| 159 | bool newGameStarted; |
| 160 | |
| 161 | void NewGame(MapRecord* map, int skill, bool ns = false) |
| 162 | { |
| 163 | gi->FreeLevelData(); |
| 164 | newGameStarted = true; |
| 165 | ShowIntermission(nullptr, map, nullptr, [=](bool) { |
| 166 | gi->NewGame(map, skill, ns); |
| 167 | gameaction = ga_level; |
| 168 | ResetStatusBar(); |
| 169 | gameInput.resetCrouchToggle(); |
| 170 | }); |
| 171 | } |
| 172 | |
| 173 | //========================================================================== |
| 174 | // |
no test coverage detected