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github.com/Zylann/godot_voxel
/ functions
Functions
5,384 in github.com/Zylann/godot_voxel
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Functions
5,384
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Types & classes
1,239
↓ 5 callers
Method
set_world
terrain/voxel_mesh_block.cpp:20
↓ 5 callers
Method
set_world
terrain/instancing/voxel_instancer.cpp:817
↓ 5 callers
Function
squared
util/math/interval.h:421
↓ 5 callers
Function
string_base10_to_int32
util/string/conv.cpp:135
↓ 5 callers
Method
supports_instance_blocks
streams/voxel_stream.cpp:36
↓ 5 callers
Method
to_local
storage/voxel_data_map.h:43
↓ 5 callers
Function
to_single_element_span
util/containers/span.h:241
↓ 5 callers
Method
to_string
(self)
doc/tools/bbcode.py:20
↓ 5 callers
Method
to_u16
util/math/color8.h:72
↓ 5 callers
Function
to_vec3d
util/math/conv.h:113
↓ 5 callers
Function
transform_3d_array_zxy
storage/funcs.h:182
↓ 5 callers
Function
vertex_contains_enough_material
terrain/instancing/voxel_instance_generator.cpp:195
↓ 5 callers
Method
viewer_exists
engine/voxel_engine.cpp:242
↓ 5 callers
Method
voxel_to_block
storage/voxel_data.h:41
↓ 5 callers
Method
xform
generators/simple/voxel_generator_heightmap.h:165
↓ 4 callers
Method
__init__
(self, name)
doc/tools/xml_to_markdown.py:95
↓ 4 callers
Function
_normalize_weights_preserving
storage/mixel4.h:70
↓ 4 callers
Function
add_fast_noise_lite_state_config
generators/graph/nodes/noise.h:41
↓ 4 callers
Function
add_remap
Updates remaps for replacing one node with one other, where old and new nodes have the same number of outputs.
generators/graph/voxel_graph_compiler.cpp:20
↓ 4 callers
Function
add_uniform_params
engine/gpu/compute_shader_parameters.cpp:7
↓ 4 callers
Method
analyze_range
generators/graph/voxel_graph_runtime.cpp:521
↓ 4 callers
Method
apply_result
tests/util/test_threaded_task_runner.cpp:66
↓ 4 callers
Function
assign_component_indices
meshers/transvoxel/transvoxel_materials_single_s2.h:44
↓ 4 callers
Method
at
tests/util/test_spatial_lock.cpp:102
↓ 4 callers
Method
begin_transaction
streams/sqlite/connection.cpp:378
↓ 4 callers
Function
build_regular_mesh_dispatch_sd
meshers/transvoxel/transvoxel.cpp:1168
↓ 4 callers
Function
build_transition_mesh_dispatch_sd
meshers/transvoxel/transvoxel.cpp:1368
↓ 4 callers
Function
channel_mask_to_string
terrain/voxel_node.cpp:138
↓ 4 callers
Method
clear
engine/gpu/gpu_task_runner.cpp:300
↓ 4 callers
Method
clear_and_insert
Initialize from a collection if items. Faster than doing individual insertion of each item.
util/containers/flat_map.h:68
↓ 4 callers
Method
close
streams/sqlite/connection.cpp:349
↓ 4 callers
Method
compile_shaders
generators/voxel_generator.cpp:261
↓ 4 callers
Function
compute_detail_texture_data
For each non-empty cell of the mesh, choose an axis-aligned projection based on triangle normals in the cell. Sample voxels inside the cell to compute
engine/detail_rendering/detail_rendering.cpp:410
↓ 4 callers
Method
copy_channels_from
storage/voxel_buffer.cpp:590
↓ 4 callers
Method
count
tests/util/test_container_funcs.cpp:10
↓ 4 callers
Method
create
util/godot/direct_static_body.cpp:18
↓ 4 callers
Method
create_child
terrain/variable_lod/lod_octree.h:82
↓ 4 callers
Function
create_concave_polygon_shape
util/godot/classes/concave_polygon_shape_3d.cpp:10
↓ 4 callers
Function
decompress
streams/compressed_data.cpp:62
↓ 4 callers
Method
dedent
generators/graph/code_gen_helper.cpp:15
↓ 4 callers
Method
difference_to_vec
Subtracts another box from the current box. If any, boxes composing the remaining volume are added to the given vector.
util/math/box3i.h:217
↓ 4 callers
Function
distance
util/math/vector3t.h:195
↓ 4 callers
Method
end_transaction
streams/sqlite/connection.cpp:392
↓ 4 callers
Method
evaluate
engine/priority_dependency.cpp:7
↓ 4 callers
Method
execute
terrain/instancing/voxel_instancer.cpp:1439
↓ 4 callers
Function
expand_input
generators/graph/voxel_graph_compiler.cpp:126
↓ 4 callers
Method
fill_area_f
storage/voxel_buffer.cpp:483
↓ 4 callers
Function
find_function_by_id
TODO Just use indices in the span? Or pointers?
util/string/expression_parser.h:118
↓ 4 callers
Method
find_input_connection
generators/graph/program_graph.cpp:29
↓ 4 callers
Function
floor
util/math/interval.h:382
↓ 4 callers
Method
for_inner_outline
util/math/box3i.h:228
↓ 4 callers
Method
generate_series
generators/voxel_generator.cpp:51
↓ 4 callers
Function
get_3d_pos_from_panorama_uv
generators/graph/voxel_generator_graph.cpp:1458
↓ 4 callers
Method
get_allocator
storage/voxel_buffer_gd.cpp:516
↓ 4 callers
Method
get_amplitude
util/noise/fast_noise_lite/fast_noise_lite_gradient.cpp:93
↓ 4 callers
Function
get_area
util/math/vector2i.h:28
↓ 4 callers
Method
get_block_metadata
storage/voxel_buffer_gd.cpp:660
↓ 4 callers
Method
get_block_rendering_shader
generators/voxel_generator.cpp:92
↓ 4 callers
Method
get_connections
generators/graph/program_graph.cpp:473
↓ 4 callers
Function
get_coordinate_column_type
streams/sqlite/connection.cpp:16
↓ 4 callers
Function
get_curve_domain
util/godot/classes/curve.h:16
↓ 4 callers
Function
get_curve_range
generators/graph/curve_utility.cpp:65
↓ 4 callers
Method
get_default_raw_value
storage/voxel_buffer.cpp:94
↓ 4 callers
Function
get_detail_texture_tile_resolution_for_lod
engine/detail_rendering/detail_rendering.cpp:876
↓ 4 callers
Function
get_distance_to_triangle_squared_precalc
Returns the distance from a point to a triangle, where some terms are precalculated. This may be preferred if the same triangles have to be queried ma
edition/mesh_sdf.cpp:578
↓ 4 callers
Method
get_format
storage/voxel_data.cpp:119
↓ 4 callers
Method
get_fractal_gain
util/noise/fast_noise_2.cpp:159
↓ 4 callers
Method
get_fractal_octaves
util/noise/fast_noise_2.cpp:135
↓ 4 callers
Function
get_godot_member_url
(class_name, member_name, member_type)
doc/tools/xml_to_markdown.py:269
↓ 4 callers
Function
get_index_from_ortho_basis
util/math/ortho_basis.cpp:52
↓ 4 callers
Method
get_item_id
terrain/instancing/voxel_instance_library.cpp:134
↓ 4 callers
Function
get_longest_axis
util/math/vector3t.h:220
↓ 4 callers
Method
get_material
meshers/blocky/voxel_blocky_fluid.cpp:18
↓ 4 callers
Function
get_material_indices_from_vb
meshers/transvoxel/transvoxel_materials_single_common.h:44
↓ 4 callers
Method
get_maximum_padding
meshers/voxel_mesher.cpp:148
↓ 4 callers
Method
get_minimum_padding
meshers/voxel_mesher.cpp:144
↓ 4 callers
Method
get_model_count
streams/vox/vox_data.cpp:584
↓ 4 callers
Function
get_name
util/string/expression_parser.cpp:63
↓ 4 callers
Method
get_node_default_inputs_autoconnect
generators/graph/voxel_graph_function.cpp:770
↓ 4 callers
Method
get_node_gui_position
generators/graph/voxel_graph_function.cpp:785
↓ 4 callers
Method
get_node_input_count
generators/graph/voxel_graph_function.cpp:1358
↓ 4 callers
Method
get_noise_2d_unwarped
util/noise/fast_noise_lite/fast_noise_lite.h:148
↓ 4 callers
Method
get_noise_type
util/noise/fast_noise_2.cpp:92
↓ 4 callers
Method
get_output_count
generators/graph/voxel_graph_runtime.h:236
↓ 4 callers
Method
get_pending_count
util/tasks/progressive_task_runner.cpp:55
↓ 4 callers
Method
get_range_repeat
generators/graph/image_range_grid.cpp:167
↓ 4 callers
Method
get_root_node_id
streams/vox/vox_data.cpp:603
↓ 4 callers
Method
get_seed
util/noise/fast_noise_2.cpp:80
↓ 4 callers
Function
get_shader_parameter_list
util/godot/classes/rendering_server.cpp:10
↓ 4 callers
Method
get_stream
terrain/fixed_lod/voxel_terrain.cpp:166
↓ 4 callers
Function
get_ticks_msec
terrain/variable_lod/voxel_lod_terrain.cpp:68
↓ 4 callers
Function
get_up
util/godot/core/basis.h:17
↓ 4 callers
Method
get_used_values
meshers/blocky/types/voxel_blocky_attribute.cpp:43
↓ 4 callers
Method
get_weight
generators/graph/voxel_generator_graph.cpp:173
↓ 4 callers
Function
get_xz
terrain/fixed_lod/voxel_box_mover.cpp:155
↓ 4 callers
Method
has_block
terrain/voxel_mesh_map.h:97
↓ 4 callers
Method
has_block
storage/voxel_data.cpp:778
↓ 4 callers
Function
has_duplicate
generators/graph/voxel_graph_function.cpp:604
↓ 4 callers
Function
interpolate_trilinear
Interpolates values from a 3D grid at a given position, using trilinear interpolation. If the position is outside the grid, values are clamped.
edition/funcs.h:24
↓ 4 callers
Method
is_collision_enabled
terrain/voxel_mesh_block.cpp:214
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