rs:7
↓ 1 callersClassPaint
contrib/minimum-skulpin/src/components/draw.rs:27
↓ 1 callersClassPositionComponent
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:4
↓ 1 callersClassVelocityComponent
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:5
ClassApp
examples/example-winit/src/app.rs:93
ClassAppControlResource
minimum-game/src/resources/app_control.rs:1
EnumAppError
examples/example-winit/src/app.rs:17
InterfaceAppHandler
examples/example-winit/src/app.rs:64
ClassAssetDaemonOpt
minimum/src/daemon.rs:17
ClassAssetResource
minimum-kernel/src/resources/asset.rs:32
InterfaceAssetResourceUpdateCallback
minimum-kernel/src/resources/asset.rs:12
ClassAssetState
minimum-kernel/src/asset_storage.rs:320
ClassAssetStorageSet
Contains a storage per asset type
minimum-kernel/src/asset_storage.rs:46
ClassAssetStorageSetInner
minimum-kernel/src/asset_storage.rs:40
ClassBoundingAabb
minimum-math/src/bounds.rs:10
ClassBoundingSphere
minimum-math/src/bounds.rs:4
EnumButtonState
minimum-game/src/input.rs:31
ClassCameraResource
minimum-game/src/resources/camera.rs:1
ClassCanvasDrawContextInner
contrib/minimum-skulpin/src/resources/canvas_draw.rs:4
ClassCanvasDrawResource
contrib/minimum-skulpin/src/resources/canvas_draw.rs:10
ClassClosestShapeIdDistance
minimum-editor/src/resources/editor_draw_2d.rs:51
ClassClosestShapeIdDistance
minimum-editor/src/resources/editor_draw_3d.rs:162
ClassClosestShapeIndexDistance
minimum-editor/src/resources/editor_draw_2d.rs:56
ClassClosestShapeIndexDistance
minimum-editor/src/resources/editor_draw_3d.rs:168
EnumColorFormat
contrib/minimum-sdl2/src/imgui.rs:174
ClassComponentRegistry
minimum-kernel/src/component_registry.rs:94
ClassComponentRegistryBuilder
minimum-kernel/src/component_registry.rs:14
ClassComponentRegistryResource
minimum-kernel/src/resources/component_registry.rs:5
ClassCurrentTransactionInfo
Contains the data required to identify the current transaction by ID and commit or cancel the transaction
minimum-editor/src/resources/editor_state.rs:173
ClassDebugDraw2DResource
minimum-game/src/resources/debug_draw_2d.rs:15
EnumDebugDraw3DDepthBehavior
minimum-game/src/resources/debug_draw_3d.rs:2
ClassDebugDraw3DResource
minimum-game/src/resources/debug_draw_3d.rs:28
ClassDefaultAssetLoader
A simple loader that just deserializes data
minimum-kernel/src/asset_storage.rs:259
ClassDefaultAssetResourceUpdateCallback
minimum-kernel/src/resources/asset.rs:20
ClassDemoApp
examples/example-winit/src/lib.rs:85
ClassDistanceTo2dSegmentResult
minimum-math/src/functions.rs:13
ClassDrawSkiaBoxComponent
contrib/minimum-skulpin/src/components/draw.rs:63
ClassDrawSkiaBoxComponentDef
contrib/minimum-skulpin/src/components/draw.rs:55
ClassDrawSkiaCircleComponent
contrib/minimum-skulpin/src/components/draw.rs:124
ClassDrawSkiaCircleComponentDef
contrib/minimum-skulpin/src/components/draw.rs:117
InterfaceDynAssetLoader
Implements loading logic (i.e. turning bytes into an asset. The asset may contain runtime-only data and may be created asynchronously
minimum-kernel/src/asset_storage.rs:232
InterfaceDynAssetStorage
Used to dynamic dispatch into a storage, supports checked downcasting
minimum-kernel/src/asset_storage.rs:15
ClassEditorDraw2DResource
TODO: Rename to EditorShapeDrawResource.. or maybe gizmo? TODO: How does this interact with the select/inspect registry?
minimum-editor/src/resources/editor_draw_2d.rs:84
ClassEditorDraw2DShapeClickedState
minimum-editor/src/resources/editor_draw_2d.rs:62
ClassEditorDraw2DShapeDragState
minimum-editor/src/resources/editor_draw_2d.rs:68
EnumEditorDraw3DConstraint
minimum-editor/src/resources/editor_draw_3d.rs:22
ClassEditorDraw3DResource
TODO: Rename to EditorShapeDrawResource.. or maybe gizmo? TODO: How does this interact with the select/inspect registry?
minimum-editor/src/resources/editor_draw_3d.rs:204
ClassEditorDraw3DShapeClickedState
minimum-editor/src/resources/editor_draw_3d.rs:181
ClassEditorDraw3DShapeDragState
minimum-editor/src/resources/editor_draw_3d.rs:187
ClassEditorInspectRegistry
minimum-editor/src/inspect.rs:185
ClassEditorInspectRegistryBuilder
minimum-editor/src/inspect.rs:164
ClassEditorInspectRegistryResource
For now just wrap the input helper that skulpin provides
minimum-editor/src/resources/editor_inspect_registry.rs:5
ClassEditorMetadataComponent
minimum-editor/src/components/editor_metadata_component.rs:8
EnumEditorMode
minimum-editor/src/resources/editor_state.rs:108
EnumEditorOp
Operations that can be performed in the editor. These get queued up to be executed later at a single place in the frame in FIFO order
minimum-editor/src/resources/editor_state.rs:35
ClassEditorSelectRegistry
minimum-editor/src/select.rs:181
ClassEditorSelectRegistryBuilder
minimum-editor/src/select.rs:150
InterfaceEditorSelectable
Any selectable component must implement this trait
minimum-editor/src/select.rs:11
InterfaceEditorSelectableTransformed
Any selectable component must implement this trait
minimum-editor/src/select.rs:24
ClassEditorSelectionResource
minimum-editor/src/resources/editor_selection.rs:19
ClassEditorSettingsResource
minimum-editor/src/resources/editor_settings.rs:16
ClassEditorStateResource
minimum-editor/src/resources/editor_state.rs:181
EnumEditorTool
minimum-editor/src/resources/editor_state.rs:101
ClassEditorTransaction
Wraps a transaction with an ID so that if downstream code interleaves multiple transactions, we can detect this and commit the currently in-progress t
minimum-editor/src/resources/editor_state.rs:1055
ClassFpsTextResource
examples/example-shared/src/resources/fps_text.rs:1
EnumGizmoResult
minimum-editor/src/systems/gizmos_2d.rs:123
EnumGizmoResult
minimum-editor/src/systems/gizmos_3d.rs:132
EnumImguiDrawCmd
minimum-game/src/imgui.rs:24
ClassImguiDrawData
minimum-game/src/imgui.rs:63
ClassImguiDrawList
minimum-game/src/imgui.rs:45
ClassImguiFontAtlas
minimum-game/src/imgui.rs:8
ClassImguiManager
minimum-game/src/imgui.rs:144
ClassImguiManagerInner
Inner state for ImguiManager, which will be protected by a Mutex. Mutex protection required since this object is Send but not Sync
minimum-game/src/imgui.rs:106
ClassImguiResource
minimum-game/src/resources/imgui.rs:4
ClassInputResource
For now just wrap the input helper that skulpin provides
minimum-game/src/resources/input.rs:6
ClassInputState
State of input devices. This is maintained by processing events from winit
minimum-game/src/input.rs:46
EnumInspectResult
minimum-editor/src/inspect.rs:11
ClassKeybinds
minimum-editor/src/resources/editor_settings.rs:3
ClassLineConstraint
minimum-editor/src/resources/editor_draw_3d.rs:16
ClassLineList2D
minimum-game/src/resources/debug_draw_2d.rs:1
ClassLineList3D
minimum-game/src/resources/debug_draw_3d.rs:7
ClassMat4
minimum-math/src/matrix.rs:9
ClassMouseDragState
minimum-game/src/input.rs:38
ClassMouseScrollDelta
minimum-game/src/input.rs:16
ClassNormalizedRay
minimum-math/src/functions.rs:128
EnumOpenPrefabResult
minimum-editor/src/resources/editor_state.rs:221
ClassOpenedPrefabState
The data we track that's associated with a prefab being opened
minimum-editor/src/resources/editor_state.rs:114
ClassPaintDef
contrib/minimum-skulpin/src/components/draw.rs:21
ClassPeriodicEvent
minimum-kernel/src/util.rs:33
ClassPhysicsResource
Handles setting up the physics system and stepping it
contrib/minimum-nphysics2d/src/resources/physics.rs:10
ClassPlaneConstraint
minimum-editor/src/resources/editor_draw_3d.rs:10
EnumPlaneIntersectResult
minimum-math/src/functions.rs:134
ClassPositionComponent
examples/tutorial/examples/tutorial005_spawning_prefabs.rs:15
ClassPositionComponent
examples/tutorial/examples/tutorial002_creating_prefabs.rs:15
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