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A C++ module/extension for creating volumetric terrains in Godot Engine 4.

Check the changelog for more recent details.
Check Feature Branches to see work-in-progress.
Some areas of interest:
This module is a non-profit project developed by voluntary contributors. The following is the list of who donated at least once. Thanks for your support :)
Aaron Franke (aaronfranke)
Bewildering
Eerrikki
TheConceptBoy
Chris Bolton (yochrisbolton)
Gamerfiend (Snowminx)
greenlion (Justin Swanhart)
segfault-god (jp.owo.Manda)
RonanZe
Phyronnaz
NoFr1ends (Lynx)
Kluskey (Jared McCluskey)
Trey2k (Trey Moller)
marcinn (Marcin Nowak)
bfoster68
gumby-cmyk
Joshua Woods (jpw1991)
jjoshpoland (Josh)
jbbieber1127 (John Bieber)
rcorre (Ryan Roden-Corrent)
duchainer (Raphaël Duchaîne)
MadMartian
stackdump (stackdump.eth)
Treer
MrGreaterThan
lenis0012
ilievmark (Iliev Mark)
OrbitalHare
matthewhilton (Matthew Hilton)
Pugulishus
Fabian (nan0m)
SummitCollie
nulshift
ddel-rio (Daniel del Río Román)
Cyberphinx
Mia (Tigxette)
geryan (OGeryan)
kevATin
axel37
StockerGaming
$ claude mcp add godot_voxel \
-- python -m otcore.mcp_server <graph>