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Functions5,384 in github.com/Zylann/godot_voxel

↓ 4 callersMethodis_input_port_valid
generators/graph/program_graph.cpp:189
↓ 4 callersFunctionis_mesh_empty
terrain/variable_lod/voxel_mesh_block_vlt.cpp:446
↓ 4 callersMethodis_opening
(self)
doc/tools/bbcode.py:35
↓ 4 callersMethodis_output_port_valid
generators/graph/program_graph.cpp:200
↓ 4 callersMethodis_server
Helper function
terrain/fixed_lod/voxel_terrain_multiplayer_synchronizer.cpp:36
↓ 4 callersMethodis_threaded_graphics_resource_building_enabled
engine/voxel_engine.cpp:265
↓ 4 callersMethodis_uniform
storage/voxel_buffer.cpp:499
↓ 4 callersMethodlock_read
storage/voxel_data_grid.h:91
↓ 4 callersFunctionmaxf
util/math/funcs.h:96
↓ 4 callersFunctionmul
meshers/blocky/voxel_blocky_model_mesh.cpp:88
↓ 4 callersFunctionnorm_to_u8
streams/instance_data.cpp:24
↓ 4 callersFunctionpartition_triangles
edition/mesh_sdf.cpp:454
↓ 4 callersFunctionpaste_src_masked
storage/voxel_buffer.cpp:1394
↓ 4 callersFunctionpaste_to_chunked_storage_tp
edition/funcs.h:90
↓ 4 callersFunctionpcg32_random_r
util/godot/core/pcg.cpp:6
↓ 4 callersFunctionpopup_file_dialog
util/godot/classes/editor_file_dialog.cpp:7
↓ 4 callersMethodpost_complete
util/tasks/async_dependency_tracker.cpp:54
↓ 4 callersFunctionprint_channel_as_ascii
tests/voxel/test_util.cpp:53
↓ 4 callersMethodpush
tests/util/test_spatial_lock.cpp:263
↓ 4 callersMethodpush_async_io_task
engine/voxel_engine.cpp:281
↓ 4 callersMethodpush_gpu_task
engine/voxel_engine.cpp:291
↓ 4 callersFunctionraycast_blocky
edition/raycast.cpp:255
↓ 4 callersFunctionraycast_sdf
edition/raycast.cpp:150
↓ 4 callersMethodread_unlock
Unlock the rwlock, let other threads continue
util/thread/rw_lock.h:25
↓ 4 callersMethodread_write_action
storage/voxel_buffer.h:335
↓ 4 callersMethodremove_block
storage/voxel_data_map.h:132
↓ 4 callersMethodremove_viewer
engine/voxel_engine.cpp:179
↓ 4 callersFunctionrequires_meshes
terrain/variable_lod/voxel_lod_terrain_update_clipbox_streaming.cpp:1046
↓ 4 callersMethodresize_no_init
util/containers/dynamic_bitset.h:17
↓ 4 callersFunctionrotate_90
util/math/vector3t.h:268
↓ 4 callersMethodrotate_y_90_ccw
util/math/ortho_basis.h:100
↓ 4 callersMethodscale
util/math/basis3f.h:105
↓ 4 callersFunctionschedule_mesh_load
terrain/variable_lod/voxel_lod_terrain_update_clipbox_streaming.cpp:726
↓ 4 callersFunctionsdf_smooth_subtract
util/math/sdf.h:89
↓ 4 callersFunctionsdf_subtract
util/math/sdf.h:77
↓ 4 callersFunctionsdf_union
util/math/sdf.h:71
↓ 4 callersFunctionset_button_icon
util/godot/classes/button.h:14
↓ 4 callersMethodset_channel
edition/voxel_tool.cpp:40
↓ 4 callersMethodset_custom
storage/metadata/voxel_metadata.cpp:28
↓ 4 callersMethodset_database_path
streams/sqlite/voxel_stream_sqlite.cpp:65
↓ 4 callersMethodset_full_load_completed
storage/voxel_data.cpp:147
↓ 4 callersMethodset_height
meshers/blocky/voxel_blocky_model_cube.cpp:89
↓ 4 callersMethodset_instancer
terrain/fixed_lod/voxel_terrain.cpp:657
↓ 4 callersMethodset_io_definitions
generators/graph/voxel_graph_function.cpp:1438
↓ 4 callersMethodset_mesh
util/godot/direct_mesh_instance.cpp:63
↓ 4 callersMethodset_modified
storage/voxel_data_block.cpp:7
↓ 4 callersMethodset_multimesh
util/godot/direct_multimesh_instance.cpp:52
↓ 4 callersMethodset_needs_lodding
storage/voxel_data_block.h:114
↓ 4 callersMethodset_render_block_index
terrain/instancing/voxel_instance_component.h:65
↓ 4 callersMethodset_render_layers_mask
terrain/variable_lod/voxel_mesh_block_vlt.cpp:174
↓ 4 callersFunctionset_result_codes
streams/sqlite/voxel_stream_sqlite.cpp:107
↓ 4 callersMethodset_streaming_enabled
storage/voxel_data.cpp:143
↓ 4 callersMethodset_use_optimized_execution_map
generators/graph/voxel_generator_graph.cpp:61
↓ 4 callersFunctionset_voxel_metadata
storage/voxel_buffer_gd.cpp:309
↓ 4 callersMethodset_voxels
storage/voxel_data_block.h:98
↓ 4 callersMethodstart
util/thread/thread.cpp:31
↓ 4 callersFunctionstore_normalmap_data_to_textures
Converts normalmap data into textures. They can be used in a shader to apply normals and obtain extra visual details.
engine/detail_rendering/detail_rendering.cpp:849
↓ 4 callersFunctiontexture_create
util/godot/classes/rendering_device.cpp:93
↓ 4 callersFunctionto_internal_coordinate_format
streams/sqlite/voxel_stream_sqlite.cpp:27
↓ 4 callersMethodto_span
meshers/transvoxel/transvoxel_materials_single_common.h:35
↓ 4 callersFunctionto_std_string
util/godot/core/string.h:60
↓ 4 callersFunctiontry_add_port
generators/graph/voxel_graph_function.cpp:67
↓ 4 callersFunctiontry_get
util/godot/core/dictionary.h:15
↓ 4 callersMethodtry_get_input_index_from_name
generators/graph/node_type_db.cpp:202
↓ 4 callersFunctionu8_from_json_variant
streams/region/voxel_stream_region_files.cpp:251
↓ 4 callersFunctionu8_to_norm
streams/instance_data.cpp:28
↓ 4 callersMethodunlock
util/thread/spatial_lock_2d.h:200
↓ 4 callersMethodunlock
util/thread/spatial_lock_3d.h:180
↓ 4 callersMethodunlock_write
storage/voxel_data_grid.h:112
↓ 4 callersFunctionunordered_remove_value
util/containers/container_funcs.h:46
↓ 4 callersMethodupdate_generator
util/noise/fast_noise_2.cpp:472
↓ 4 callersFunctionvar_to_id
generators/graph/voxel_graph_function.cpp:1118
↓ 4 callersFunctionvoxel_raycast
f(VoxelRaycastState) -> bool
util/voxel_raycast.h:36
↓ 4 callersMethodwait_to_finish
util/thread/thread.cpp:41
↓ 4 callersFunctionwrapf
Math::wrapf with zero min
util/math/funcs.h:203
↓ 4 callersFunctionwrite_box_in_chunked_storage_1_channel
edition/funcs.h:620
↓ 4 callersFunctionwrite_bulk_array_transform
util/godot/direct_multimesh_instance.cpp:138
↓ 3 callersMethodabort
Call this when one of the tracked dependencies is aborted
util/tasks/async_dependency_tracker.h:39
↓ 3 callersMethodadd
storage/voxel_memory_pool.h:30
↓ 3 callersMethodadd_delete_cleanup
generators/graph/voxel_graph_compiler.h:94
↓ 3 callersFunctionadd_fast_noise_lite_gradient_state_config
generators/graph/nodes/noise.h:87
↓ 3 callersMethodadd_listener
terrain/instancing/voxel_instance_library.cpp:167
↓ 3 callersMethodadd_viewer
engine/voxel_engine.cpp:175
↓ 3 callersMethodapply_for_gpu_rendering
modifiers/voxel_modifier_stack.cpp:326
↓ 3 callersFunctionauto_pick_inputs_and_outputs
Automatically chooses inputs and outputs based on a graph.
generators/graph/voxel_graph_function.cpp:110
↓ 3 callersFunctioncalculate_i_offset
terrain/fixed_lod/voxel_box_mover.cpp:40
↓ 3 callersMethodcan_split
terrain/variable_lod/lod_octree.h:89
↓ 3 callersMethodcancel
util/tasks/cancellation_token.h:28
↓ 3 callersMethodcapacity
util/containers/small_vector.h:95
↓ 3 callersMethodclear
engine/gpu/compute_shader.cpp:79
↓ 3 callersMethodclear
editor/graph/voxel_graph_editor_io_dialog.cpp:192
↓ 3 callersMethodclear
util/a_star_grid_3d.cpp:310
↓ 3 callersMethodclear_channel_f
storage/voxel_buffer.cpp:252
↓ 3 callersFunctionclip_copy_region
Clips coordinates that may be used to copy a sub-region of a 3D container into another 3D container. The result can have zero or negative size, so it
storage/funcs.h:36
↓ 3 callersFunctionclip_copy_region_coord
storage/funcs.h:11
↓ 3 callersFunctioncollect_boxes
terrain/fixed_lod/voxel_box_mover.cpp:257
↓ 3 callersFunctioncompress
streams/compressed_data.cpp:140
↓ 3 callersFunctionconvert_block_coordinate
streams/region/voxel_stream_region_files.cpp:573
↓ 3 callersMethodcopy_from
generators/graph/program_graph.cpp:444
↓ 3 callersMethodcount
util/containers/slot_map.h:177
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