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Functions4,118 in github.com/aap/librw

↓ 1 callersFunctionShowExampleAppLayout
Demonstrate create a window with multiple child windows.
skeleton/imgui/imgui_demo.cpp:9266
↓ 1 callersFunctionShowExampleAppLog
Demonstrate creating a simple log window with basic filtering.
skeleton/imgui/imgui_demo.cpp:9231
↓ 1 callersFunctionShowExampleAppLongText
Demonstrate/test rendering huge amount of text, and the incidence of clipping.
skeleton/imgui/imgui_demo.cpp:9487
↓ 1 callersFunctionShowExampleAppMainMenuBar
Demonstrate creating a "main" fullscreen menu bar and populating it. Note the difference between BeginMainMenuBar() and BeginMenuBar(): - BeginMenuBar
skeleton/imgui/imgui_demo.cpp:8630
↓ 1 callersFunctionShowExampleAppPropertyEditor
Demonstrate creating a simple property editor.
skeleton/imgui/imgui_demo.cpp:9464
↓ 1 callersFunctionShowExampleAppSimpleOverlay
Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
skeleton/imgui/imgui_demo.cpp:9675
↓ 1 callersFunctionShowExampleAppWindowTitles
Demonstrate the use of "##" and "###" in identifiers to manipulate ID generation. This applies to all regular items as well. Read FAQ section "How can
skeleton/imgui/imgui_demo.cpp:9768
↓ 1 callersFunctionShowTableColumnsStatusFlags
skeleton/imgui/imgui_demo.cpp:5618
↓ 1 callersFunctionSubCameraRender
tools/camera/main.cpp:309
↓ 1 callersFunctionTableFixFlags
Helper
skeleton/imgui/imgui_tables.cpp:271
↓ 1 callersFunctionTableGetInstanceID
skeleton/imgui/imgui_internal.h:3462
↓ 1 callersFunctionTerminate3D
tools/camera/main.cpp:170
↓ 1 callersFunctionTerminate3D
tools/subrast/main.cpp:148
↓ 1 callersFunctionTerminate3D
tools/im2d/main.cpp:56
↓ 1 callersFunctionTerminate3D
tools/lights/main.cpp:169
↓ 1 callersFunctionTerminate3D
tools/im3d/main.cpp:63
↓ 1 callersFunctionTriFanCreate
tools/im3d/trifan.cpp:77
↓ 1 callersFunctionTriFanRender
tools/im2d/trifan.cpp:80
↓ 1 callersFunctionTriFanRender
tools/im3d/trifan.cpp:107
↓ 1 callersFunctionTriListCreate
tools/im3d/trilist.cpp:82
↓ 1 callersFunctionTriListRender
tools/im2d/trilist.cpp:127
↓ 1 callersFunctionTriListRender
tools/im3d/trilist.cpp:134
↓ 1 callersFunctionTriStripCreate
tools/im3d/tristrip.cpp:91
↓ 1 callersFunctionTriStripRender
tools/im2d/tristrip.cpp:91
↓ 1 callersFunctionTriStripRender
tools/im3d/tristrip.cpp:122
↓ 1 callersMethodUnlink
skeleton/imgui/imgui_draw.cpp:1812
↓ 1 callersMethodUpdate
Helpers for internal use
skeleton/imgui/imgui_widgets.cpp:8771
↓ 1 callersFunctionUpdateSubRaster
tools/camera/camexamp.cpp:153
↓ 1 callersMethodUpdateWorkRect
skeleton/imgui/imgui_internal.h:1944
↓ 1 callersFunctionViewerMove
tools/camera/viewer.cpp:24
↓ 1 callersFunctionViewerSetPosition
tools/camera/viewer.cpp:47
↓ 1 callersFunctionViewerTranslate
tools/camera/viewer.cpp:37
↓ 1 callersMethod_ClearFreeMemory
skeleton/imgui/imgui_draw.cpp:465
↓ 1 callersMethod_SetDrawListSharedData
skeleton/imgui/imgui_draw.cpp:428
↓ 1 callersMethod_TryMergeDrawCmds
Try to merge two last draw commands
skeleton/imgui/imgui_draw.cpp:557
↓ 1 callersMethodaddAtomic
src/world.cpp:84
↓ 1 callersMethodaddCamera
src/clump.cpp:130
↓ 1 callersMethodaddChild
src/frame.cpp:86
↓ 1 callersFunctionaddChunk_IDAT
src/lodepng/lodepng.cpp:5128
↓ 1 callersFunctionaddChunk_IEND
src/lodepng/lodepng.cpp:5142
↓ 1 callersFunctionaddChunk_IHDR
src/lodepng/lodepng.cpp:5055
↓ 1 callersFunctionaddChunk_bKGD
src/lodepng/lodepng.cpp:5233
↓ 1 callersFunctionaddChunk_cHRM
src/lodepng/lodepng.cpp:5287
↓ 1 callersFunctionaddChunk_gAMA
src/lodepng/lodepng.cpp:5279
↓ 1 callersFunctionaddChunk_iCCP
src/lodepng/lodepng.cpp:5307
↓ 1 callersFunctionaddChunk_iTXt
src/lodepng/lodepng.cpp:5189
↓ 1 callersFunctionaddChunk_pHYs
src/lodepng/lodepng.cpp:5269
↓ 1 callersFunctionaddChunk_sRGB
src/lodepng/lodepng.cpp:5302
↓ 1 callersFunctionaddChunk_tIME
src/lodepng/lodepng.cpp:5255
↓ 1 callersFunctionaddChunk_tRNS
src/lodepng/lodepng.cpp:5091
↓ 1 callersFunctionaddChunk_zTXt
src/lodepng/lodepng.cpp:5161
↓ 1 callersMethodaddColor
src/image.cpp:1182
↓ 1 callersMethodaddImage
src/image.cpp:1221
↓ 1 callersFunctionaddLengthDistance
src/lodepng/lodepng.cpp:1456
↓ 1 callersMethodaddLight
src/clump.cpp:114
↓ 1 callersMethodaddPoint
src/prim.cpp:23
↓ 1 callersFunctionaddVideoMode
src/d3d/d3ddevice.cpp:1458
↓ 1 callersFunctionallocateADC
src/ps2/ps2.cpp:1227
↓ 1 callersFunctionallocateDXT
src/gl/gl3raster.cpp:273
↓ 1 callersMethodappendMaterial
src/geometry.cpp:734
↓ 1 callersMethodapplyMask
src/image.cpp:785
↓ 1 callersFunctionapplyTunnel
src/tristrip.cpp:362
↓ 1 callersMethodattach
src/hanim.cpp:109
↓ 1 callersMethodattachByIndex
src/hanim.cpp:99
↓ 1 callersFunctionattachPlugins
tools/camera/main.cpp:203
↓ 1 callersFunctionattachPlugins
tools/subrast/main.cpp:187
↓ 1 callersFunctionattachPlugins
tools/im2d/main.cpp:74
↓ 1 callersFunctionattachPlugins
tools/lights/main.cpp:194
↓ 1 callersFunctionattachPlugins
tools/hopalong/main.cpp:199
↓ 1 callersFunctionattachPlugins
tools/imguitest/main.cpp:21
↓ 1 callersFunctionattachPlugins
tools/playground/main.cpp:51
↓ 1 callersFunctionattachPlugins
tools/im3d/main.cpp:81
↓ 1 callersFunctionauto_choose_color
Computes a minimal PNG color model that can contain all colors as indicated by the stats. The stats should be computed with lodepng_compute_color_stat
src/lodepng/lodepng.cpp:3881
↓ 1 callersFunctionbeginCamera
tools/ps2test/main.cpp:613
↓ 1 callersFunctionbeginSoftras
tools/playground/ras_test.cpp:822
↓ 1 callersFunctionboundaryPM
Boundary Package Merge step, numpresent is the amount of leaves, and c is the current chain.*/
src/lodepng/lodepng.cpp:941
↓ 1 callersFunctionbpmnode_sort
sort the leaves with stable mergesort*/
src/lodepng/lodepng.cpp:918
↓ 1 callersFunctionbuildClipParallel
src/camera.cpp:116
↓ 1 callersFunctionbuildClipPersp
src/camera.cpp:89
↓ 1 callersMethodbuildMeshes
src/geometry.cpp:513
↓ 1 callersFunctionbuildStrips
src/tristrip.cpp:244
↓ 1 callersMethodbuildTristrips
* For each material: * 1. build dual graph (collectFaces, connectNodes) * 2. make some simple strip (buildStrips) * 3. apply tunnel operator (tunne
src/tristrip.cpp:562
↓ 1 callersFunctioncalcOffsets
Layout mipmaps and palette in GS memory */
src/ps2/ps2raster.cpp:393
↓ 1 callersFunctioncalcVCfx
tools/playground/main.cpp:180
↓ 1 callersMethodcalculate
src/prim.cpp:40
↓ 1 callersFunctionclearcanvas
tools/playground/ras_test.cpp:207
↓ 1 callersFunctionclipTriangles2
tools/playground/tl_tests.cpp:521
↓ 1 callersFunctioncloneRecurse
src/frame.cpp:325
↓ 1 callersFunctioncloseD3D
src/d3d/d3ddevice.cpp:1541
↓ 1 callersFunctioncloseGLFW
src/gl/gl3device.cpp:1860
↓ 1 callersFunctioncloseIm2D
src/gl/gl3immed.cpp:81
↓ 1 callersFunctioncloseIm2D
src/d3d/d3dimmed.cpp:68
↓ 1 callersFunctioncloseIm3D
src/gl/gl3immed.cpp:237
↓ 1 callersFunctioncloseIm3D
src/d3d/d3dimmed.cpp:262
↓ 1 callersFunctioncloseSDL2
src/gl/gl3device.cpp:1536
↓ 1 callersFunctioncloseSDL3
src/gl/gl3device.cpp:1703
↓ 1 callersMethodcollectData
src/ps2/ps2.cpp:763
↓ 1 callersFunctioncollectFaces
src/tristrip.cpp:87
↓ 1 callersFunctioncolor_tree_has
src/lodepng/lodepng.cpp:3121
↓ 1 callersFunctioncompressPal4
src/raster.cpp:350
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