| 135 | } |
| 136 | |
| 137 | void VkPostprocess::ImageTransitionScene(bool undefinedSrcLayout) |
| 138 | { |
| 139 | auto buffers = fb->GetBuffers(); |
| 140 | |
| 141 | VkImageTransition() |
| 142 | .AddImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout) |
| 143 | .AddImage(&buffers->SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout) |
| 144 | .AddImage(&buffers->SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout) |
| 145 | .AddImage(&buffers->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout) |
| 146 | .Execute(fb->GetCommands()->GetDrawCommands()); |
| 147 | } |
| 148 | |
| 149 | void VkPostprocess::BlitCurrentToImage(VkTextureImage *dstimage, VkImageLayout finallayout) |
| 150 | { |
nothing calls this directly
no test coverage detected