| 510 | } |
| 511 | |
| 512 | void FGLRenderState::Clear(int targets) |
| 513 | { |
| 514 | // This always clears to default values. |
| 515 | int gltarget = 0; |
| 516 | if (targets & CT_Depth) |
| 517 | { |
| 518 | gltarget |= GL_DEPTH_BUFFER_BIT; |
| 519 | glClearDepth(1); |
| 520 | } |
| 521 | if (targets & CT_Stencil) |
| 522 | { |
| 523 | gltarget |= GL_STENCIL_BUFFER_BIT; |
| 524 | glClearStencil(0); |
| 525 | } |
| 526 | if (targets & CT_Color) |
| 527 | { |
| 528 | gltarget |= GL_COLOR_BUFFER_BIT; |
| 529 | glClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]); |
| 530 | } |
| 531 | glClear(gltarget); |
| 532 | } |
| 533 | |
| 534 | void FGLRenderState::EnableStencil(bool on) |
| 535 | { |
no outgoing calls
no test coverage detected