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github.com/aclysma/minimum
/ types & classes
Types & classes
169 in github.com/aclysma/minimum
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Functions
525
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Types & classes
169
↓ 6 callers
Class
MouseButton
minimum-game/src/input.rs:7
↓ 4 callers
Class
Line
minimum-editor/src/resources/editor_draw_3d.rs:116
↓ 2 callers
Class
KeyboardKey
minimum-game/src/input.rs:4
↓ 1 callers
Class
CircleOutline
minimum-editor/src/resources/editor_draw_2d.rs:12
↓ 1 callers
Class
EditorTransactionId
minimum-editor/src/resources/editor_state.rs:1050
↓ 1 callers
Class
Gravity
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:6
↓ 1 callers
Class
Line
minimum-editor/src/resources/editor_draw_2d.rs:7
↓ 1 callers
Class
Paint
contrib/minimum-skulpin/src/components/draw.rs:27
↓ 1 callers
Class
PositionComponent
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:4
↓ 1 callers
Class
VelocityComponent
examples/tutorial/examples/tutorial001_dev_environment_setup.rs:5
Class
App
examples/example-winit/src/app.rs:93
Class
AppControlResource
minimum-game/src/resources/app_control.rs:1
Enum
AppError
examples/example-winit/src/app.rs:17
Interface
AppHandler
examples/example-winit/src/app.rs:64
Class
AssetDaemonOpt
minimum/src/daemon.rs:17
Class
AssetResource
minimum-kernel/src/resources/asset.rs:32
Interface
AssetResourceUpdateCallback
minimum-kernel/src/resources/asset.rs:12
Class
AssetState
minimum-kernel/src/asset_storage.rs:320
Class
AssetStorageSet
Contains a storage per asset type
minimum-kernel/src/asset_storage.rs:46
Class
AssetStorageSetInner
minimum-kernel/src/asset_storage.rs:40
Class
BoundingAabb
minimum-math/src/bounds.rs:10
Class
BoundingSphere
minimum-math/src/bounds.rs:4
Enum
ButtonState
minimum-game/src/input.rs:31
Class
CameraResource
minimum-game/src/resources/camera.rs:1
Class
CanvasDrawContextInner
contrib/minimum-skulpin/src/resources/canvas_draw.rs:4
Class
CanvasDrawResource
contrib/minimum-skulpin/src/resources/canvas_draw.rs:10
Class
ClosestShapeIdDistance
minimum-editor/src/resources/editor_draw_2d.rs:51
Class
ClosestShapeIdDistance
minimum-editor/src/resources/editor_draw_3d.rs:162
Class
ClosestShapeIndexDistance
minimum-editor/src/resources/editor_draw_2d.rs:56
Class
ClosestShapeIndexDistance
minimum-editor/src/resources/editor_draw_3d.rs:168
Enum
ColorFormat
contrib/minimum-sdl2/src/imgui.rs:174
Class
ComponentRegistry
minimum-kernel/src/component_registry.rs:94
Class
ComponentRegistryBuilder
minimum-kernel/src/component_registry.rs:14
Class
ComponentRegistryResource
minimum-kernel/src/resources/component_registry.rs:5
Class
CurrentTransactionInfo
Contains the data required to identify the current transaction by ID and commit or cancel the transaction
minimum-editor/src/resources/editor_state.rs:173
Class
DebugDraw2DResource
minimum-game/src/resources/debug_draw_2d.rs:15
Enum
DebugDraw3DDepthBehavior
minimum-game/src/resources/debug_draw_3d.rs:2
Class
DebugDraw3DResource
minimum-game/src/resources/debug_draw_3d.rs:28
Class
DefaultAssetLoader
A simple loader that just deserializes data
minimum-kernel/src/asset_storage.rs:259
Class
DefaultAssetResourceUpdateCallback
minimum-kernel/src/resources/asset.rs:20
Class
DemoApp
examples/example-winit/src/lib.rs:85
Class
DistanceTo2dSegmentResult
minimum-math/src/functions.rs:13
Class
DrawSkiaBoxComponent
contrib/minimum-skulpin/src/components/draw.rs:63
Class
DrawSkiaBoxComponentDef
contrib/minimum-skulpin/src/components/draw.rs:55
Class
DrawSkiaCircleComponent
contrib/minimum-skulpin/src/components/draw.rs:124
Class
DrawSkiaCircleComponentDef
contrib/minimum-skulpin/src/components/draw.rs:117
Interface
DynAssetLoader
Implements loading logic (i.e. turning bytes into an asset. The asset may contain runtime-only data and may be created asynchronously
minimum-kernel/src/asset_storage.rs:232
Interface
DynAssetStorage
Used to dynamic dispatch into a storage, supports checked downcasting
minimum-kernel/src/asset_storage.rs:15
Class
EditorDraw2DResource
TODO: Rename to EditorShapeDrawResource.. or maybe gizmo? TODO: How does this interact with the select/inspect registry?
minimum-editor/src/resources/editor_draw_2d.rs:84
Class
EditorDraw2DShapeClickedState
minimum-editor/src/resources/editor_draw_2d.rs:62
Class
EditorDraw2DShapeDragState
minimum-editor/src/resources/editor_draw_2d.rs:68
Enum
EditorDraw3DConstraint
minimum-editor/src/resources/editor_draw_3d.rs:22
Class
EditorDraw3DResource
TODO: Rename to EditorShapeDrawResource.. or maybe gizmo? TODO: How does this interact with the select/inspect registry?
minimum-editor/src/resources/editor_draw_3d.rs:204
Class
EditorDraw3DShapeClickedState
minimum-editor/src/resources/editor_draw_3d.rs:181
Class
EditorDraw3DShapeDragState
minimum-editor/src/resources/editor_draw_3d.rs:187
Class
EditorInspectRegistry
minimum-editor/src/inspect.rs:185
Class
EditorInspectRegistryBuilder
minimum-editor/src/inspect.rs:164
Class
EditorInspectRegistryResource
For now just wrap the input helper that skulpin provides
minimum-editor/src/resources/editor_inspect_registry.rs:5
Class
EditorMetadataComponent
minimum-editor/src/components/editor_metadata_component.rs:8
Enum
EditorMode
minimum-editor/src/resources/editor_state.rs:108
Enum
EditorOp
Operations that can be performed in the editor. These get queued up to be executed later at a single place in the frame in FIFO order
minimum-editor/src/resources/editor_state.rs:35
Class
EditorSelectRegistry
minimum-editor/src/select.rs:181
Class
EditorSelectRegistryBuilder
minimum-editor/src/select.rs:150
Interface
EditorSelectable
Any selectable component must implement this trait
minimum-editor/src/select.rs:11
Interface
EditorSelectableTransformed
Any selectable component must implement this trait
minimum-editor/src/select.rs:24
Class
EditorSelectionResource
minimum-editor/src/resources/editor_selection.rs:19
Class
EditorSettingsResource
minimum-editor/src/resources/editor_settings.rs:16
Class
EditorStateResource
minimum-editor/src/resources/editor_state.rs:181
Enum
EditorTool
minimum-editor/src/resources/editor_state.rs:101
Class
EditorTransaction
Wraps a transaction with an ID so that if downstream code interleaves multiple transactions, we can detect this and commit the currently in-progress t
minimum-editor/src/resources/editor_state.rs:1055
Class
FpsTextResource
examples/example-shared/src/resources/fps_text.rs:1
Enum
GizmoResult
minimum-editor/src/systems/gizmos_2d.rs:123
Enum
GizmoResult
minimum-editor/src/systems/gizmos_3d.rs:132
Enum
ImguiDrawCmd
minimum-game/src/imgui.rs:24
Class
ImguiDrawData
minimum-game/src/imgui.rs:63
Class
ImguiDrawList
minimum-game/src/imgui.rs:45
Class
ImguiFontAtlas
minimum-game/src/imgui.rs:8
Class
ImguiManager
minimum-game/src/imgui.rs:144
Class
ImguiManagerInner
Inner state for ImguiManager, which will be protected by a Mutex. Mutex protection required since this object is Send but not Sync
minimum-game/src/imgui.rs:106
Class
ImguiResource
minimum-game/src/resources/imgui.rs:4
Class
InputResource
For now just wrap the input helper that skulpin provides
minimum-game/src/resources/input.rs:6
Class
InputState
State of input devices. This is maintained by processing events from winit
minimum-game/src/input.rs:46
Enum
InspectResult
minimum-editor/src/inspect.rs:11
Class
Keybinds
minimum-editor/src/resources/editor_settings.rs:3
Class
LineConstraint
minimum-editor/src/resources/editor_draw_3d.rs:16
Class
LineList2D
minimum-game/src/resources/debug_draw_2d.rs:1
Class
LineList3D
minimum-game/src/resources/debug_draw_3d.rs:7
Class
Mat4
minimum-math/src/matrix.rs:9
Class
MouseDragState
minimum-game/src/input.rs:38
Class
MouseScrollDelta
minimum-game/src/input.rs:16
Class
NormalizedRay
minimum-math/src/functions.rs:128
Enum
OpenPrefabResult
minimum-editor/src/resources/editor_state.rs:221
Class
OpenedPrefabState
The data we track that's associated with a prefab being opened
minimum-editor/src/resources/editor_state.rs:114
Class
PaintDef
contrib/minimum-skulpin/src/components/draw.rs:21
Class
PeriodicEvent
minimum-kernel/src/util.rs:33
Class
PhysicsResource
Handles setting up the physics system and stepping it
contrib/minimum-nphysics2d/src/resources/physics.rs:10
Class
PlaneConstraint
minimum-editor/src/resources/editor_draw_3d.rs:10
Enum
PlaneIntersectResult
minimum-math/src/functions.rs:134
Class
PositionComponent
examples/tutorial/examples/tutorial005_spawning_prefabs.rs:15
Class
PositionComponent
examples/tutorial/examples/tutorial002_creating_prefabs.rs:15
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