| 116 | } |
| 117 | |
| 118 | FString FSavegameManager::BuildSaveName(const char* fn, int slot) |
| 119 | { |
| 120 | return G_BuildSaveName(FStringf("%s%04d", fn, slot).GetChars()); |
| 121 | } |
| 122 | |
| 123 | //============================================================================= |
| 124 | // |
nothing calls this directly
no test coverage detected