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github.com/aap/librw
/ functions
Functions
4,118 in github.com/aap/librw
⨍
Functions
4,118
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Types & classes
578
↓ 1 callers
Function
ShowExampleAppLayout
Demonstrate create a window with multiple child windows.
skeleton/imgui/imgui_demo.cpp:9266
↓ 1 callers
Function
ShowExampleAppLog
Demonstrate creating a simple log window with basic filtering.
skeleton/imgui/imgui_demo.cpp:9231
↓ 1 callers
Function
ShowExampleAppLongText
Demonstrate/test rendering huge amount of text, and the incidence of clipping.
skeleton/imgui/imgui_demo.cpp:9487
↓ 1 callers
Function
ShowExampleAppMainMenuBar
Demonstrate creating a "main" fullscreen menu bar and populating it. Note the difference between BeginMainMenuBar() and BeginMenuBar(): - BeginMenuBar
skeleton/imgui/imgui_demo.cpp:8630
↓ 1 callers
Function
ShowExampleAppPropertyEditor
Demonstrate creating a simple property editor.
skeleton/imgui/imgui_demo.cpp:9464
↓ 1 callers
Function
ShowExampleAppSimpleOverlay
Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
skeleton/imgui/imgui_demo.cpp:9675
↓ 1 callers
Function
ShowExampleAppWindowTitles
Demonstrate the use of "##" and "###" in identifiers to manipulate ID generation. This applies to all regular items as well. Read FAQ section "How can
skeleton/imgui/imgui_demo.cpp:9768
↓ 1 callers
Function
ShowTableColumnsStatusFlags
skeleton/imgui/imgui_demo.cpp:5618
↓ 1 callers
Function
SubCameraRender
tools/camera/main.cpp:309
↓ 1 callers
Function
TableFixFlags
Helper
skeleton/imgui/imgui_tables.cpp:271
↓ 1 callers
Function
TableGetInstanceID
skeleton/imgui/imgui_internal.h:3462
↓ 1 callers
Function
Terminate3D
tools/camera/main.cpp:170
↓ 1 callers
Function
Terminate3D
tools/subrast/main.cpp:148
↓ 1 callers
Function
Terminate3D
tools/im2d/main.cpp:56
↓ 1 callers
Function
Terminate3D
tools/lights/main.cpp:169
↓ 1 callers
Function
Terminate3D
tools/im3d/main.cpp:63
↓ 1 callers
Function
TriFanCreate
tools/im3d/trifan.cpp:77
↓ 1 callers
Function
TriFanRender
tools/im2d/trifan.cpp:80
↓ 1 callers
Function
TriFanRender
tools/im3d/trifan.cpp:107
↓ 1 callers
Function
TriListCreate
tools/im3d/trilist.cpp:82
↓ 1 callers
Function
TriListRender
tools/im2d/trilist.cpp:127
↓ 1 callers
Function
TriListRender
tools/im3d/trilist.cpp:134
↓ 1 callers
Function
TriStripCreate
tools/im3d/tristrip.cpp:91
↓ 1 callers
Function
TriStripRender
tools/im2d/tristrip.cpp:91
↓ 1 callers
Function
TriStripRender
tools/im3d/tristrip.cpp:122
↓ 1 callers
Method
Unlink
skeleton/imgui/imgui_draw.cpp:1812
↓ 1 callers
Method
Update
Helpers for internal use
skeleton/imgui/imgui_widgets.cpp:8771
↓ 1 callers
Function
UpdateSubRaster
tools/camera/camexamp.cpp:153
↓ 1 callers
Method
UpdateWorkRect
skeleton/imgui/imgui_internal.h:1944
↓ 1 callers
Function
ViewerMove
tools/camera/viewer.cpp:24
↓ 1 callers
Function
ViewerSetPosition
tools/camera/viewer.cpp:47
↓ 1 callers
Function
ViewerTranslate
tools/camera/viewer.cpp:37
↓ 1 callers
Method
_ClearFreeMemory
skeleton/imgui/imgui_draw.cpp:465
↓ 1 callers
Method
_SetDrawListSharedData
skeleton/imgui/imgui_draw.cpp:428
↓ 1 callers
Method
_TryMergeDrawCmds
Try to merge two last draw commands
skeleton/imgui/imgui_draw.cpp:557
↓ 1 callers
Method
addAtomic
src/world.cpp:84
↓ 1 callers
Method
addCamera
src/clump.cpp:130
↓ 1 callers
Method
addChild
src/frame.cpp:86
↓ 1 callers
Function
addChunk_IDAT
src/lodepng/lodepng.cpp:5128
↓ 1 callers
Function
addChunk_IEND
src/lodepng/lodepng.cpp:5142
↓ 1 callers
Function
addChunk_IHDR
src/lodepng/lodepng.cpp:5055
↓ 1 callers
Function
addChunk_bKGD
src/lodepng/lodepng.cpp:5233
↓ 1 callers
Function
addChunk_cHRM
src/lodepng/lodepng.cpp:5287
↓ 1 callers
Function
addChunk_gAMA
src/lodepng/lodepng.cpp:5279
↓ 1 callers
Function
addChunk_iCCP
src/lodepng/lodepng.cpp:5307
↓ 1 callers
Function
addChunk_iTXt
src/lodepng/lodepng.cpp:5189
↓ 1 callers
Function
addChunk_pHYs
src/lodepng/lodepng.cpp:5269
↓ 1 callers
Function
addChunk_sRGB
src/lodepng/lodepng.cpp:5302
↓ 1 callers
Function
addChunk_tIME
src/lodepng/lodepng.cpp:5255
↓ 1 callers
Function
addChunk_tRNS
src/lodepng/lodepng.cpp:5091
↓ 1 callers
Function
addChunk_zTXt
src/lodepng/lodepng.cpp:5161
↓ 1 callers
Method
addColor
src/image.cpp:1182
↓ 1 callers
Method
addImage
src/image.cpp:1221
↓ 1 callers
Function
addLengthDistance
src/lodepng/lodepng.cpp:1456
↓ 1 callers
Method
addLight
src/clump.cpp:114
↓ 1 callers
Method
addPoint
src/prim.cpp:23
↓ 1 callers
Function
addVideoMode
src/d3d/d3ddevice.cpp:1458
↓ 1 callers
Function
allocateADC
src/ps2/ps2.cpp:1227
↓ 1 callers
Function
allocateDXT
src/gl/gl3raster.cpp:273
↓ 1 callers
Method
appendMaterial
src/geometry.cpp:734
↓ 1 callers
Method
applyMask
src/image.cpp:785
↓ 1 callers
Function
applyTunnel
src/tristrip.cpp:362
↓ 1 callers
Method
attach
src/hanim.cpp:109
↓ 1 callers
Method
attachByIndex
src/hanim.cpp:99
↓ 1 callers
Function
attachPlugins
tools/camera/main.cpp:203
↓ 1 callers
Function
attachPlugins
tools/subrast/main.cpp:187
↓ 1 callers
Function
attachPlugins
tools/im2d/main.cpp:74
↓ 1 callers
Function
attachPlugins
tools/lights/main.cpp:194
↓ 1 callers
Function
attachPlugins
tools/hopalong/main.cpp:199
↓ 1 callers
Function
attachPlugins
tools/imguitest/main.cpp:21
↓ 1 callers
Function
attachPlugins
tools/playground/main.cpp:51
↓ 1 callers
Function
attachPlugins
tools/im3d/main.cpp:81
↓ 1 callers
Function
auto_choose_color
Computes a minimal PNG color model that can contain all colors as indicated by the stats. The stats should be computed with lodepng_compute_color_stat
src/lodepng/lodepng.cpp:3881
↓ 1 callers
Function
beginCamera
tools/ps2test/main.cpp:613
↓ 1 callers
Function
beginSoftras
tools/playground/ras_test.cpp:822
↓ 1 callers
Function
boundaryPM
Boundary Package Merge step, numpresent is the amount of leaves, and c is the current chain.*/
src/lodepng/lodepng.cpp:941
↓ 1 callers
Function
bpmnode_sort
sort the leaves with stable mergesort*/
src/lodepng/lodepng.cpp:918
↓ 1 callers
Function
buildClipParallel
src/camera.cpp:116
↓ 1 callers
Function
buildClipPersp
src/camera.cpp:89
↓ 1 callers
Method
buildMeshes
src/geometry.cpp:513
↓ 1 callers
Function
buildStrips
src/tristrip.cpp:244
↓ 1 callers
Method
buildTristrips
* For each material: * 1. build dual graph (collectFaces, connectNodes) * 2. make some simple strip (buildStrips) * 3. apply tunnel operator (tunne
src/tristrip.cpp:562
↓ 1 callers
Function
calcOffsets
Layout mipmaps and palette in GS memory */
src/ps2/ps2raster.cpp:393
↓ 1 callers
Function
calcVCfx
tools/playground/main.cpp:180
↓ 1 callers
Method
calculate
src/prim.cpp:40
↓ 1 callers
Function
clearcanvas
tools/playground/ras_test.cpp:207
↓ 1 callers
Function
clipTriangles2
tools/playground/tl_tests.cpp:521
↓ 1 callers
Function
cloneRecurse
src/frame.cpp:325
↓ 1 callers
Function
closeD3D
src/d3d/d3ddevice.cpp:1541
↓ 1 callers
Function
closeGLFW
src/gl/gl3device.cpp:1860
↓ 1 callers
Function
closeIm2D
src/gl/gl3immed.cpp:81
↓ 1 callers
Function
closeIm2D
src/d3d/d3dimmed.cpp:68
↓ 1 callers
Function
closeIm3D
src/gl/gl3immed.cpp:237
↓ 1 callers
Function
closeIm3D
src/d3d/d3dimmed.cpp:262
↓ 1 callers
Function
closeSDL2
src/gl/gl3device.cpp:1536
↓ 1 callers
Function
closeSDL3
src/gl/gl3device.cpp:1703
↓ 1 callers
Method
collectData
src/ps2/ps2.cpp:763
↓ 1 callers
Function
collectFaces
src/tristrip.cpp:87
↓ 1 callers
Function
color_tree_has
src/lodepng/lodepng.cpp:3121
↓ 1 callers
Function
compressPal4
src/raster.cpp:350
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