| 59 | } |
| 60 | |
| 61 | static int32_t LoadMapHack(const char *filename, SpawnSpriteDef& sprites) |
| 62 | { |
| 63 | int currentsprite = -1; |
| 64 | int currentwall = -1; |
| 65 | int currentsector = -1; |
| 66 | int numsprites = sprites.sprites.Size(); |
| 67 | |
| 68 | FScanner sc; |
| 69 | int lump = fileSystem.FindFile(filename); |
| 70 | if (lump < 0) |
| 71 | { |
| 72 | return -1; |
| 73 | } |
| 74 | sc.OpenLumpNum(lump); |
| 75 | sprites.sprext.Resize(numsprites); |
| 76 | memset(sprites.sprext.Data(), 0, sizeof(spriteext_t) * sprites.sprext.Size()); |
| 77 | |
| 78 | while (sc.GetString()) |
| 79 | { |
| 80 | FString token = sc.String; |
| 81 | auto validateSprite = [&]() |
| 82 | { |
| 83 | if (currentsprite < 0 || currentsprite >= numsprites) |
| 84 | { |
| 85 | sc.ScriptMessage("Using %s without a valid sprite", token.GetChars()); |
| 86 | return false; |
| 87 | } |
| 88 | return true; |
| 89 | }; |
| 90 | |
| 91 | auto validateWall = [&]() |
| 92 | { |
| 93 | if (currentwall < 0 || currentwall >= (int)wall.Size()) |
| 94 | { |
| 95 | sc.ScriptMessage("Using %s without a valid wall", token.GetChars()); |
| 96 | return false; |
| 97 | } |
| 98 | return true; |
| 99 | }; |
| 100 | |
| 101 | auto validateSector = [&]() |
| 102 | { |
| 103 | if (currentsector < 0 || currentsector >= (int)sector.Size()) |
| 104 | { |
| 105 | sc.ScriptMessage("Using %s without a valid sector", token.GetChars()); |
| 106 | return false; |
| 107 | } |
| 108 | return true; |
| 109 | }; |
| 110 | |
| 111 | if (sc.Compare("sprite")) |
| 112 | { |
| 113 | currentwall = -1; |
| 114 | currentsector = -1; |
| 115 | if (sc.CheckNumber()) |
| 116 | { |
| 117 | currentsprite = sc.Number; |
| 118 | if ((unsigned)currentsprite >= sprites.sprites.Size()) |
no test coverage detected